List of statistics (III)
Statistics in GTA III is a set of different values reflecting the player activity during gameplay. It includes but not limited to the criminal activities, the results of the story and side missions, statistic information. Most of the values can be seen in the Stats menu. All the stats data is saved in the 17th block of a savegame file.
Stats can be altered in two ways. The game updated the hardcoded values while or if the player is performing some in-game actions, such as shooting, walking, driving, etc. They can't be changed unless you're using some memory memory hacking tools. The other values are controlled by the scripts, and can be changed via the main.scm, or CLEO scripts.
As stats in GTA III has no IDs assigned to them, they will be documented in order they appear in a savegame file.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
1 | integer | people wasted by player |
2 | integer | people wasted by others |
3 | integer | cars exploded |
4 | integer | shots made |
5 | integer | peds of pedtype 0 wasted |
6 | integer | peds of pedtype 1 wasted |
7 | integer | peds of pedtype 2 wasted |
8 | integer | peds of pedtype 3 wasted |
9 | integer | peds of pedtype 4 wasted |
10 | integer | peds of pedtype 5 wasted |
11 | integer | peds of pedtype 6 wasted |
12 | integer | peds of pedtype 7 wasted |
13 | integer | peds of pedtype 8 wasted |
14 | integer | peds of pedtype 9 wasted |
15 | integer | peds of pedtype 10 wasted |
16 | integer | peds of pedtype 11 wasted |
17 | integer | peds of pedtype 12 wasted |
18 | integer | peds of pedtype 13 wasted |
19 | integer | peds of pedtype 14 wasted |
20 | integer | peds of pedtype 15 wasted |
21 | integer | peds of pedtype 16 wasted |
22 | integer | peds of pedtype 17 wasted |
23 | integer | peds of pedtype 18 wasted |
24 | integer | peds of pedtype 19 wasted |
25 | integer | peds of pedtype 20 wasted |
26 | integer | peds of pedtype 21 wasted |
27 | integer | peds of pedtype 22 wasted |
28 | integer | helis destroyed |
29 | integer | player progress |
30 | integer | progress total (opcode 030D) |
31 | integer | kgs explosives used |
32 | integer | bullets fired |
33 | integer | bullets that hit |
34 | integer | cars crushed |
35 | integer | headshots made |
36 | integer | times busted |
37 | integer | hospital visits |
38 | integer | days passed |
39 | integer | mm rain fallen |
40 | float | max insane jump distance |
41 | float | max insane jump height |
42 | integer | max insane jump flips |
43 | integer | max insane jump rotation |
44 | integer | best stunt so far (see table below) |
45 | integer | unique stunt jumps found (opcode 0313) |
46 | integer | unique stunt jumps total (opcode 0314) |
47 | integer | missions attempts (opcode 0317) |
48 | integer | missions passed (opcode 030C) |
49 | integer | passengers dropped off (opcode 0315) |
50 | integer | cash made in taxi (opcode 0316) |
51 | integer | Portland passed |
52 | integer | Staunton Island passed |
53 | integer | Shoreside Vale passed |
54 | integer | el burro time (Best 'Turismo' time in secs) |
55 | float | distance travelled on foot |
56 | float | distance travelled in car |
57 | integer | 4x4one time ('Patriot Playground' in secs) |
58 | integer | 4x4two time ('A Ride In The Park' in secs) |
59 | integer | 4x4three time ('Gripped!' in secs) |
60 | integer | 4x4mayhem time ('Multistorey Mayhem' in secs) |
61 | integer | people saved in an ambulance (opcode 0401) |
62 | integer | criminals killed on vigilante mission (opcode 0402) |
63 | integer | highest paramedic mission level (opcode 0403) |
64 | integer | total fires extinguished (opcode 0404) |
65 | integer | longest flight in dodo (opcode 0406) |
66 | integer | best time bomb defusal (opcode 0407) |
67 | integer | rampages passed (opcode 041B) |
68 | integer | total number rampages (opcode 0408) |
69 | integer | total number missions (opcode 042C) |
70 | integer | fastest time record (opcode 042E, unused) |
71 | integer | fastest time record (opcode 042E, unused) |
72 | integer | fastest time record (opcode 042E, unused) |
73 | integer | fastest time record (opcode 042E, unused) |
74 | integer | fastest time record (opcode 042E, unused) |
75 | integer | fastest time record (opcode 042E, unused) |
76 | integer | fastest time record (opcode 042E, unused) |
77 | integer | fastest time record (opcode 042E, unused) |
78 | integer | fastest time record (opcode 042E, unused) |
79 | integer | fastest time record (opcode 042E, unused) |
80 | integer | fastest time record (opcode 042E, unused) |
81 | integer | fastest time record (opcode 042E, unused) |
82 | integer | fastest time record (opcode 042E, unused) |
83 | integer | fastest time record (opcode 042E, unused) |
84 | integer | fastest time record (opcode 042E, unused) |
85 | integer | fastest time record (opcode 042E, unused) |
86 | integer | highest score record (opcode 042F) |
87 | integer | highest score record (opcode 042F) |
88 | integer | highest score record (opcode 042F) |
89 | integer | highest score record (opcode 042F) |
90 | integer | highest score record (opcode 042F) |
91 | integer | highest score record (opcode 042F) |
92 | integer | highest score record (opcode 042F) |
93 | integer | highest score record (opcode 042F) |
94 | integer | highest score record (opcode 042F) |
95 | integer | highest score record (opcode 042F) |
96 | integer | highest score record (opcode 042F) |
97 | integer | highest score record (opcode 042F) |
98 | integer | highest score record (opcode 042F) |
99 | integer | highest score record (opcode 042F) |
100 | integer | highest score record (opcode 042F) |
101 | integer | highest score record (opcode 042F) |
102 | integer | people killed since last checkpoint |
103 | integer | people killed no wasted/busted |