List of particle effects
Revision as of 19:58, 7 September 2011 by ThaCURSEDpie (talk | contribs) (Explained how data was obtained.)
Here's a list of particle effect names which are used by GTA 4 (PC version). This list may be incomplete because names were obtained from the files in the /common/data/effects/ folder and weaponinfo.xml
Ambient
- ambient_butterflies
- ambient_ashtray_smoke
- ambient_cig_smoke
- ambient_cig_clouds
- ambient_cockroaches
- ambient_water_drips
- ambient_dry_ice
- ambient_dust_lit_windows
- ambient_fire_generic
- ambient_flies_circling
- ambient_flies_zapped
- water_fountain_spray
- water_fountain_cityhall
- water_fountain_spray
- water_fountain_rock
- water_fountain_spray
- water_fountain_spray
- ambient_tower_plume_large
- ambient_tower_plume_small
- fire_gas_burner
- ambient_steam_chimney
- ambient_steam_cooking
- ambient_hotdogstand
- ambient_steam_manhole
- ambient_steam_exhaust
- ambient_steam_vent
- ambient_steam_vent_oblong
- ambient_rubbish_windy
- ambient_leaves_windy
- ambient_dust_windy
- leaves_windy_autumnal
- leaves_windy_autumnal
- ambient_sand_windy
- ambient_horn_blast
- ambient_horn_steam
- ambient_hot_tub
- ambient_electrical_sparks
- water_fountain_castle_up
- water_fountain_castle_low
- water_fountain_spout
- water_fountain_corners
- water_fountain_pour
- water_fountain_central
- water_pipe_flow
- water_pipe_casino
- veh_wrecked_truck
- ambient_respray_can
- CS_interior_smoke
- ambient_water_drips_int
- dest_fuel_dump
- amb_ship_plume
- amb_ship_whitesmoke
- disco_ice
- CS_GT02_dry_ice
- amb_plane_engines
Anim
- anim_hammer_debris
- anim_pneumatic
- anim_sweep_dust
- anim_rake_leaves
- anim_watering_can
Blood
- blood_melee_blunt
- blood_melee_sharp_ig
- blood_gun_entry
- blood_gun_entry_arterial
- blood_shotgun_entry
- blood_sniper_entry
- blodd_gun_exit
- blood_gun_exit_arterial
- blood_shotgun_exit
- blood_sniper_exit
Collision
- col_electrical
- col_napkins
- col_fruitpile_mix
- col_leaves_pale
- col_leaves_autumnal
- col_mail_bundle
Explosion
- exp_grenade
- exp_grenade_air
- exp_molotov
- exp_molotov_air
- exp_rocket
- exp_rocket_air
- exp_fireball
- exp_fireball_air
- exp_vehicle
- exp_vehicle_air
- exp_petrol_pump
- exp_ship_destroy
Fragmentation, breaking
- break_cardboard
- break_metal
- break_ceramic
- break_electrical
- break_electrical_fire_lg
- break_electrical_fire_sm
- break_laundry_basket
- break_metal
- break_sparks
- break_stone
- break_wood
- break_wood_planks
- break_water_barrel
- dest_sparking_wires
- dest_bin_street
- dest_bin_household
- dest_bin_street
- dest_dumpsters
- water_hydrant_top
- break_plasterboard
Fragmentation, destroying
- dest_coin_pile
- dest_ceramic
- dest_ceramic_plate
- dest_plastic
- dest_electrical
- col_napkins
- dest_fruitpile_mix
- dest_glass_clear_empty
- dest_glass_clear_lager
- water_hydrant_top
- dest_lightbulb_off
- dest_lightbulb_on
- dest_mail_bundle
- dest_metal_objects
- dest_newspaper_bundle
- dest_paint_pot
- dest_plastic_clear_water
- dest_sodapile_ecola
- dest_sodapile_mix
- dest_sodapile_sprunk
- dest_sparking_wires
- dest_stone_objects
- dest_wood
- dest_wood_crate
- dest_bin_street
- dest_bin_household
- dest_dumpsters
- dest_sweeties
- dest_flower_petals
- dest_food_debris
- dest_napkin_pieces
- dest_chips
- dest_juice_cups
- dest_sauce_bottle
- break_cardboard
- break_dino_bones
- dest_stone_pillars
- dest_glass_panes
- dest_fuel_dump
- dest_plasterboard
Materials
- bang_concrete
- bang_gravel
- bang_mud_soft
- bang_dusty
- bang_sand
- bang_wood
- bang_grass
- bang_leaves
- bang_glass
- bang_blood
- bang_carmetal
Ped
- ped_foot_water
- ped_foot_gravel
- ped_foot_mud_soft
- ped_foot_dirt_dry
- ped_foot_sand
- ped_foot_leaves
Shot
- shot_directed_flame
- shot_directed_water
- shot_water_glug
- shot_directed_steam
- break_electrical
- shot_oil_glug
- shot_plasterboard
Vehicle
Note: I have tried the effects in this section but was unable to get them working. Added them for completeness though. --ThaCURSEDpie 19:44, 7 September 2011 (UTC)
- wheel_friction_hard
- wheel_friction_gravel
- wheel_friction_mud
- wheel_friction_dirt_dry
- wheel_disp_gravel
- wheel_disp_mud
- wheel_friction_sand
- wheel_friction_grass
- wheel_disp_grass
- wheel_friction_leaves
- wheel_disp_leaves
- wheel_friction_water
- wheel_friction_conc_rim
- wheel_disp_conc_rim
- wheel_friction_gravel_rim
- wheel_disp_gravel
- wheel_friction_dirt_dry_rim
- wheel_friction_sand_rim
- wheel_friction_wood_rim
- wheel_disp_wood_rim
- wheel_friction_hard_rim
- wheel_disp_hard_rim
- scrape_carpet
- scrape_dusty
- wheel_friction_hard_w
- wheel_disp_hard_w
- wheel_disp_gravel_w
- wheel_friction_leaves_w
- wheel_disp_leaves_w
- wheel_friction_conc_rim
- wheel_disp_conc_rim
Weapons impacts
- imp_bullet_metal
- imp_bullet_concrete
- imp_bullet_mud_soft
- imp_bullet_cardboard
- imp_bullet_paper
- imp_bullet_default
- imp_bullet_gravel
- imp_bullet_wood
- imp_bullet_mattress_foam
- imp_bullet_carpet
- imp_bullet_pillow_feathers
- imp_bullet_sand
- imp_bullet_tvscreen
- imp_bullet_videowall
- imp_bullet_leaves
- imp_bullet_dirt_dry
- imp_bullet_water
- imp_shotgun_water
- imp_bullet_glass
- imp_shotgun_glass
- imp_melee_concrete
- imp_melee_wood
- imp_melee_glass
- imp_exp_metal
- imp_exp_concrete
- imp_exp_wood
Weapon usage
- muz_pistol_small
- weap_ejected_pistol
- muz_pistol_large
- muz_shotgun
- weap_ejected_shotgun
- muz_smg
- weap_ejected_smg
- muz_machine
- weap_ejected_rifle
- muz_rocket
- muz_minigun
- weap_rocket_player (RPG smoke trail)
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