VTable
Revision as of 12:48, 8 August 2009 by Prince-Link (talk | contribs)
Possible Values of VTable
Name | Decimal | Hex | Description |
---|---|---|---|
DrawableModel | 6902356 | 0x54526900 | WDR Header |
DrawableDictionary | 6902692 | 0xA4536900 | WDD Header |
Geometry | 7031028 | 0xF4486B00 | Start of Geometry |
VertexBuffer | 7060184 | 0xD8BA6B00 | Start of VertexBuffer |
IndexBuffer | 7059568 | 0x70B86B00 | Start of IndexBuffer |
ShaderGroup | 7018052 | 0x44166B00 | Start of ShaderGroup |
Shader | 7021116 | 0x3C226B00 | Start of Shader |
WorldBoundries | 6902624 | 0x60536900 | WBD Header |
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Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |