Difference between revisions of "Move an object"
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(Created page with '{{Script-stub}} This article descripes how to create and move an object. <source lang="scm"> 0004: $MY_OBJECT = #WOODENBOX 0247: load_model $MY_OBJECT :LOADER 0001: wait 0 ms …') |
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01C4: remove_references_to_object $MY_OBJECT | 01C4: remove_references_to_object $MY_OBJECT | ||
</source> | </source> | ||
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+ | == See also == | ||
+ | |||
+ | * [[034E]] – move an object and check if it has arrived the target location. | ||
+ | * [[834E]] – move an object and check if it has not yet arrived the target location. | ||
{{N|SA}} | {{N|SA}} | ||
[[Category:Mission Scripting]][[Category:GTA_3]][[Category:GTA_VC]] | [[Category:Mission Scripting]][[Category:GTA_3]][[Category:GTA_VC]] |
Latest revision as of 10:02, 20 August 2010
This article descripes how to create and move an object.
0004: $MY_OBJECT = #WOODENBOX
0247: load_model $MY_OBJECT
:LOADER
0001: wait 0 ms
00D6: if 0
0248: model $MY_OBJECT available
004D: jump_if_false @LOADER
029B: $MY_OBJECT_HANDLE = init_object $MY_OBJECT at 0.0 0.0 0.0
:MOVE_OBJECT
0001: wait 0 ms
00D6: if 0
034E: move_object $MY_OBJECT_HANDLE to 0.0 0.0 100.0 speed 0.0 0.0 0.1 flag 1
004D: jump_if_false @MOVE_OBJECT
0249: release_model $MY_OBJECT
01C4: remove_references_to_object $MY_OBJECT
See also
- 034E – move an object and check if it has arrived the target location.
- 834E – move an object and check if it has not yet arrived the target location.