Difference between revisions of "Images.txt"
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− | '''Images.txt''' is a [[Gta.dat#IMGLIST|IMGLIST]] file in | + | '''Images.txt''' is a [[Gta.dat#IMGLIST|IMGLIST]] file in [[GTA 4]]. This file is located in the <code>common\data folder</code>, by default. It's location can be changed by editing the <code>gta.dat</code> file. |
− | |||
− | |||
+ | == Format == | ||
The images.txt file follows the major <code>gta.dat</code> notation. The only difference is that there are no direct identifiers. They are appended to the major directory identifier which are also present in the map listing file and tell the game that it has to search for [[IMG|images]] or map informations: | The images.txt file follows the major <code>gta.dat</code> notation. The only difference is that there are no direct identifiers. They are appended to the major directory identifier which are also present in the map listing file and tell the game that it has to search for [[IMG|images]] or map informations: | ||
Line 8: | Line 7: | ||
commonimg: | commonimg: | ||
− | Using this a path can be build simply by appending the relative path from the <code>pc\</code> or <code>common\</code> subdirectory of the [[ | + | Using this a path can be build simply by appending the relative path from the <code>pc\</code> or <code>common\</code> subdirectory of the [[GTA IV]]'s installation directory, together with the major file name: |
platformimg:/data/maps/props/commercial/7_11 | platformimg:/data/maps/props/commercial/7_11 | ||
− | The path controls four files: [[IDE]], [[IMG]], [[WPL]], [[XPL]]. It is followed by an '''(optional)''' numeric-boolean flag which can either be 1 or 0. It defines which files the game expects on the specified location. Usually path and flag are seperated by one or more linefeeds. If the flag is 1 the game expects just [[IDE|object definitions]] (<code>*.ide</code>) and [[IMG|images]] (<code>*.img</code>), if it is 0 it also expects [[WPL | + | The path controls four files: [[IDE]], [[IMG]], [[WPL]], [[XPL]]. It is followed by an '''(optional)''' numeric-boolean flag which can either be 1 or 0. It defines which files the game expects on the specified location. Usually path and flag are seperated by one or more linefeeds. If the flag is 1 the game expects just [[IDE|object definitions]] (<code>*.ide</code>) and [[IMG|images]] (<code>*.img</code>), if it is 0 it also expects [[WPL]]/[[XPL]] information. |
Example: | Example: | ||
Line 30: | Line 29: | ||
The files do not need to be present, they but to improve the games performance it is recommend to set the flag (correctly). | The files do not need to be present, they but to improve the games performance it is recommend to set the flag (correctly). | ||
− | ==External Link== | + | == External Link == |
{{GTAF|386402|(WIP)IV map cleaning}} | {{GTAF|386402|(WIP)IV map cleaning}} | ||
[[Category:Map Formats]] | [[Category:Map Formats]] | ||
− | |||
{{GTA4-navi}} | {{GTA4-navi}} |
Revision as of 06:41, 25 February 2009
Images.txt is a IMGLIST file in GTA 4. This file is located in the common\data folder
, by default. It's location can be changed by editing the gta.dat
file.
Format
The images.txt file follows the major gta.dat
notation. The only difference is that there are no direct identifiers. They are appended to the major directory identifier which are also present in the map listing file and tell the game that it has to search for images or map informations:
platformimg: commonimg:
Using this a path can be build simply by appending the relative path from the pc\
or common\
subdirectory of the GTA IV's installation directory, together with the major file name:
platformimg:/data/maps/props/commercial/7_11
The path controls four files: IDE, IMG, WPL, XPL. It is followed by an (optional) numeric-boolean flag which can either be 1 or 0. It defines which files the game expects on the specified location. Usually path and flag are seperated by one or more linefeeds. If the flag is 1 the game expects just object definitions (*.ide
) and images (*.img
), if it is 0 it also expects WPL/XPL information.
Example:
platformimg:/data/maps/jersey/nj_xref 1
... will search for...
.../pc/data/maps/jersey/nj_xref.img .../pc/data/maps/jersey/nj_xref.ide (if it exists)
and
platformimg:/data/maps/jersey/nj_04e 0
... will search for...
.../pc/data/maps/jersey/nj_xref.img .../pc/data/maps/jersey/nj_xref.ide .../pc/data/maps/jersey/nj_xref.wpl .../pc/data/maps/jersey/nj_xref.xpl
The files do not need to be present, they but to improve the games performance it is recommend to set the flag (correctly).
External Link
GTAForums: (WIP)IV map cleaning
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |