|
|
Line 1,425: |
Line 1,425: |
| |} | | |} |
| </div> | | </div> |
| + | |
| + | ==== Block 16: Radio ==== |
| | | |
| The radio station block stores the recently played tracks for radio stations in the game. It's used for music weights and to ensure two random tracks (like the weather reports) don't play right after each other. | | The radio station block stores the recently played tracks for radio stations in the game. It's used for music weights and to ensure two random tracks (like the weather reports) don't play right after each other. |
This article deals with the format of a save game file for the PC version of GTA 4.
Location
By default, the game places its save game files into the "%LocalAppData%\Rockstar Games\GTA IV\savegames\user_XXXXXXXXXXXXXXXX\" folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.
The save files themselves are named in the format SGTA4XX where XX represents the in-game slot number. There are 12 slots available in the game (1-12) plus an additional auto-save slot (SGTA400).
Format Details
- Save file size varies but is typically just under 2 megabytes.
- Byte order is little endian. For example, the number 3452 (0x0D7C) is represented as as 0x7C 0x0D.
- A savegame consists of 32 data blocks, two blocks with metadata and a checksum number.
Savegame Metadata
A savegame file starts with this block, which has a constant length of 0x110 bytes.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
dword |
savegame version number
|
0x04 |
dword |
savegame size in bytes
|
0x08 |
dword |
global variables size (?)
|
0x0C |
char[4] |
"SAVE" string
|
0x10 |
wchar_t[128] |
Name of last mission passed
|
0x110 |
end |
|
Notes:
- Savegame version number value is set under the [SAVEGAME_VERSION_NUMBER] section in the GTA IV/common/data/version.txt file
- Last mission name is prefixed with either "TLAD - " or "TBoGT - " for Episodes From Liberty City saves
Data Blocks
Each data block consists of the 5 characters BLOCK followed by a variable amount of data; in general, each block has its own unique internal format. Following the BLOCK character is always a dword specifying the size of the block, starting at the beginning of BLOCK characters.
Block 0: SimpleVars
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
char[5] |
a "BLOCK" string
|
0x05 |
dword |
size of block in bytes (always 0xB9)
|
0x09 |
dword |
start of data; see below
|
SimpleVars
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
closest safehouse index
|
0x0004 |
bool |
fade in after load
|
0x0010 |
Vector4 |
camera coordinates (x, y, z, w)
|
0x0020 |
uint32 |
length of ingame timer (ms)
|
0x0024 |
uint32 |
weather timer (?)
|
0x0028 |
uint32 |
in-game month
|
0x002c |
uint32 |
in-game day
|
0x0030 |
uint32 |
in-game hours
|
0x0034 |
uint32 |
in-game minutes
|
0x0038 |
uint32 |
in-game day of the week
|
0x003c |
bool |
whether the player has cheated
|
0x0040 |
uint32 |
game timer
|
0x0044 |
uint32 |
frame count
|
0x0048 |
uint32 |
weather 2
|
0x004c |
uint32 |
weather 1
|
0x0050 |
uint32 |
forced weather
|
0x0054 |
uint32 |
game hour fraction
|
0x0060 |
int |
vehicle camera mode
|
0x0064 |
int |
ped camera mode
|
0x0068 |
int |
don't zoom on aim
|
0x0080 |
int |
max wanted level
|
0x0084 |
uint32 |
max chaos level
|
0x0094 |
uint32_t |
waypoint blip
|
0xB0 |
end |
|
Block 1: PlayerInfo
This block has a constant length of 0xD4 bytes.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
size of block
|
0x0004 |
float[3] |
player coordinates
|
0x0010 |
uint32 |
constant 192 (size of PlayerInfo)
|
0x0014 |
PlayerInfo |
player info
|
OFFSET
|
TYPE
|
DESCRIPTION
|
PlayerInfo (192 bytes)
0x0008 |
uint32 |
player money
|
0x0010 |
uint32 |
player display money
|
0x0020 |
uint8 |
never tired
|
0x0021 |
uint8 |
fast reload
|
0x0022 |
uint8 |
fire proof
|
0x0024 |
uint16 |
max health
|
0x0026 |
uint16 |
max armour
|
0x0028 |
uint8 |
keep weapons after busted
|
0x0029 |
uint8 |
free health care
|
0x002a |
uint8 |
can drive by
|
0x002b |
uint8 |
can be hassled by gangs
|
0x0030 |
uint32 |
max wanted level
|
0x0034 |
uint32 |
max chaos
|
0x0040 |
float[4] |
player coordinates (x,y,z,w)
|
0x0050 |
float |
health
|
0x0054 |
float |
armour
|
0x0058 |
uint32 |
(current weapon slot?)
|
0x005c |
uint32[10] |
weapon slots
|
0x0084 |
uint16[10] |
weapons ammo
|
0x00a4 |
uint32 |
prop variation
|
0x00a8 |
uint8[11] |
drawable variation
|
0x00b3 |
uint8[11] |
texture variation
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
uint64 |
flags (bit set for the active episode(s))
|
0x000C |
Episode[64] |
episodes array
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Episode (65 bytes)
0x0000 |
uint8 |
episode id
|
0x0001 |
char[64] |
episode name
|
Block 3: Scripts
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
size of block
|
0x0004 |
- |
start of block (data below)
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
MissionCleanupEntry[456] |
mission cleanup entries
|
0x4E60 |
uint32 |
global variables size (size)
|
0x4E64 |
uint32[size] |
global variables array
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
unknown (value used for padding below) ^
|
0x0004 |
int32 |
xlive globals buffer size (n) ^
|
0x0008 |
uint8[n] |
xlive globals buffer
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
threads count
|
0x0004 |
uint8[24][77] |
thread names
|
0x073C |
uint32 |
threads count
|
0x0740 |
Thread[77] |
threads
|
OFFSET
|
TYPE
|
DESCRIPTION
|
? |
uint32[] |
padding (sum of the following values)
|
0x0000 |
uint32 |
unknown
|
0x0004 |
uint32 |
last mission pass time
|
0x0008 |
Unknown[140] (Unknown is 44 bytes long) |
unknown array (script store names)
|
0x17B0 |
BuildingSwap[25] |
building swap array
|
0x18DC |
InvisibleObject[10] |
invisible objects array
|
0x192C |
uint32 |
ped queue membership size
|
0x1930 |
Unknown[8] (88 bytes each) |
ped queue membership
|
0x1BF0 |
uint32[10] |
suppressed car models
|
0x1C18 |
ConnectedLOD[10] |
connected lods
|
0x1C68 |
Unknown[16] (32 bytes each) |
unknown (related to TXDs)
|
0x1E68 |
Unknown[100] (48 bytes each) |
unknown (related to textures)
|
OFFSET
|
TYPE
|
DESCRIPTION
|
ConnectedLOD (8 bytes)
0x0000 |
uint32 |
object 1 pool index
|
0x0004 |
uint32 |
object 2 pool index
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Invisibility Settings (8 bytes)
0x0000 |
uint32 |
type (0 = none, 2 = building, 3 = object, 4 = dummy object)
|
0x0004 |
uint32 |
index in the respective pool
|
OFFSET
|
TYPE
|
DESCRIPTION
|
BuildingSwap (16 bytes)
0x0000 |
uin32 |
type (2 if building swap, 0 if empty)
|
0x0004 |
uint32 |
index of building in pool (0 if type is 0)
|
0x0008 |
uint32 |
new model
|
0x000C |
uint32 |
old model
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Thread
0x0000 |
uint8[24] |
thread name
|
0x0018 |
uint32[2] |
(unknown)
|
0x0020 |
uint32 |
saved death arrest stack off
|
0x0024 |
uint8 |
(unknown)
|
0x0025 |
uint8 |
is script safe for network game
|
0x0026 |
uint8 |
should the script be saved
|
0x0027 |
uint8 |
is a minigame script
|
0x0028 |
uint8 |
can remove blips created by any script
|
0x0029 |
uint8 |
(unknown)
|
0x002A |
uint32 |
(unknown)
|
0x002E |
ThreadContext |
script context
|
0x0082 |
uint32 |
constant zero
|
0x0086 |
uint32[] |
script stack
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
xlive buffer last index (n)
|
0x0004 |
uint8[4 * n + 4] |
- xlive buffer data
- only if (n) if greater than 0
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32[] |
unknown array (size is (1 + unknown last index[unknowns]))
|
OFFSET
|
TYPE
|
DESCRIPTION
|
ThreadContext (84 bytes)
0x0000 |
uint32 |
thread id
|
0x0004 |
uint32 |
script hash
|
0x0008 |
uint32 |
state
|
0x000C |
uint32 |
instruction pointer
|
0x0010 |
uint32 |
number of stack pointers ^
|
0x0014 |
uint32[3] |
timers
|
0x0024 |
float |
wait time
|
0x0050 |
uint32 |
unknown data last index ^
|
OFFSET
|
TYPE
|
DESCRIPTION
|
MissionCleanupEntry (44 bytes)
0x0000 |
byte |
type
|
0x0004 |
uint32 |
handle
|
0x0008 |
uint32 |
thread id
|
Types:
- 1 = vehicle
- 2 = character
- 3 = dummy character
- 4 = object
- 5 = ptfx
- 6 = fire
- 7 = group
- 8 = ped queue
- 9 = sequence task
- 10 = decision maker
- 11 = checkpoint
- 12 = texture
- 13 = txd
- 14 = streamed txd
- 15 = cover point
- 16 = anim
- 17 = model
- 18 = blip
- 18 = blip
- 19 = onscreen timer
- 20 = onscreen counter
- 21 = camera
- 22 = viewport
Block 4: Garages
Stores garages defined in the game along with their stored vehicles.
The block starts with a 4 byte integer containing the size of it. The below data follows.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
garage count
|
0x0004 |
uint8 |
(unknown)
|
0x0005 |
uint8 |
resprays are free
|
0x0006 |
uint8 |
resprays are disabled
|
0x0007 |
uint32 |
(unknown)
|
0x000B |
uint32 |
safehouse garage count
|
0x000F |
StoredCar[20] |
stored cars array
|
0x05AF |
Garage[40] |
garages array
|
StoredCar (72 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
float[3] |
position (x, y, z)
|
0x000C |
uint32 |
handling flags
|
0x0010 |
uint16 |
model index
|
0x0032 |
uint8[4] |
colors
|
0x0038 |
uint32 |
extras
|
0x003C |
uint32 |
livery
|
0x0043 |
uint8[3] |
rotation (x, y, z)
|
0x0048 |
uint16 |
flags (see below)
|
flags - Bitfield
- 0b000000001 = Valid
- 0b000001000 = Bullet proof
- 0b000010000 = Fire proof
- 0b000100000 = Explosion proof
- 0b001000000 = Collision proof
- 0b010000000 = Melee proof
Note:
- There can be leftover stored cars from previous save games in empty slots. Check if the "Valid" flag is set to see if it will be loaded in game.
Garage (72 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint8 |
type
|
0x0001 |
uint8 |
open state
|
0x0002 |
uint8 |
door flags
|
0x0004 |
float[3] |
position (x, y, z)
|
0x0010 |
float[2] |
direction a (x, y)
|
0x0018 |
float[2] |
direction b (x, y)
|
0x0020 |
float |
top z
|
0x0024 |
float |
(unknown)
|
0x0028 |
float |
(unknown)
|
0x002C |
float |
left coordinate
|
0x0030 |
float |
right coordinate
|
0x0034 |
float |
front coordinate
|
0x0038 |
float |
back coordinate
|
0x003C |
uint32 |
(unknown)
|
0x0040 |
uint32 |
garage name hash
|
0x0044 |
uint8 |
original type
|
0x0045 |
uint8 |
safehouse garage index (if safehouse)
|
Block 5: GameLogic
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
size of block
|
0x0004 |
uint8 |
lose money on being wasted
|
0x0005 |
uint8 |
lose weapons on getting busted
|
0x0006 |
uint32 |
unknown (subtracted from money for $500,000 achievement)
|
Block 6: PathFind
Block 7: Pickups
This block contains an array of 650 Pickup structures plus 9 bytes of padding. Each Pickup structure is a constant 0x54 bytes.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
char[5] |
a "BLOCK" string
|
0x04 |
dword |
size of block in bytes (always 0xD55A)
|
0x09 |
Pickup[650] |
Pickups array
|
0xD551 |
byte[9] |
padding
|
Pickup
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
dword |
unknown
|
0x04 |
int32_t |
index (-1 indicates unused pickup)
|
0x08 |
dword |
unknown
|
0x0C |
dword |
unknown
|
0x10 |
dword |
amount (ammo, etc.)
|
0x14 |
dword |
unknown
|
0x18 |
dword |
unknown
|
0x1C |
dword |
unknown
|
0x20 |
dword |
unknown
|
0x24 |
float[3] |
location (x,y,z)
|
0x30 |
dword |
unknown
|
0x34 |
dword |
unknown
|
0x34 |
dword |
unknown
|
0x38 |
float |
unknown
|
0x3C |
dword |
unknown
|
0x40 |
float |
unknown
|
0x44 |
dword |
unknown
|
0x48 |
uint16_t |
object ID
|
0x4A |
uint16_t |
reference number
|
0x4C |
uint8_t |
pickup type
|
0x4D |
uint8_t |
flags
|
0x4E |
word |
unknown
|
0x50 |
dword |
unknown
|
0x54 |
(end) |
|
Block 8: Restart
This block stores where the player respawns on dying or getting busted.
It also stores the coordinates for the safehouse spawns
RestartPoint (24 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
float[4] |
coordinates (x, y, z, w)
|
0x0010 |
float |
heading
|
0x0014 |
uint32 |
town (0 = Broker and Dukes, 1 = Algonquin, 2 = Alderney)
|
Safehouse (57 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
float[4] |
coordintaes (x, y, z, w)
|
0x0010 |
float |
heading
|
0x0014 |
char[32] |
name
|
0x0034 |
uint32 |
town (see above)
|
0x0038 |
uint8 |
enabled
|
Block 9: Radar
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
uint32 |
"centre blip" index/id
|
0x0008 |
uint32 |
"north blip" index/id
|
0x000C |
uint32 |
"simple blip" index/id
|
0x0010 |
uint32 |
saved blips count
|
0x0014 |
Blip[150] |
blips array
|
Blip (100 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
blip index
|
0x0004 |
bool |
not a simple blip
|
0x0005 |
uint16 |
flags
|
0x0007 |
float[4] |
position (x, y, z, w)
|
0x001F |
char[30] |
sprite name
|
0x003D |
uint16 |
blip id?
|
0x003F |
uint32 |
mission cleanup handle
|
0x0043 |
uint32 |
priority
|
0x0047 |
uint32 |
type (only type 4, 8 and 5 are saved)
|
0x004B |
uint32 |
display
|
0x004F |
float |
scale
|
0x0053 |
uint32 |
colour id
|
0x0057 |
uint8 |
alpha
|
0x0058 |
uint32 |
sprite hash?
|
0x005C |
char[8] |
unknown ("0000000")
|
flags - Bitfield
- 0b0000000010 = Friendly Blip (0x2)
- 0b0000000100 = Flashing Blip (0x4)
- 0b0000001000 = Short Ranged blip (0x8)
- 0b0000010000 = A route is displayed to the blip (0x10)
- 0b0010000000 = Is a weapon pickup (multiplayer only) (0x80)
- 0b0100000000 = Alternative Flashing Blip (0x100)
- 0b1000000000 = Long Distance blip (0x200)
Block 10: Zones
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
uint32 |
zone count
|
0x0008 |
Zone[300] |
zones
|
0x2EE0 |
char[100] |
(unknown) (likely unused)
|
0x2F44 |
uint32 |
(unknown) (likely unused)
|
Zone (40 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[8] |
name
|
0x0008 |
char[8] |
gxt entry (also used for audio)
|
0x0010 |
float[6] |
bounds (x1, y1, z1, x2, y2, z2)
|
0x0020 |
uint8 |
population type (bitfield)
|
0x0021 |
uint8 |
scumminess (bitfield)
|
Block 11: Gangs
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
CGang[11] |
gangs
|
CGang (20 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
unknown (possibly unused)
|
0x0008 |
int[3] |
weapons
|
0x0010 |
byte[3] |
decides the chances for the weapons above
|
0x0013 |
byte |
unknown (possibly unused)
|
Note: The game will not give gangs the 2nd weapon in the array until the maximum wanted level reaches 5, and the 3rd weapon until the maximum wanted level reaches 6
Block 12: CarGenerators
This block stores Car Generators managed by scripts in GTA 4. This includes mission rewards and boats or helicopters disabled before Algonquin and Alderney are unlocked.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
CarGenerator[25] |
Car Generators array (see below)
|
0x044C |
Unknown[15] |
Unknown is 16 bytes each
|
CarGenerator
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
float[3] |
Position of the Parked Vehicle
|
0x000C |
float[2] |
Rotation (X,Y)
|
0x0014 |
float[2] |
Unknown (has something to do with Z rotation)
|
0x001C |
uint16_t |
Model ID
|
0x001E |
uint16_t |
Pool index (normally always 0)
|
0x0022 |
uint8_t |
Color 1
|
0x0023 |
uint8_t |
Color 2
|
0x0024 |
uint8_t |
Color 3
|
0x0025 |
uint8_t |
Color 4
|
0x0026 |
uint8_t[5] |
Unknown (flags)
|
0x002B |
uint8_t |
Enabled (0 = disabled, 101 = enabled)
|
Block 13: Stats
This block has a constant length of 0x1724 bytes and stores various statistics; most of which can be viewed the game's Stats menu.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
dword |
Size of block
|
0x04 |
byte[80] |
unknown stats
|
0x54 |
float |
game_progress (GTA IV main story only. TLAD and TBoGT variables are below.)
|
0x58 |
float |
roman_like
|
0x5C |
float |
roman_respect
|
0x60 |
float |
roman_mission_progress
|
0x64 |
float |
vlad_mission_progress
|
0x68 |
float |
jacob_like
|
0x6C |
float |
jacob_respect
|
0x70 |
float |
jacob_mission_progress
|
0x74 |
float |
faustin_mission_progress
|
0x78 |
float |
manny_mission_progress
|
0x7C |
float |
elizabeta_mission_progress
|
0x80 |
float |
dwayne_like
|
0x84 |
float |
dwayne_respect
|
0x88 |
float |
dwayne_mission_progress
|
0x8C |
float |
brucie_like
|
0x90 |
float |
brucie_respect
|
0x94 |
float |
brucie_mission_progress
|
0x98 |
float |
playboy_mission_progress
|
0x9C |
float |
francis_mission_progress
|
0xA0 |
float |
ulpc_mission_progress
|
0xA4 |
float |
packie_like
|
0xA8 |
float |
packie_respect
|
0xAC |
float |
packie_mission_progress
|
0xB0 |
float |
ray_mission_progress
|
0xB4 |
float |
gerry_mission_progress
|
0xB8 |
float |
derrick_mission_progress
|
0xBC |
float |
bernie_mission_progress
|
0xC0 |
float |
bell_mission_progress
|
0xC4 |
float |
gambetti_mission_progress
|
0xC8 |
float |
jimmy_mission_progress
|
0xCC |
float |
carmen_ortiz_fondness
|
0xD0 |
float |
carmen_trust
|
0xD4 |
float |
alex_chilton_fondness
|
0xD8 |
float |
alex_trust
|
0xDC |
float |
kiki_jenkins_fondness
|
0xE0 |
float |
kiki_trust
|
0xE4 |
float |
michelle_fondness
|
0xE8 |
float |
michelle_trust
|
0xEC |
float |
kate_fondness
|
0xF0 |
float |
kate_trust
|
0xF4 |
byte[93] |
unknown stats
|
0x268 |
float |
tlad_game_progress
|
0x26C |
byte[53] |
unknown stats
|
0x340 |
float |
tbogt_game_progress
|
0x344 |
byte[65] |
unknown stats
|
0x448 |
dword |
missions_passed
|
0x44C |
dword |
missions_failed
|
0x450 |
dword |
missions_attempted
|
0x454 |
dword |
replays_used
|
0x458 |
dword |
people_killed
|
0x45C |
dword |
taxi_fares_completed
|
0x460 |
dword |
times_cheated
|
0x464 |
dword |
days_passed
|
0x468 |
dword |
times_died
|
0x46C |
dword |
people_run_down
|
0x470 |
dword |
vehicles_exploded
|
0x474 |
dword |
flips_done_in_vehicle
|
0x478 |
dword |
most_vehicle_air_spins
|
0x47C |
dword |
air_launches
|
0x480 |
dword |
helicopter_tours_taken
|
0x484 |
dword |
taxis_hailed
|
0x488 |
dword |
stunt_jumps_found
|
0x48C |
dword |
stunt_jumps_completed
|
0x490 |
dword |
kills_since_last_save
|
0x494 |
dword |
fires_started
|
0x498 |
dword |
criminals_killed
|
0x49C |
dword |
cars_stolen
|
0x4A0 |
dword |
bikes_stolen
|
0x4A4 |
dword |
boats_stolen
|
0x4A8 |
dword |
helicopters_stolen
|
0x4AC |
dword |
stars_attained
|
0x4B0 |
dword |
stars_evaded
|
0x4B4 |
dword |
vehicles_exported
|
0x4B8 |
dword |
bridges_flown_under
|
0x4BC |
dword |
paynspray_visits
|
0x4C0 |
dword |
times_got_drunk
|
0x4C4 |
dword |
drug_packages_delivered
|
0x4C8 |
dword |
cars_sold_to_stevie
|
0x4CC |
dword |
random_characters_met
|
0x4D0 |
dword |
bullets_fired
|
0x4D4 |
dword |
bullets_hit
|
0x4D8 |
dword |
kills_by_headshot
|
0x4DC |
dword |
melee_kills
|
0x4E0 |
dword |
armed_kills
|
0x4E4 |
dword |
__stat
|
0x4E8 |
dword |
__stat
|
0x4EC |
dword |
cars_exploded
|
0x4F0 |
dword |
bikes_exploded
|
0x4F4 |
dword |
boats_exploded
|
0x4F8 |
dword |
helicopters_exploded
|
0x4FC |
dword |
tires_popped_by_gunshot
|
0x500 |
dword |
weapons_pickedup
|
0x504 |
dword |
texts_received
|
0x508 |
dword |
calls_made_on_phone
|
0x50C |
dword |
calls_received_on_phone
|
0x510 |
dword |
prostitute_visits
|
0x514 |
dword |
tramps_given_money_to
|
0x518 |
dword |
emails_sent
|
0x51C |
dword |
meals_eaten
|
0x520 |
dword |
hotdogs_eaten
|
0x524 |
dword |
burgers_eaten
|
0x528 |
dword |
nuts_eaten
|
0x52C |
dword |
binoculars_used
|
0x530 |
dword |
player_died_by_melee
|
0x534 |
dword |
player_shot_to_death
|
0x538 |
dword |
player_was_blown_up
|
0x53C |
dword |
player_was_roadkill
|
0x540 |
dword |
scored_with_girl
|
0x544 |
dword |
pool_wins
|
0x548 |
dword |
pool_defeats
|
0x54C |
dword |
pool_clearances_from_break
|
0x550 |
dword |
darts_wins
|
0x554 |
dword |
darts_defeats
|
0x558 |
dword |
darts_180s_hit
|
0x55C |
dword |
darts_bullseyes
|
0x560 |
dword |
darts_shortest_checkout
|
0x564 |
dword |
bowling_high_score
|
0x568 |
dword |
bowling_wins
|
0x56C |
dword |
bowling_draws
|
0x570 |
dword |
bowling_defeats
|
0x574 |
dword |
bowling_spares
|
0x578 |
dword |
bowling_perfects
|
0x57C |
dword |
bowling_strikes
|
0x580 |
dword |
total_races_lost
|
0x584 |
dword |
total_races_won
|
0x588 |
dword |
south_broken_wins
|
0x58C |
dword |
south_broker_races
|
0x590 |
dword |
airport_run_wins
|
0x594 |
dword |
airport_run_races
|
0x598 |
dword |
dukes_blvd_wins
|
0x59C |
dword |
dukes_blvd_races
|
0x5A0 |
dword |
south_algonquin_wins
|
0x5A4 |
dword |
south_algonquin_races
|
0x5A8 |
dword |
star_junction_wins
|
0x5AC |
dword |
star_junction_races
|
0x5B0 |
dword |
road_to_bohan_wins
|
0x5B4 |
dword |
road_to_bohan_races
|
0x5B8 |
dword |
north_alderny_wins
|
0x5BC |
dword |
north_alderny_races
|
0x5C0 |
dword |
elevated_wins
|
0x5C4 |
dword |
elevated_races
|
0x5C8 |
dword |
south_alderny_wins
|
0x5CC |
dword |
south_alderny_races
|
0x5D0 |
dword |
qub3d_high_score
|
0x5D4 |
dword |
boating_destinations
|
0x5D8 |
dword |
heli_ride_destinations
|
0x5DC |
dword |
activities_with_roman
|
0x5E0 |
dword |
activities_with_jacob
|
0x5E4 |
dword |
activities_with_brucie
|
0x5E8 |
dword |
activities_with_dwayne
|
0x5EC |
dword |
activities_with_packie
|
0x5F0 |
dword |
vigilante_levels_done
|
0x5F4 |
dword |
most_wanted_completed
|
0x5F8 |
dword |
pigeons_exterminated
|
0x5FC |
dword |
first_aid_collected
|
0x600 |
dword |
islands_unlocked
|
0x604 |
dword |
total_dates
|
0x608 |
dword |
successful_dates
|
0x60C |
dword |
bad_dates
|
0x610 |
dword |
girls_dumped
|
0x614 |
dword |
emails_received
|
0x618 |
dword |
photos_taken
|
0x61C |
dword |
mocap_cutscenes_skipped
|
0x620 |
dword |
mocap_cutscenes_watched
|
0x624 |
dword |
cutscenes_skipped
|
0x628 |
dword |
cutscenes_watched
|
0x62C |
dword |
sodas_drunk
|
0x630 |
dword |
kills_with_unarmed
|
0x634 |
dword |
kills_with_baseball_bat
|
0x638 |
dword |
kills_with_poolcue
|
0x63C |
dword |
kills_with_knife
|
0x640 |
dword |
kills_with_grenade
|
0x644 |
dword |
kills_with_molotov
|
0x648 |
dword |
kills_with_rocket
|
0x64C |
dword |
kills_with_pistol
|
0x650 |
dword |
kills_with_combat_pistol
|
0x654 |
dword |
kills_with_pump_shotgun
|
0x658 |
dword |
kills_with_combat_shotgun
|
0x65C |
dword |
kills_with_micro_smg
|
0x660 |
dword |
kills_with_smg
|
0x664 |
dword |
kills_with_assault_rifle
|
0x668 |
dword |
kills_with_carbine_rifle
|
0x66C |
dword |
kills_with_combat_sniper
|
0x670 |
dword |
kills_with_sniper_rifle
|
0x674 |
dword |
kills_with_rpg
|
0x678 |
dword |
kills_with_flame_thrower
|
0x67C |
dword |
kills_with_minigun
|
0x680 |
dword |
kills_with_episodic_1
|
0x684 |
dword |
kills_with_episodic_2
|
0x688 |
dword |
kills_with_episodic_3
|
0x68C |
dword |
kills_with_episodic_4
|
0x690 |
dword |
kills_with_episodic_5
|
0x694 |
dword |
kills_with_episodic_6
|
0x698 |
dword |
kills_with_episodic_7
|
0x69C |
dword |
kills_with_episodic_8
|
0x6A0 |
dword |
kills_with_episodic_9
|
0x6A4 |
dword |
kills_with_episodic_10
|
0x6A8 |
dword |
kills_with_episodic_11
|
0x6AC |
dword |
kills_with_episodic_12
|
0x6B0 |
dword |
kills_with_episodic_13
|
0x6B4 |
dword |
kills_with_episodic_14
|
0x6B8 |
dword |
kills_with_episodic_15
|
0x6BC |
dword |
kills_with_episodic_16
|
0x6C0 |
dword |
kills_with_episodic_17
|
0x6C4 |
dword |
kills_with_episodic_18
|
0x6C8 |
dword |
kills_with_episodic_19
|
0x6CC |
dword |
kills_with_episodic_20
|
0x6D0 |
dword |
kills_with_episodic_21
|
0x6D4 |
dword |
kills_with_episodic_22
|
0x6D8 |
dword |
kills_with_episodic_23
|
0x6DC |
dword |
kills_with_episodic_24
|
0x6E0 |
dword |
times_busted
|
0x6E4 |
dword |
saves_made
|
0x6E8 |
byte[4156] |
unknown stats
|
0x1724 |
end |
|
Block 14: IplStore
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
uint32 |
length of the following array (500)
|
0x0008 |
bool[500] |
an array of boolean (the wpl of that index will be loaded if true)
|
Block 15: StuntJumps
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
dword |
Size of block
|
0x04 |
byte |
whether stunt jumps are enabled
|
0x05 |
dword |
number of stunt jumps completed
|
0x09 |
dword |
number of stunt jumps
|
0x0E |
byte[4] |
total stunt jumps
|
0x11 |
StuntJump[64] |
start of stunt jump structs (0x64 bytes each; see below)
|
StuntJump
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
dword |
pool index
|
0x04 |
float[4] |
Start zone point 1 (x,y,z,w)
|
0x14 |
float[4] |
Start zone point 2 (x,y,z,w)
|
0x24 |
float[4] |
Land zone point 1 (x,y,z,w)
|
0x34 |
float[4] |
Land zone point 2 (x,y,z,w)
|
0x44 |
float[4] |
Camera coordinates (x,y,z,w)
|
0x54 |
dword |
reward amount
|
0x58 |
byte |
is completed
|
0x59 |
byte |
is found
|
0x5A |
byte[10] |
unknown, maybe align/padding
|
Block 16: Radio
The radio station block stores the recently played tracks for radio stations in the game. It's used for music weights and to ensure two random tracks (like the weather reports) don't play right after each other.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
RecentTracks |
recently played news tracks
|
0x0029 |
RecentTracks |
recently played weather reports
|
0x0052 |
RecentTracks |
recently played adverts
|
0x007b |
uint8[256] |
news stories state
|
RadioStation (144 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
RecentTracks |
recently played ident tracks
|
0x0029 |
RecentTracks |
recently played music tracks
|
0x0052 |
RecentTracks |
recently played dj solo tracks
|
0x007b |
uint8 |
unknown
|
0x007c |
short[10] |
unknown array
|
RecentTracks (41 bytes)
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint8 |
current position in the array
|
0x0001 |
uint[10] |
track hash (as defined in GAME.DAT16)
|
Note:
- n is the number of radio stations defined in the game. That's 20 for versions before Complete Edition, and 23 for Complete Edition.
Block 17: Objects
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
uint32 |
object count
|
0x0008 |
Object[10] |
objects (only mission cleanup objects are saved)
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Object (72 bytes)
0x0000 |
uint32 |
pool handle
|
0x0004 |
uint32 |
model hash
|
0x0008 |
float[4] |
coordinates (x,y,z,w)
|
0x0018 |
Matrix |
compressed rotation matrix
|
Block 18: Relationships
This block stores the relationship groups defined in Relations.dat.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
uint32 |
block size
|
0x0004 |
Relationships[70] |
Relationship groups
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Relationship (72 bytes)
0x0000 |
uint96 |
respect bitfield
|
0x000C |
uint96 |
like bitfield
|
0x0018 |
uint96 |
? bitfield
|
0x0024 |
uint96 |
dislike bitfield
|
0x0030 |
uint96 |
? bitfield
|
0x003C |
uint96 |
hate bitfield
|
Note:
- uint96 is a 12 byte (96 bits) integer.
- The array index corresponds to the ped type, so array index 1 will be the relations for ped type 1 (CIVMALE)
- The bits also correspond to the ped type, so the first bit in the bitfield will be for ped type 0 (PLAYER) and so on.
Block 19: Inventory
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 20: Pools
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 21: PhoneInfo
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 22: AudioScriptObject
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 23: SetPieces
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 24: Streaming
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 25: PedType
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 26: Tags
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 27: Shopping
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 28: GangWars
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 29: EntryExits
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 30: 3dMarkers
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Block 31: Vehicles
This block is empty; Data is neither stored nor read by the game in this block after the initial "BLOCK" string and the constant size (9)
Checksum
The checksum follows the last data block.
- The
savegame size in bytes
in the meta data should be set to 1977922
(0x1E2E42), before calculating the checksum.
- It is the sum of all the bytes preceding the checksum value.
- Implementation Example: A Python script for calculating the checksum value
Note:
- The reason is that the game adds the GFLW data size to the metadata after it has calculated the checksum.
- The checksum value is ignored by the game. An incorrect checksum will not prevent a save file from being loaded.
End Block
This block has a constant length of 0x16C bytes.
Data in this block appears to relate to Games For Windows Live data.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x00 |
char[4] |
END\0
|
0x04 |
dword |
Unknown, appears to always be 0x128
|
0x08 |
byte[292] |
Unknown, appears to always be a mix of 0x0, 0x1, 0x2 and 0x3 bytes
|
0x12C |
byte[64] |
Unknown
|
0x16C |
end |
|