Difference between revisions of "State Of Liberty Online"
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Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online. | Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online. | ||
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+ | ==UPDATE 2012== | ||
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+ | Unfortunately Regex decided he wanted to go his own way, so SOL Online will be GTA State Of Liberty once again. | ||
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+ | There have been many issues within the team and outside in our personal lives that built up - after all life, like other bodily functions, happens. Me with my illness, family, and death of my father last November. Regex with his personal and work life. Unfortunately that reduced the amount of time we had to put towards the project. | ||
==Team== | ==Team== |
Revision as of 23:54, 23 February 2012
GTA: State Of Liberty Online (SOL-O) is an upcoming multiplayer modification for GTA: Vice City. It is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.
Contents
History
Vice City Online
Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
State Of Liberty
For more information read the main article: State Of Liberty
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Mc-Kay (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.
Changes from VCO/SOL to SOL-O
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
The entire State Of Liberty project is going to consist of three games.
- State Of Liberty single player (Originally thought up by X-Seti)
- State Of Liberty Online
- Vice City Online
Script Language
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.
Release
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.