Difference between revisions of "Vehicle Audio Loader"
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- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. | - Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. | ||
− | - You need to have ASI | + | - You need to have [[ASI Loader]] installed, it is already enabled if you installed [[CLEO]] library. |
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==VehicleAudioSettings.cfg== | ==VehicleAudioSettings.cfg== |
Revision as of 00:19, 25 September 2011
Current version: | 1.0 |
---|---|
Developed by: | fastman92 |
Supported games: | GTA SA |
Type: | ASI plugin |
Website: | http://www.gtagarage.com/mods/show.php?id=17919 |
Vehicle Audio Loader is an ASI plugin for GTA San Andreas created by fastman92 to set hardcoded audio properties of vehicles.
Installation
- Make sure you are using one of the following gta_sa.exe versions:
- GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE: 14 383 616 bytes
- GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE: 15 806 464 bytes
Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.
- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory.
- You need to have ASI Loader installed, it is already enabled if you installed CLEO library.
VehicleAudioSettings.cfg
The VehicleAudioSettings.cfg
file is a text data file format containing audio properties of vehicles. It can be opened and edited with any text editor. The plugin reads and processes this file in a line-by-line manner. Empty lines or lines commented by a ; sign at the beginning are ignored.
Format
Column Letter | Column Name | Type | Description |
---|---|---|---|
A | modelName | string | A model name of vehicle which is defined in IDE file inside of CARS section. No matter if is standard or added vehicle. |
B | VehicleType | __int16 | Vehicle type, see table below. |
C | EngineOnSound | __int16 | Sound bank ID of accelerative, inhibitory engine. |
D | EngineOffSound | __int16 | Sound bank ID of stopped vehicle with enabled engine. |
E | field_4 | __int16 | Unknown __int16. Used values by R*: 0, 1, 2 |
G | field_6 | float | Unknown float. |
H | HornTon | signed char | Not tested by the creator of plugin |
I | HornHigh | float | Not tested by the creator of plugin |
J | DoorSound | signed char | Not tested by the creator of plugin |
K | RadioNum[1] | char | ID of default radio being enabled when player enter a vehicle.
If RadioType != 0 (civilian radio), RadioNum should equal to 13 (radio off) |
L | RadioType | signed char | Type of radio (-1 = no radio, 0 = civilian, 1 = special, 2 = may not exist, 3 = emergency) |
M | field_14 | signed char | Unknown. |
N | field_16 | float | Unknown float |
^ RadioNum determines a default radio automatically turned on when player enters a vehicle.
Radio ID | Radio name |
---|---|
1 | Playback FM |
2 | K Rose |
3 | K-DST |
4 | Bounce FM |
5 | SF-UR, San Fierro Underground Radio |
6 | Radio Los Santos |
7 | Radio X |
8 | CSR 103.9, Contemporary Soul Radio |
9 | K-JAH West |
10 | Master Sounds 98.3 |
11 | WCTR, West Coast Talk Radio |
12 | User tracks |
13 | Radio Off |
See also
External links
- GTAGarage: Vehicle Audio Loader download page
- GTAForums: Vehicle Audio Loader topic
- GTAForums: a post by Seemann describing memory addresses of the vehicle engine sounds in San Andreas