Difference between revisions of "Saves (GTA 4)"
m (Add a note about leftover stored cars) |
(Add Restart block description) |
||
Line 295: | Line 295: | ||
==== Block 8: Restart ==== | ==== Block 8: Restart ==== | ||
+ | |||
+ | This block stores where the player respawns on dying or getting busted. | ||
+ | |||
+ | It also stores the coordinates for the safehouse spawns | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !OFFSET | ||
+ | !TYPE | ||
+ | !DESCRIPTION | ||
+ | |- | ||
+ | | 0x0000 || uint32 || wasted restart point count | ||
+ | |- | ||
+ | | 0x0004 || RestartPoint[10] || [[ADD_HOSPITAL_RESTART|wasted restart points array]] | ||
+ | |- | ||
+ | | 0x00F4 || uint32 || busted restart point count | ||
+ | |- | ||
+ | | 0x00F8 || RestartPoint[20] || [[ADD_POLICE_RESTART|busted restart points array]] | ||
+ | |- | ||
+ | | 0x02D8 || uint32 || safehouse count | ||
+ | |- | ||
+ | | 0x02DC || Safehouse[6] || [[REGISTER_SAVE_HOUSE|safehouses array]] | ||
+ | |- | ||
+ | | 0x0432 || uint8 || [[OVERRIDE_NEXT_RESTART|override next restart]] | ||
+ | |- | ||
+ | | 0x0433 || float[4] || overridden restart point coordinates (x, y, z, w) | ||
+ | |- | ||
+ | | 0x0443 || float || overriden restart point heading | ||
+ | |- | ||
+ | | 0x0447 || uint8 || [[SUPPRESS_FADE_IN_AFTER_DEATH_ARREST|supress fade in after death arrest]] | ||
+ | |- | ||
+ | | 0x0448 || RestartPoint || [[SET_EXTRA_HOSPITAL_RESTART_POINT|extra wasted restart point]] | ||
+ | |- | ||
+ | | 0x0460 || RestartPoint || [[SET_EXTRA_POLICE_STATION_RESTART_POINT|extra busted restart point]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <div style="margin-left: 3em;"> | ||
+ | {|class="wikitable" | ||
+ | |+ RestartPoint (24 bytes) | ||
+ | !OFFSET | ||
+ | !TYPE | ||
+ | !DESCRIPTION | ||
+ | |- | ||
+ | | 0x0000 || float[4] || coordinates (x, y, z, w) | ||
+ | |- | ||
+ | | 0x0010 || float || heading | ||
+ | |- | ||
+ | | 0x0014 || uint32 || town (0 = Broker and Dukes, 1 = Algonquin, 2 = Alderney) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {|class="wikitable" | ||
+ | |+ Safehouse (57 bytes) | ||
+ | !OFFSET | ||
+ | !TYPE | ||
+ | !DESCRIPTION | ||
+ | |- | ||
+ | | 0x0000 || float[4] || coordintaes (x, y, z, w) | ||
+ | |- | ||
+ | | 0x0010 || float || heading | ||
+ | |- | ||
+ | | 0x0014 || char[32] || name | ||
+ | |- | ||
+ | | 0x0034 || uint32 || town (see above) | ||
+ | |- | ||
+ | | 0x0038 || uint8 || [[ENABLE_SAVE_HOUSE|enabled]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | </div> | ||
+ | |||
==== Block 9: Radar ==== | ==== Block 9: Radar ==== | ||
==== Block 10: Zones ==== | ==== Block 10: Zones ==== |
Revision as of 08:58, 11 February 2019
This article deals with the format of a save game file for the PC version of GTA 4.
Location
By default, the game places its save game files into the "%LocalAppData%\Rockstar Games\GTA IV\savegames\user_XXXXXXXXXXXXXXXX\" folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.
The save files themselves are named in the format SGTA4XX where XX represents the in-game slot number. There are 12 slots available in the game (1-12) plus an additional auto-save slot (SGTA400).
Format Details
- Save file size varies but is typically just under 2 megabytes.
- Byte order is little endian. For example, the number 3452 (0x0D7C) is represented as as 0x7C 0x0D.
- A savegame consists of 32 data blocks, two blocks with metadata and a checksum number.
Savegame Metadata
A savegame file starts with this block, which has a constant length of 0x110 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | savegame version number |
0x04 | dword | savegame size in bytes |
0x08 | dword | global variables size (?) |
0x0C | char[4] | "SAVE" string |
0x10 | wchar_t[128] | Name of last mission passed |
0x110 | end |
Notes:
- Savegame version number value is set under the [SAVEGAME_VERSION_NUMBER] section in the GTA IV/common/data/version.txt file
- Last mission name is prefixed with either "TLAD - " or "TBoGT - " for Episodes From Liberty City saves
Data Blocks
Each data block consists of the 5 characters BLOCK followed by a variable amount of data; in general, each block has its own unique internal format. Following the BLOCK character is always a dword specifying the size of the block, starting at the beginning of BLOCK characters.
Block 0: SimpleVars
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[5] | a "BLOCK" string |
0x04 | dword | size of block in bytes (always 0xB9) |
0x09 | dword | start of data; see below |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | byte[32] | unknown data |
0x20 | dword | length (ms) of in-game minute |
0x24 | dword | weather timer (?) |
0x28 | dword | in-game month |
0x2C | dword | in-game day |
0x30 | dword | in-game hours |
0x34 | dword | in-game minutes |
0x38 | dword | in-game day of week |
0x3C | byte[116] | unknown data |
0xB0 | end |
Block 1: PlayerInfo
This block has a constant length of 0xD4 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[18] | unknown |
0x1C | dword | Player money |
0x20 | byte[4] | unknown |
0x24 | dword | Player money (Again. Perhaps one is amount shown on screen.) |
0x28 | byte[172] | unknown |
0xD4 | end |
Block 2: ExtraContent
Block 3: Scripts
Block 4: Garages
Stores garages defined in the game along with their stored vehicles.
The block starts with a 4 byte integer containing the size of it. The below data follows.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | garage count |
0x0004 | uint8 | (unknown) |
0x0005 | uint8 | resprays are free |
0x0006 | uint8 | resprays are disabled |
0x0007 | uint32 | (unknown) |
0x000B | uint32 | safehouse garage count |
0x000F | StoredCar[20] | stored cars array |
0x05A0 | Garage[40] | garages array |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[3] | position (x, y, z) |
0x000C | uint32 | handling flags |
0x0010 | uint16 | model index |
0x0032 | uint8[4] | colors |
0x0038 | uint32 | extras |
0x003C | uint32 | livery |
0x0043 | uint8[3] | rotation (x, y, z) |
0x0048 | uint16 | flags (see below) |
flags - Bitfield
- 0b000000001 = Valid
- 0b000001000 = Bullet proof
- 0b000010000 = Fire proof
- 0b000100000 = Explosion proof
- 0b001000000 = Collision proof
- 0b010000000 = Melee proof
Note:
- There can be leftover stored cars from previous save games in empty slots. Check if the "Valid" flag is set to see if it will be loaded in game.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint8 | type |
0x0001 | uint8 | open state |
0x0002 | uint8 | door flags |
0x0004 | float[3] | position (x, y, z) |
0x0016 | float[2] | direction a (x, y) |
0x0024 | float[2] | direction b (x, y) |
0x0032 | float | top z |
0x0036 | float | (unknown) |
0x0040 | float | (unknown) |
0x0044 | float | left coordinate |
0x0048 | float | right coordinate |
0x0052 | float | front coordinate |
0x0056 | float | back coordinate |
0x0060 | uint32 | (unknown) |
0x0064 | uint32 | garage name hash |
0x0068 | uint8 | original type |
0x0069 | uint8 | safehouse garage index (if safehouse) |
Block 5: GameLogic
Block 6: PathFind
Block 7: Pickups
This block contains an array of 650 Pickup structures plus 9 bytes of padding. Each Pickup structure is a constant 0x54 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[5] | a "BLOCK" string |
0x04 | dword | size of block in bytes (always 0xD55A) |
0x09 | Pickup[650] | Pickups array |
0xD551 | byte[9] | padding |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | unknown |
0x04 | int32_t | index (-1 indicates unused pickup) |
0x08 | dword | unknown |
0x0C | dword | unknown |
0x10 | dword | amount (ammo, etc.) |
0x14 | dword | unknown |
0x18 | dword | unknown |
0x1C | dword | unknown |
0x20 | dword | unknown |
0x24 | float[3] | location (x,y,z) |
0x30 | dword | unknown |
0x34 | dword | unknown |
0x34 | dword | unknown |
0x38 | float | unknown |
0x3C | dword | unknown |
0x40 | float | unknown |
0x44 | dword | unknown |
0x48 | uint16_t | object ID |
0x4A | uint16_t | reference number |
0x4C | uint8_t | pickup type |
0x4D | uint8_t | flags |
0x4E | word | unknown |
0x50 | dword | unknown |
0x54 | (end) |
Block 8: Restart
This block stores where the player respawns on dying or getting busted.
It also stores the coordinates for the safehouse spawns
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | uint32 | wasted restart point count |
0x0004 | RestartPoint[10] | wasted restart points array |
0x00F4 | uint32 | busted restart point count |
0x00F8 | RestartPoint[20] | busted restart points array |
0x02D8 | uint32 | safehouse count |
0x02DC | Safehouse[6] | safehouses array |
0x0432 | uint8 | override next restart |
0x0433 | float[4] | overridden restart point coordinates (x, y, z, w) |
0x0443 | float | overriden restart point heading |
0x0447 | uint8 | supress fade in after death arrest |
0x0448 | RestartPoint | extra wasted restart point |
0x0460 | RestartPoint | extra busted restart point |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[4] | coordinates (x, y, z, w) |
0x0010 | float | heading |
0x0014 | uint32 | town (0 = Broker and Dukes, 1 = Algonquin, 2 = Alderney) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[4] | coordintaes (x, y, z, w) |
0x0010 | float | heading |
0x0014 | char[32] | name |
0x0034 | uint32 | town (see above) |
0x0038 | uint8 | enabled |
Block 9: Radar
Block 10: Zones
Block 11: Gangs
Block 12: CarGenerators
This block stores Car Generators managed by scripts in GTA 4. This includes mission rewards and boats or helicopters disabled before Algonquin and Alderney are unlocked.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | CarGenerator[25] | Car Generators array (see below) |
0x044C | Unknown[15] | Unknown is 16 bytes each |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x0000 | float[3] | Position of the Parked Vehicle |
0x000C | float[2] | Rotation (X,Y) |
0x0014 | float[2] | Unknown (has something to do with Z rotation) |
0x001C | uint16_t | Model ID |
0x001E | uint16_t | Pool index (normally always 0) |
0x0022 | uint8_t | Color 1 |
0x0023 | uint8_t | Color 2 |
0x0024 | uint8_t | Color 3 |
0x0025 | uint8_t | Color 4 |
0x0026 | uint8_t[5] | Unknown (flags) |
0x002B | uint8_t | Enabled (0 = disabled, 101 = enabled) |
Block 13: Stats
This block has a constant length of 0x1724 bytes and stores various statistics; most of which can be viewed the game's Stats menu.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[80] | unknown stats |
0x54 | float | game_progress (GTA IV main story only. TLAD and TBoGT variables are below.) |
0x58 | float | roman_like |
0x5C | float | roman_respect |
0x60 | float | roman_mission_progress |
0x64 | float | vlad_mission_progress |
0x65 | float | jacob_like |
0x6C | float | jacob_respect |
0x70 | float | jacob_mission_progress |
0x74 | float | faustin_mission_progress |
0x78 | float | manny_mission_progress |
0x7C | float | elizabeta_mission_progress |
0x80 | float | dwayne_like |
0x84 | float | dwayne_respect |
0x88 | float | dwayne_mission_progress |
0x8C | float | brucie_like |
0x90 | float | brucie_respect |
0x94 | float | brucie_mission_progress |
0x98 | float | playboy_mission_progress |
0x9C | float | francis_mission_progress |
0xA0 | float | ulpc_mission_progress |
0xA4 | float | packie_like |
0xA8 | float | packie_respect |
0xAC | float | packie_mission_progress |
0xB0 | float | ray_mission_progress |
0xB4 | float | gerry_mission_progress |
0xB8 | float | derrick_mission_progress |
0xBC | float | bernie_mission_progress |
0xC0 | float | bell_mission_progress |
0xC4 | float | gambetti_mission_progress |
0xC8 | float | jimmy_mission_progress |
0xCC | float | carmen_ortiz_fondness |
0xD0 | float | carmen_trust |
0xD4 | float | alex_chilton_fondness |
0xD8 | float | alex_trust |
0xDC | float | kiki_jenkins_fondness |
0xE0 | float | kiki_trust |
0xE4 | float | michelle_fondness |
0xE8 | float | michelle_trust |
0xEC | float | kate_fondness |
0xF0 | float | kate_trust |
0xF4 | byte[93] | unknown stats |
0x268 | float | tlad_game_progress |
0x26C | byte[53] | unknown stats |
0x340 | float | tbogt_game_progress |
0x344 | byte[65] | unknown stats |
0x448 | dword | missions_passed |
0x44C | dword | missions_failed |
0x450 | dword | missions_attempted |
0x454 | dword | replays_used |
0x458 | dword | people_killed |
0x45C | dword | taxi_fares_completed |
0x460 | dword | times_cheated |
0x464 | dword | days_passed |
0x468 | dword | times_died |
0x46C | dword | people_run_down |
0x470 | dword | vehicles_exploded |
0x474 | dword | flips_done_in_vehicle |
0x478 | dword | most_vehicle_air_spins |
0x47C | dword | air_launches |
0x480 | dword | helicopter_tours_taken |
0x484 | dword | taxis_hailed |
0x488 | dword | stunt_jumps_found |
0x48C | dword | stunt_jumps_completed |
0x490 | dword | kills_since_last_save |
0x494 | dword | fires_started |
0x498 | dword | criminals_killed |
0x49C | dword | cars_stolen |
0x4A0 | dword | bikes_stolen |
0x4A4 | dword | boats_stolen |
0x4A8 | dword | helicopters_stolen |
0x4AC | dword | stars_attained |
0x4B0 | dword | stars_evaded |
0x4B4 | dword | vehicles_exported |
0x4B8 | dword | bridges_flown_under |
0x4BC | dword | paynspray_visits |
0x4C0 | dword | times_got_drunk |
0x4C4 | dword | drug_packages_delivered |
0x4C8 | dword | cars_sold_to_stevie |
0x4CC | dword | random_characters_met |
0x4D0 | dword | bullets_fired |
0x4D4 | dword | bullets_hit |
0x4D8 | dword | kills_by_headshot |
0x4DC | dword | melee_kills |
0x4E0 | dword | armed_kills |
0x4E4 | dword | __stat |
0x4E8 | dword | __stat |
0x4EC | dword | cars_exploded |
0x4F0 | dword | bikes_exploded |
0x4F4 | dword | boats_exploded |
0x4F8 | dword | helicopters_exploded |
0x4FC | dword | tires_popped_by_gunshot |
0x500 | dword | weapons_pickedup |
0x504 | dword | texts_received |
0x508 | dword | calls_made_on_phone |
0x50C | dword | calls_received_on_phone |
0x510 | dword | prostitute_visits |
0x514 | dword | tramps_given_money_to |
0x518 | dword | emails_sent |
0x51C | dword | meals_eaten |
0x520 | dword | hotdogs_eaten |
0x524 | dword | burgers_eaten |
0x528 | dword | nuts_eaten |
0x52C | dword | binoculars_used |
0x530 | dword | player_died_by_melee |
0x534 | dword | player_shot_to_death |
0x538 | dword | player_was_blown_up |
0x53C | dword | player_was_roadkill |
0x540 | dword | scored_with_girl |
0x544 | dword | pool_wins |
0x548 | dword | pool_defeats |
0x54C | dword | pool_clearances_from_break |
0x550 | dword | darts_wins |
0x554 | dword | darts_defeats |
0x558 | dword | darts_180s_hit |
0x55C | dword | darts_bullseyes |
0x560 | dword | darts_shortest_checkout |
0x564 | dword | bowling_high_score |
0x568 | dword | bowling_wins |
0x56C | dword | bowling_draws |
0x570 | dword | bowling_defeats |
0x574 | dword | bowling_spares |
0x578 | dword | bowling_perfects |
0x57C | dword | bowling_strikes |
0x580 | dword | total_races_lost |
0x584 | dword | total_races_won |
0x588 | dword | south_broken_wins |
0x58C | dword | south_broker_races |
0x590 | dword | airport_run_wins |
0x594 | dword | airport_run_races |
0x598 | dword | dukes_blvd_wins |
0x59C | dword | dukes_blvd_races |
0x5A0 | dword | south_algonquin_wins |
0x5A4 | dword | south_algonquin_races |
0x5A8 | dword | star_junction_wins |
0x5AC | dword | star_junction_races |
0x5B0 | dword | road_to_bohan_wins |
0x5B4 | dword | road_to_bohan_races |
0x5B8 | dword | north_alderny_wins |
0x5BC | dword | north_alderny_races |
0x5C0 | dword | elevated_wins |
0x5C4 | dword | elevated_races |
0x5C8 | dword | south_alderny_wins |
0x5CC | dword | south_alderny_races |
0x5D0 | dword | qub3d_high_score |
0x5D4 | dword | boating_destinations |
0x5D8 | dword | heli_ride_destinations |
0x5DC | dword | activities_with_roman |
0x5E0 | dword | activities_with_jacob |
0x5E4 | dword | activities_with_brucie |
0x5E8 | dword | activities_with_dwayne |
0x5EC | dword | activities_with_packie |
0x5F0 | dword | vigilante_levels_done |
0x5F4 | dword | most_wanted_completed |
0x5F8 | dword | pigeons_exterminated |
0x5FC | dword | first_aid_collected |
0x600 | dword | islands_unlocked |
0x604 | dword | total_dates |
0x608 | dword | successful_dates |
0x60C | dword | bad_dates |
0x610 | dword | girls_dumped |
0x614 | dword | emails_received |
0x618 | dword | photos_taken |
0x61C | dword | mocap_cutscenes_skipped |
0x620 | dword | mocap_cutscenes_watched |
0x624 | dword | cutscenes_skipped |
0x628 | dword | cutscenes_watched |
0x62C | dword | sodas_drunk |
0x630 | dword | kills_with_unarmed |
0x634 | dword | kills_with_baseball_bat |
0x638 | dword | kills_with_poolcue |
0x63C | dword | kills_with_knife |
0x640 | dword | kills_with_grenade |
0x644 | dword | kills_with_molotov |
0x648 | dword | kills_with_rocket |
0x64C | dword | kills_with_pistol |
0x650 | dword | kills_with_combat_pistol |
0x654 | dword | kills_with_pump_shotgun |
0x658 | dword | kills_with_combat_shotgun |
0x65C | dword | kills_with_micro_smg |
0x660 | dword | kills_with_smg |
0x664 | dword | kills_with_assault_rifle |
0x668 | dword | kills_with_carbine_rifle |
0x66C | dword | kills_with_combat_sniper |
0x670 | dword | kills_with_sniper_rifle |
0x674 | dword | kills_with_rpg |
0x678 | dword | kills_with_flame_thrower |
0x67C | dword | kills_with_minigun |
0x680 | dword | kills_with_episodic_1 |
0x684 | dword | kills_with_episodic_2 |
0x688 | dword | kills_with_episodic_3 |
0x68C | dword | kills_with_episodic_4 |
0x690 | dword | kills_with_episodic_5 |
0x694 | dword | kills_with_episodic_6 |
0x698 | dword | kills_with_episodic_7 |
0x69C | dword | kills_with_episodic_8 |
0x6A0 | dword | kills_with_episodic_9 |
0x6A4 | dword | kills_with_episodic_10 |
0x6A8 | dword | kills_with_episodic_11 |
0x6AC | dword | kills_with_episodic_12 |
0x6B0 | dword | kills_with_episodic_13 |
0x6B4 | dword | kills_with_episodic_14 |
0x6B8 | dword | kills_with_episodic_15 |
0x6BC | dword | kills_with_episodic_16 |
0x6C0 | dword | kills_with_episodic_17 |
0x6C4 | dword | kills_with_episodic_18 |
0x6C8 | dword | kills_with_episodic_19 |
0x6CC | dword | kills_with_episodic_20 |
0x6D0 | dword | kills_with_episodic_21 |
0x6D4 | dword | kills_with_episodic_22 |
0x6D8 | dword | kills_with_episodic_23 |
0x6DC | dword | kills_with_episodic_24 |
0x6E0 | dword | times_busted |
0x6E4 | dword | saves_made |
0x6E8 | byte[4156] | unknown stats |
0x1724 | end |
Block 14: IplStore
Block 15: StuntJumps
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[5] | unknown |
0x09 | dword | number of stunt jumps |
0x0E | byte[4] | unknown |
0x11 | start of stunt jump structs (0x64 bytes each; see below) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | byte | unknown |
0x01 | byte | id |
0x02 | byte[2] | unknown, maybe padding/align |
0x04 | float[3] | Start zone point 1 (x,y,z) |
0x10 | byte[4] | unknown |
0x14 | float[3] | Start zone point 2 (x,y,z) |
0x20 | byte[4] | unknown |
0x24 | float[3] | Land zone point 1 (x,y,z) |
0x30 | byte[4] | unknown |
0x34 | float[3] | Land zone point 2 (x,y,z) |
0x40 | byte[4] | unknown |
0x44 | float[3] | Camera coordinates (x,y,z) |
0x50 | byte[4] | unknown |
0x54 | dword | Reward ammount |
0x58 | byte | is completed |
0x59 | byte | is found |
0x5A | byte[10] | unknown, maybe align/padding |
Block 16: Radio
Block 17: Objects
Block 18: Relationships
Block 19: Inventory
Block 20: Pools
Block 21: PhoneInfo
Block 22: AudioScriptObject
Block 23: SetPieces
Block 24: Streaming
Block 25: PedType
Block 26: Tags
Block 27: Shopping
Block 28: GangWars
Block 29: EntryExits
Block 30: 3dMarkers
Block 31: Vehicles
Checksum
After the last data block the checksum value goes. The checksum appears to be the sum of most of the bytes preceding it, however, which bytes exactly is unknown (See discussion).
End Block
This block has a constant length of 0x16C bytes. Data in this block appears to relate to Games For Windows Live data.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[4] | END\0 |
0x04 | dword | Unknown, appears to always be 0x128 |
0x08 | byte[292] | Unknown, appears to always be a mix of 0x0, 0x1, 0x2 and 0x3 bytes |
0x12C | byte[64] | Unknown |
0x16C | end |
Savegame | |
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Formats | Saves (GTA 3) • Saves (GTA VC) • Saves (GTA SA) • Saves (GTA LCS) • Saves (GTA 4) |
Tools | GTASnP - Save File Sharing • GTAForums: GTASum Gamesave Checksum Calculator |
Resources | GTAForums: GTA III Save File Documentation • GTAForums: Vice City Save File Format • Savegames Formats Description |
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |