Difference between revisions of "Mod Loader"
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* The <code>-nomods</code>, <code>-mod</code> and <code>-modprof</code> command lines are mutually exclusive. | * The <code>-nomods</code>, <code>-mod</code> and <code>-modprof</code> command lines are mutually exclusive. | ||
* When <code>-mod</code> or a <code>-modprof</code> command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded. | * When <code>-mod</code> or a <code>-modprof</code> command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded. | ||
+ | |||
+ | == See also == | ||
+ | * [[Mod Loader/Total Conversions|Installing Total Conversions in Mod Loader]] | ||
== External links == | == External links == |
Revision as of 18:23, 1 March 2015
Current version: | 0.2.4 |
---|---|
Developed by: | Link2012 |
Supported games: | GTA SA |
Type: | mod installation |
Mod Loader is a plugin that adds an user-friendly and easy way to install and uninstall modifications into the game without changing anything in the game installation. The user only needs to put the mods in the modloader directory and that's all.
Features
- Do not replace any original file, all the mods are installed by injection on the fly!
- The user can give several versions of the same data file and the loader will take care of merging them together!
- The user does not need to manually take data lines from readme files, the loader is able to identify them and inject them in!
- Changes made to the directory while the game is running are applied immediately!
- Game menu for configurations, providing a even easier management of mods!
- Profiles allowing the user to have many games in one.
- Dynamic loading screen, removing the flickering when there are too few gta.dat entries (usually on TCs).
- Bug-free sound modding.
Supported Files
Mod Loader supports all the files the default game provides with the addition of some files well known in the modding scene. The supported file types are:
- ASI plugins, CLEO plugins and D3D9 hooks.
- Data files, IPL files, IDE files and decision makers.
- Streamed resources, such as models and textures.
- Generic files, , effects, script sprites and img archives.
- SFX files including wave files directly on disk.
- stream tracks.
- SCM files and CLEO scripts.
- GXT and FXT game text files.
- Intro movies.
Profiles
Profiles are the basic configuration system for Mod Loader. By default modloader.ini
contains a Default profile but the user can create additional profiles either by creating a new ini with the profile content in modloader/.profiles
or appending the profile to modloader.ini
itself. Notice that profile names are not case-sensitive!.
Profiles let you create a group of mods to load, files to ignore, exclusive mods and so on.
To make use a profile switch the current profile set the Profile
key in modloader.ini
, send a command line -modprof
followed by the profile name to use, or have a UseIfModule
condition on it.
The following configuration keys can be specified in the [Profile.ProfileName.Config]
section.
Configuration Name | Menu | Description |
---|---|---|
Parents | Profiles to inherit configurations from (comma delimited) (IncludeMods list, Configs, and so on). Special values are $Current for the profile currently set in modloader.ini and $None for no parent.
| |
IgnoreAllMods | Ignores all mods in the modloader directory, essentially disabling any mod.
| |
ExcludeAllMods | Ignores all mods in the modloader directory except for the ones in the [Profiles.ProfileName.IncludeMods] list.
| |
UseIfModule | This profile is forced to be used by Mod Loader if the specified executable/dll module is loaded. |
The following list sections are available:
Configuration Name | Menu | Description |
---|---|---|
[Profiles.ProfileName.IgnoreMods] | All the mods in this list are ignored by the profile while scanning for mods. | |
[Profiles.ProfileName.IncludeMods] | All the mods in this list are going to be used even when ExcludeAllMods is set to true. | |
[Profiles.ProfileName.ExclusiveMods] | Any mod in this list will be loaded ONLY by this profile, any other profile will have this mod automatically ignored. If another profile has a similar exclusive mod, both will have the mods as exclusive and use them | |
[Profiles.ProfileName.IgnoreFiles] | All wildcards in this list are ignored by the profile while scanning for files. | |
[Profiles.ProfileName.Priority] | Defines mods priorities, that's if two mods modify the same file which should have precedence over the other. |
Command Line
Mod Loader has support for command lines arguments to the game executable, possible commands are:
Command Line | Description |
---|---|
-mod name
|
Only the specified mod is going to be loaded. This command line can be sent more than once to specify varios mods to be loaded. |
-modprof name
|
The specified profile will be used |
-nomods
|
Disables any mod from loading. |
Notes:
- The
-nomods
,-mod
and-modprof
command lines are mutually exclusive. - When
-mod
or a-modprof
command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded.
See also
External links
- GTAGarage download
- GTAForums topic
- Mod Loader Repository - source code