Difference between revisions of "Mod Loader"
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|<code>-mod ''name''</code> | |<code>-mod ''name''</code> | ||
− | |Only the specified mod is going to be loaded | + | |Only the specified mod is going to be loaded.<br>This command line can be sent more than once to specify varios mods to be loaded. |
+ | |- | ||
+ | |- | ||
+ | |<code>-modprof ''name''</code> | ||
+ | |The specified profile will be used | ||
|- | |- | ||
|<code>-nomods</code> | |<code>-nomods</code> | ||
|Disables any mod from loading. | |Disables any mod from loading. | ||
|} | |} | ||
+ | |||
+ | '''Notes:''' | ||
+ | * The <code>-nomods</code>, <code>-mod</code> and <code>-modprof</code> command lines are mutually exclusive. | ||
+ | * When <code>-mod</code> or a <code>-modprof</code> command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded. | ||
== External links == | == External links == |
Revision as of 02:34, 13 February 2015
Current version: | 0.2.3 |
---|---|
Developed by: | Link2012 |
Supported games: | GTA SA |
Type: | mod installation |
Mod Loader is a plugin that adds an user-friendly and easy way to install and uninstall modifications into the game without changing anything in the game installation. The user only needs to put the mods in the modloader directory and that's all.
Features
- Do not replace any original file, all the mods are installed by injection on the fly!
- The user can give several versions of the same data file and the loader will take care of merging them together!
- The user does not need to manually take data lines from readme files, the loader is able to identify them and inject them in!
- Changes made to the directory while the game is running are applied immediately!
- Game menu for configurations, providing a even easier management of mods!
- Dynamic loading screen, removing the flickering when there are too few gta.dat entries (usually on TCs).
- Bug-free sound modding.
Supported Files
Mod Loader supports all the files the default game provides (except for stream tracks at this moment) with the addition of some files well known in the modding scene. The supported file types are:
- ASI plugins, CLEO plugins and D3D9 hooks.
- Data files, IPL files, IDE files and decision makers.
- Streamed resources, such as models and textures.
- Generic files, , effects, script sprites and img archives.
- SFX files including wave files directly on disk.
- SCM files and CLEO scripts.
- GXT and FXT game text files.
- Intro movies.
Configurability
The user is able to configure the loader either through the game menu or from the modloader.ini
file which contains more advanced options than in the menu.
Configuration Name | Menu | Description |
---|---|---|
IgnoreAllFiles | Ignores all mods in the modloader directory, essentially disabling any mod.
| |
ExcludeAllMods | Ignores all mods in the modloader directory except for the ones in the [IncludeMods] list.
| |
[IgnoreMods] | All the mods in this list are ignored by the loader while scanning for mods. | |
[IncludeMods] | All the mods in this list are going to be used even when ExcludeAllMods is set to true. | |
[IgnoreFiles] | All files globs in this list are ignored by the loader while scanning for files. | |
[Priority] | Defines mods priorities, that's if two mods modify the same file which should have precedence over the other. |
Command Line
Mod Loader has support for command lines arguments to the game executable, possible commands are:
Command Line | Description |
---|---|
-mod name
|
Only the specified mod is going to be loaded. This command line can be sent more than once to specify varios mods to be loaded. |
-modprof name
|
The specified profile will be used |
-nomods
|
Disables any mod from loading. |
Notes:
- The
-nomods
,-mod
and-modprof
command lines are mutually exclusive. - When
-mod
or a-modprof
command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded.
External links
- GTAGarage download
- GTAForums topic
- Mod Loader Repository - source code