Difference between revisions of "AUZO"

From GTAMods Wiki
Jump to navigation Jump to search
(created article)
 
(Audio IDs)
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{IplSection
 
{{IplSection
| game        = [[GTA SA]]
+
| game        = {{Icon|SA}} {{Icon|4|16||GTA IV (not functional)}}
 
| description = Creates an audio zone
 
| description = Creates an audio zone
 
}}
 
}}
'''AUZO''' is a section in the [[item placement]] file introduced in [[San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone.
+
'''AUZO''' is a section in the [[item placement]] file introduced in [[San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. This section exists in GTA IV but it serves no function in the game.
  
==Format==
+
== Format ==
There are two major formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
+
=== San Andreas ===
 
+
There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
+
{{Pre|
 +
auzo
 +
# [[#Type 1|type 1]]
 +
Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
 +
# [[#Type 2|type 2]]
 +
Name, ID, Switch, X, Y, Z, Radius
 +
end
 +
}}
  
{|{{Prettytable}} width="100%" class="collapsible"
+
====Type 1====
!width="250px"|Identifier
+
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
 +
!style="width: 3em;"|{{Icon|SA}}
 +
!style="width: 12em;"|Identifier
 +
!style="width: 6em;" |Type
 
!Description
 
!Description
 
|-
 
|-
|<center>Name</center>||Name used to identify the zone
+
|A ||Name ||string ||Name used to identify the zone.
 
|-
 
|-
|<center>ID</center>||Sound played in this zone
+
|B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]).
 
|-
 
|-
|<center>Switch</center>||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]]
+
|C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]].
 
|-
 
|-
|<center>X1, Y1, Z1</center>||A point which corresponds to the corner of the box, usually the lower left.
+
|D,E,F ||X1, Y1, Z1 ||float[3] ||A point which corresponds to the corner of the box, usually the lower left.
 
|-
 
|-
|<center>X2, Y2, Z2</center>||A point which corresponds to the opposite corner of the box, usually the upper right.
+
|G,H,I ||X2, Y2, Z2 ||float[3] ||A point which corresponds to the opposite corner of the box, usually the upper right.
 
|}
 
|}
  
Name, ID, Switch, X, Y, Z, Radius
+
====Type 2====
 
+
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|{{Prettytable}} width="100%" class="collapsible"
+
!style="width: 3em;"|{{Icon|SA}}
!width="250px"|Identifier
+
!style="width: 12em;"|Identifier
 +
!style="width: 6em;" |Type
 
!Description
 
!Description
 
|-
 
|-
|<center>Name</center>||Name used to identify the zone.
+
|A ||Name ||string ||Name used to identify the zone.
 
|-
 
|-
|<center>ID</center>||Sound played in this zone.
+
|B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]).
 
|-
 
|-
|<center>Switch</center>||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]].
+
|C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]].
 
|-
 
|-
|<center>X, Y, Z</center>||The center of the zone.
+
|D,E,F ||X, Y, Z ||float[3] ||The center of the zone.
 
|-
 
|-
|<center>Radius</center>||The distance the sound will be heard.
+
|G ||Radius ||float ||The distance the sound will be heard.
 
|}
 
|}
  
===Auzo Audio IDs===
+
====Audio Zone Types====
{|{{Prettytable}}
+
{|class="wikitable"
 
! ID
 
! ID
! What sound it plays
+
! Environment type
! Description of sound in the unmodified audio streams
+
! Depth
 +
! Music track
 +
! Music description
 +
|-
 +
| 0
 +
| drugged
 +
| -100
 +
| -
 +
| -
 +
|-
 +
| 1
 +
| plain
 +
| -100
 +
| -
 +
| -
 +
|-
 +
| 2
 +
| forest
 +
| -100
 +
| -
 +
| -
 +
|-
 +
| 3
 +
| city
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 4
 
| 4
 +
| living room
 +
| -12
 
| Ambience track 9
 
| Ambience track 9
 
| St Mark's violin music
 
| St Mark's violin music
 
|-
 
|-
 
| 5
 
| 5
 +
| drugged
 +
| -100
 
| Ambience track 6
 
| Ambience track 6
 
| Beach party bkgd song
 
| Beach party bkgd song
 +
|-
 +
| 6
 +
| living room
 +
| -12
 +
| -
 +
| -
 +
|-
 +
| 7
 +
| drugged
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 8
 
| 8
 +
| hangar
 +
| -30
 
| Ambience track 31
 
| Ambience track 31
 
| Unused loud hum
 
| Unused loud hum
 +
|-
 +
| 9
 +
| drugged
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 10
 
| 10
 +
| drugged
 +
| -100
 
| Ambience track 5
 
| Ambience track 5
 
| Awards ceremony music
 
| Awards ceremony music
 +
|-
 +
| 11
 +
| drugged
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 12
 
| 12
 +
| drugged
 +
| -100
 
| Ambience track 34
 
| Ambience track 34
 
| Loud hum heard on ships
 
| Loud hum heard on ships
 
|-
 
|-
 
| 13
 
| 13
 +
| drugged
 +
| -100
 
| Ambience track 23
 
| Ambience track 23
 
| Low Rider Challenge bkgd song
 
| Low Rider Challenge bkgd song
 +
|-
 +
| 14
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 15
 
| 15
 +
| living room
 +
| -12
 
| Ambience track 30
 
| Ambience track 30
 
| Static sound heard on military bases
 
| Static sound heard on military bases
 +
|-
 +
| 16
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 17
 
| 17
 +
| stone room
 +
| -30
 
| Ambience track 12
 
| Ambience track 12
 
| Casino bkgd medley
 
| Casino bkgd medley
 +
|-
 +
| 18
 +
| room
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 19
 
| 19
 +
| hangar
 +
| -30
 
| Ambience track 4
 
| Ambience track 4
 
| Quiet hum heard in Area 69
 
| Quiet hum heard in Area 69
 
|-
 
|-
 
| 20
 
| 20
 +
| hangar
 +
| -30
 
| Ambience track 2
 
| Ambience track 2
 
| Fan-like clicking heard in Abattoir
 
| Fan-like clicking heard in Abattoir
 
|-
 
|-
 
| 21
 
| 21
 +
| living room
 +
| -12
 
| Ambience track 1
 
| Ambience track 1
 
| Quiet hum heard in 24-7s
 
| Quiet hum heard in 24-7s
 +
|-
 +
| 22
 +
| room
 +
| -20
 +
| -
 +
| -
 
|-
 
|-
 
| 23
 
| 23
 +
| hangar
 +
| -30
 
| Ambience track 14
 
| Ambience track 14
 
| Loud hum heard in Dam interior
 
| Loud hum heard in Dam interior
 
|-
 
|-
 
| 24
 
| 24
 +
| living room
 +
| -12
 
| Ambience track 25
 
| Ambience track 25
 
| Racing sounds heard in ITB lobby
 
| Racing sounds heard in ITB lobby
 
|-
 
|-
 
| 25
 
| 25
 +
| living room
 +
| -12
 
| Ambience track 24
 
| Ambience track 24
 
| Quiet hum heard in Planning Dept
 
| Quiet hum heard in Planning Dept
 
|-
 
|-
 
| 26
 
| 26
 +
| living room
 +
| -12
 
| Ambience track 20
 
| Ambience track 20
 
| Quiet hum heard in safe houses
 
| Quiet hum heard in safe houses
 +
|-
 +
| 27
 +
| room
 +
| -20
 +
| -
 +
| -
 
|-
 
|-
 
| 28
 
| 28
 +
| room
 +
| -20
 
| Ambience track 13
 
| Ambience track 13
 
| Dance Club bkgd medley
 
| Dance Club bkgd medley
 
|-
 
|-
 
| 29
 
| 29
 +
| stone room
 +
| -30
 
| Ambience track 13
 
| Ambience track 13
 
| Dance Club bkgd medley
 
| Dance Club bkgd medley
 
|-
 
|-
 
| 30
 
| 30
 +
| living room
 +
| -12
 
| Favorite Radio Station
 
| Favorite Radio Station
 
| Stream or User Tracks Player
 
| Stream or User Tracks Player
 +
|-
 +
| 31
 +
| drugged
 +
| -100
 +
| -
 +
| -
 +
|-
 +
| 32
 +
| living room
 +
| -12
 +
| -
 +
| -
 +
|-
 +
| 33
 +
| stone room
 +
| -30
 +
| -
 +
| -
 
|-
 
|-
 
| 34
 
| 34
 +
| room
 +
| -20
 
| Ambience track 28
 
| Ambience track 28
 
| Pleasure Domes bkgd medley
 
| Pleasure Domes bkgd medley
 +
|-
 +
| 35
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 36
 
| 36
 +
| padded cell
 +
| -12
 
| Ambience track 21
 
| Ambience track 21
 
| Loud hum heard in Jet interior
 
| Loud hum heard in Jet interior
 
|-
 
|-
 
| 37
 
| 37
 +
| room
 +
| -20
 
| Ambience track 10
 
| Ambience track 10
 
| Muzak-type bkgd heard in unused diner interiors
 
| Muzak-type bkgd heard in unused diner interiors
 +
|-
 +
| 38
 +
| drugged
 +
| -100
 +
| -
 +
| -
 
|-
 
|-
 
| 39
 
| 39
 +
| room
 +
| -20
 
| Ambience track 29
 
| Ambience track 29
 
| Quiet hum heard in police stations
 
| Quiet hum heard in police stations
 +
|-
 +
| 40
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 41
 
| 41
 +
| arena
 +
| -20
 
| Ambience track 35
 
| Ambience track 35
 
| Stadium event bkgd medley
 
| Stadium event bkgd medley
 +
|-
 +
| 42
 +
| living room
 +
| -12
 +
| -
 +
| -
 +
|-
 +
| 43
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 44
 
| 44
 +
| living room
 +
| -12
 
| Ambience track 18
 
| Ambience track 18
 
| Fast Food Joint bkgd sounds
 
| Fast Food Joint bkgd sounds
 +
|-
 +
| 45
 +
| living room
 +
| -12
 +
| -
 +
| -
 +
|-
 +
| 46
 +
| living room
 +
| -12
 +
| -
 +
| -
 +
|-
 +
| 47
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 48
 
| 48
 +
| stone room
 +
| -20
 
| Ambience track 3
 
| Ambience track 3
 
| Ammunation PA loop
 
| Ammunation PA loop
 +
|-
 +
| 49
 +
| room
 +
| -20
 +
| -
 +
| -
 
|-
 
|-
 
| 50
 
| 50
 +
| hangar
 +
| -30
 
| Ambience track 39
 
| Ambience track 39
 
| Quiet hum heard in warehouses
 
| Quiet hum heard in warehouses
 
|-
 
|-
 
| 51
 
| 51
 +
| drugged
 +
| -100
 
| Ambience track 22
 
| Ambience track 22
 
| Very loud hum heard in cargo plane?
 
| Very loud hum heard in cargo plane?
 
|-
 
|-
 
| 52
 
| 52
 +
| living room
 +
| -12
 
| Radio stream CH
 
| Radio stream CH
 
| Playback FM
 
| Playback FM
 
|-
 
|-
 
| 53
 
| 53
 +
| living room
 +
| -12
 
| Radio stream CO
 
| Radio stream CO
 
| K-ROSE
 
| K-ROSE
 
|-
 
|-
 
| 54
 
| 54
 +
| living room
 +
| -12
 
| Radio stream CR
 
| Radio stream CR
 
| KDST
 
| KDST
 
|-
 
|-
 
| 55
 
| 55
 +
| living room
 +
| -12
 
| Radio stream DS
 
| Radio stream DS
 
| Bounce FM
 
| Bounce FM
 
|-
 
|-
 
| 56
 
| 56
 +
| living room
 +
| -12
 
| Radio stream HC
 
| Radio stream HC
 
| SFUR
 
| SFUR
 
|-
 
|-
 
| 57
 
| 57
 +
| living room
 +
| -12
 
| Radio stream MH
 
| Radio stream MH
 
| Radio Los Santos
 
| Radio Los Santos
 
|-
 
|-
 
| 58
 
| 58
 +
| living room
 +
| -12
 
| Radio stream MR
 
| Radio stream MR
 
| Radio X
 
| Radio X
 
|-
 
|-
 
| 59
 
| 59
 +
| living room
 +
| -12
 
| Radio stream NJ
 
| Radio stream NJ
 
| CSR
 
| CSR
 
|-
 
|-
 
| 60
 
| 60
 +
| living room
 +
| -12
 
| Radio stream RE
 
| Radio stream RE
 
| K-JAH West
 
| K-JAH West
 
|-
 
|-
 
| 61
 
| 61
 +
| living room
 +
| -12
 
| Radio stream RG
 
| Radio stream RG
 
| MasterSounds
 
| MasterSounds
 
|-
 
|-
 
| 62
 
| 62
 +
| living room
 +
| -12
 
| Radio stream TK
 
| Radio stream TK
 
| WCTR
 
| WCTR
 +
|-
 +
| 63
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 64
 
| 64
 +
| living room
 +
| -12
 
| Ambience track 17
 
| Ambience track 17
 
| Unused quiet hum
 
| Unused quiet hum
 +
|-
 +
| 65
 +
| living room
 +
| -12
 +
| -
 +
| -
 
|-
 
|-
 
| 66
 
| 66
 +
| room
 +
| -20
 
| Ambience track 36
 
| Ambience track 36
| Strip Club bkgd medley
+
| Strip Club background melody
 
|-
 
|-
 
| 67
 
| 67
 +
| living room
 +
| -12
 
| Ambience track 37
 
| Ambience track 37
| Unused bkgd medley
+
| Unused background melody
 
|}
 
|}
 
Notes: Any ID value from 0-70 inclusive not listed above generated no background sound.<br>
 
Notes: Any ID value from 0-70 inclusive not listed above generated no background sound.<br>

Latest revision as of 09:51, 5 June 2016

AUZO (IPL section)
Short description:Creates an audio zone
Supported games:San Andreas GTA IV (not functional)
IPL Sections:
2DFX AUZO BLOK CARS CULL ENEX GRGE
INST JUMP LINK LODM MLO+ MULT OCCL
PATH PICK RTFX SLOW TCYC VNOD ZONE

AUZO is a section in the item placement file introduced in San Andreas. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. This section exists in GTA IV but it serves no function in the game.

Format

San Andreas

There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.

auzo
# type 1
Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
# type 2
Name, ID, Switch, X, Y, Z, Radius
end

Type 1

San Andreas Identifier Type Description
A Name string Name used to identify the zone.
B ID integer Sound played in this zone (see below).
C Switch integer Makes the audio always on or always off. Can be forced through the script using opcode 0917.
D,E,F X1, Y1, Z1 float[3] A point which corresponds to the corner of the box, usually the lower left.
G,H,I X2, Y2, Z2 float[3] A point which corresponds to the opposite corner of the box, usually the upper right.

Type 2

San Andreas Identifier Type Description
A Name string Name used to identify the zone.
B ID integer Sound played in this zone (see below).
C Switch integer Makes the audio always on or always off. Can be forced through the script using opcode 0917.
D,E,F X, Y, Z float[3] The center of the zone.
G Radius float The distance the sound will be heard.

Audio Zone Types

ID Environment type Depth Music track Music description
0 drugged -100 - -
1 plain -100 - -
2 forest -100 - -
3 city -100 - -
4 living room -12 Ambience track 9 St Mark's violin music
5 drugged -100 Ambience track 6 Beach party bkgd song
6 living room -12 - -
7 drugged -100 - -
8 hangar -30 Ambience track 31 Unused loud hum
9 drugged -100 - -
10 drugged -100 Ambience track 5 Awards ceremony music
11 drugged -100 - -
12 drugged -100 Ambience track 34 Loud hum heard on ships
13 drugged -100 Ambience track 23 Low Rider Challenge bkgd song
14 living room -12 - -
15 living room -12 Ambience track 30 Static sound heard on military bases
16 living room -12 - -
17 stone room -30 Ambience track 12 Casino bkgd medley
18 room -100 - -
19 hangar -30 Ambience track 4 Quiet hum heard in Area 69
20 hangar -30 Ambience track 2 Fan-like clicking heard in Abattoir
21 living room -12 Ambience track 1 Quiet hum heard in 24-7s
22 room -20 - -
23 hangar -30 Ambience track 14 Loud hum heard in Dam interior
24 living room -12 Ambience track 25 Racing sounds heard in ITB lobby
25 living room -12 Ambience track 24 Quiet hum heard in Planning Dept
26 living room -12 Ambience track 20 Quiet hum heard in safe houses
27 room -20 - -
28 room -20 Ambience track 13 Dance Club bkgd medley
29 stone room -30 Ambience track 13 Dance Club bkgd medley
30 living room -12 Favorite Radio Station Stream or User Tracks Player
31 drugged -100 - -
32 living room -12 - -
33 stone room -30 - -
34 room -20 Ambience track 28 Pleasure Domes bkgd medley
35 living room -12 - -
36 padded cell -12 Ambience track 21 Loud hum heard in Jet interior
37 room -20 Ambience track 10 Muzak-type bkgd heard in unused diner interiors
38 drugged -100 - -
39 room -20 Ambience track 29 Quiet hum heard in police stations
40 living room -12 - -
41 arena -20 Ambience track 35 Stadium event bkgd medley
42 living room -12 - -
43 living room -12 - -
44 living room -12 Ambience track 18 Fast Food Joint bkgd sounds
45 living room -12 - -
46 living room -12 - -
47 living room -12 - -
48 stone room -20 Ambience track 3 Ammunation PA loop
49 room -20 - -
50 hangar -30 Ambience track 39 Quiet hum heard in warehouses
51 drugged -100 Ambience track 22 Very loud hum heard in cargo plane?
52 living room -12 Radio stream CH Playback FM
53 living room -12 Radio stream CO K-ROSE
54 living room -12 Radio stream CR KDST
55 living room -12 Radio stream DS Bounce FM
56 living room -12 Radio stream HC SFUR
57 living room -12 Radio stream MH Radio Los Santos
58 living room -12 Radio stream MR Radio X
59 living room -12 Radio stream NJ CSR
60 living room -12 Radio stream RE K-JAH West
61 living room -12 Radio stream RG MasterSounds
62 living room -12 Radio stream TK WCTR
63 living room -12 - -
64 living room -12 Ambience track 17 Unused quiet hum
65 living room -12 - -
66 room -20 Ambience track 36 Strip Club background melody
67 living room -12 Ambience track 37 Unused background melody

Notes: Any ID value from 0-70 inclusive not listed above generated no background sound.
Audio 4 type two only
Audios 5, 10, 12, and 13 disabled by default, can be re-enabled

See also

External link