Difference between revisions of "SC-CL"
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− | + | SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of: | |
− | If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before | + | * GTAIV (SCO) |
+ | * GTAV (XSC, CSC, YSC) | ||
+ | * Red Dead Redemption (SCO, XSC, CSC) | ||
+ | * Red Dead Redemption 2 (XSC, CSC, YSC) | ||
+ | |||
+ | If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before | ||
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/ | https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/ | ||
https://github.com/NativeFunction/SC-CL | https://github.com/NativeFunction/SC-CL |
Latest revision as of 19:13, 30 June 2024
SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of:
- GTAIV (SCO)
- GTAV (XSC, CSC, YSC)
- Red Dead Redemption (SCO, XSC, CSC)
- Red Dead Redemption 2 (XSC, CSC, YSC)
If you remember Scocl by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/