Difference between revisions of "SC-CL"

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"SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the XSC/CSC/YSC script formats of GTAIV, GTAV, Red Dead Redemption & Red Dead Redemption 2.
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SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of:
  
If you remember SCOCL by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before"
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* GTAIV (SCO)
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* GTAV (XSC, CSC, YSC) 
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* Red Dead Redemption (SCO, XSC, CSC) 
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* Red Dead Redemption 2 (XSC, CSC, YSC) 
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If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before
  
 
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/
 
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/
  
 
https://github.com/NativeFunction/SC-CL
 
https://github.com/NativeFunction/SC-CL

Latest revision as of 19:13, 30 June 2024

SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of:

  • GTAIV (SCO)
  • GTAV (XSC, CSC, YSC)
  • Red Dead Redemption (SCO, XSC, CSC)
  • Red Dead Redemption 2 (XSC, CSC, YSC)

If you remember Scocl by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before

https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/

https://github.com/NativeFunction/SC-CL