Difference between revisions of "SC-CL"

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"SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the XSC/CSC/YSC script formats of Red Dead Redemption, GTAV and GTAIV. If you remember SCOCL by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before"
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SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of:
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* GTAIV (SCO)
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* GTAV (XSC, CSC, YSC
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* Red Dead Redemption (SCO, XSC, CSC) 
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* Red Dead Redemption 2 (XSC, CSC, YSC) 
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If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before
  
 
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/
 
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/
  
 
https://github.com/NativeFunction/SC-CL
 
https://github.com/NativeFunction/SC-CL

Latest revision as of 19:13, 30 June 2024

SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the script formats of:

  • GTAIV (SCO)
  • GTAV (XSC, CSC, YSC)
  • Red Dead Redemption (SCO, XSC, CSC)
  • Red Dead Redemption 2 (XSC, CSC, YSC)

If you remember Scocl by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before

https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/

https://github.com/NativeFunction/SC-CL