Difference between revisions of "Chassis vlo"
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− | The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. | + | {{file-stub}} |
− | It is the [[LOD]] for vehicles, with all components recreated as one model, at a | + | The '''chassis_vlo''' has been a component of GTA vehicle [[DFF]]s since GTA3. It is the [[LOD]] for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other [[LOD]] objects through [[draw distance]]. |
− | much lower resolution (For Example: The wheels on vlo models are square). | + | |
− | vlo is controlled like all other [[LOD]] objects through [[draw distance]]. | + | The vlo version of models can be particularly useful when creating [[collision file|collision data]] for vehicles. Their low-detail attributes are perfect for the lo-polygon count<br> requirements for collision. |
+ | |||
+ | '''Images''': | ||
− | + | This is an high-definition car, with your '''chassis''': | |
− | + | [[Image:Chassis.PNG|thumb|left|The normal '''chassis'''.]] | |
+ | [[Image:Chassis_vlo.PNG|thumb|left|'''chassis_vlo''', the [[LOD]] of this car.]] | ||
+ | <br><br><br><br><br><br><br><br><br><br> | ||
+ | A poor quality San Andreas' car (infernus): | ||
+ | [[Image:Chassis2.PNG|thumb|left|'''chassis''' of infernus.]] | ||
+ | [[Image:Chassis_vlo2.PNG|thumb|left|'''chassis_vlo''' of infernus (square wheels).]] | ||
− | {{ | + | {{SA-navi}} |
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]] | [[Category:Vehicle Formats]][[Category:Vehicle Modelling]] |
Latest revision as of 08:54, 13 August 2009
The chassis_vlo has been a component of GTA vehicle DFFs since GTA3. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.
The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.
Images:
This is an high-definition car, with your chassis:
A poor quality San Andreas' car (infernus):