Difference between revisions of "Function Memory Addresses (IV)"
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RootKiller (talk | contribs) |
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uiBaseAddress -= 0x400000; | uiBaseAddress -= 0x400000; | ||
− | DWORD dwAnyFunction = ( | + | DWORD dwAnyFunction = (uiBaseAddress + 0x5F456D);</source> |
==Game== | ==Game== | ||
Line 38: | Line 38: | ||
**'''1.0.7.0''' - 0xA478E0 | **'''1.0.7.0''' - 0xA478E0 | ||
+ | Author of this article - [[User:RootKiller|RootKiller]] | ||
+ | |||
+ | {{N|4}} | ||
[[Category:Memory Addresses]][[Category:GTA 4]] | [[Category:Memory Addresses]][[Category:GTA 4]] |
Latest revision as of 22:41, 19 December 2012
Important Base address in Windows Vista and 7 is dynamic! Addresses implementation example:
unsigned int uiBaseAddress = (unsigned int)GetModuleHandle(NULL);
uiBaseAddress -= 0x400000;
DWORD dwAnyFunction = (uiBaseAddress + 0x5F456D);
Game
- CGameIV::Alloc
- 1.0.7.0 - 0x4011D0
- CGameIV::Free
- 1.0.7.0 - 0x5B1C10
Tasks
- CTaskIV::~CTaskIV
- 1.0.7.0 - 0xA288D0
- CTaskIVComplexDie::CTaskIVComplexDie
- 1.0.7.0 - 0xABC6C0
- CTaskIVSimpleFireGun::CTaskIVSimpleFireGun
- 1.0.7.0 - 0xCC7400
- CTaskIVSimpleDuck::CTaskIVSimpleDuck
- 1.0.7.0 - 0xABB8D0
Physics Engine
- CPhysicalIV::SetMoveSpeed
- 1.0.7.0 - 0xA47750
- CPhysicalIV::GetMoveSpeed
- 1.0.7.0 - 0xA477F0
- CPhysicalIV::SetTurnSpeed
- 1.0.7.0 - 0xA47840
- CPhysicalIV::GetTurnSpeed
- 1.0.7.0 - 0xA478E0
Author of this article - RootKiller
Grand Theft Auto IV | |
---|---|
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