Difference between revisions of "List of opcodes"

From GTAMods Wiki
Jump to navigation Jump to search
Line 486: Line 486:
 
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 
|-
 
|-
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||unused in Vice City, parameters rearranged in SB
+
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City, parameters rearranged in SB
 
|-
 
|-
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||parameters rearranged in SB
+
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 
|-
 
|-
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||unused in Vice City and San Andreas, parameters rearranged in SB
+
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
 
|-
 
|-
 
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
Line 562: Line 562:
 
|0114 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add ammo to char weapon ||
 
|0114 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add ammo to char weapon ||
 
|-
 
|-
|0115 ||0 || || ||unsupported ||?
+
|0115 ||0 || || ||unsupported ||
 
|-
 
|-
|0116 ||0 || || ||unsupported ||?
+
|0116 ||0 || || ||unsupported ||
 
|-
 
|-
 
|[[0117]] ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player dead ||
 
|[[0117]] ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player dead ||
Line 574: Line 574:
 
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|011B ||0 || || ||unsupported ||?
+
|011B ||0 || || ||unsupported ||
 
|-
 
|-
 
|011C ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|011C ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|011D ||1 || || {{Icon|3}} {{Icon|VC}} || ||
+
|011D ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|011E ||0 || || ||unsupported ||?
+
|011E ||0 || || ||unsupported ||
 
|-
 
|-
|011F ||0 || || ||unsupported ||?
+
|011F ||0 || || ||unsupported ||
 
|-
 
|-
|0120 ||0 || || ||unsupported ||?
+
|0120 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
Line 592: Line 592:
 
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
 
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
 
|-
 
|-
|0124 ||0 || || ||unsupported ||?
+
|0124 ||0 || || ||unsupported ||
 
|-
 
|-
|0125 ||0 || || ||unsupported ||?
+
|0125 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0126 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||check char is walking ||
 
|0126 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||check char is walking ||
 
|-
 
|-
|0127 ||0 || || || ||?
+
|0127 ||0 || || ||unsupported ||
 
|-
 
|-
|0128 ||0 || || || ||?
+
|0128 ||0 || || ||unsupported ||
 
|-
 
|-
 
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char inside car ||parameters rearranged in SB
 
|[[0129]] ||4 ||car handle, char handle, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char inside car ||parameters rearranged in SB
Line 606: Line 606:
 
|012A ||4 ||player handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||warp player from car to coord ||
 
|012A ||4 ||player handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||warp player from car to coord ||
 
|-
 
|-
|012B ||0 || || || ||?
+
|012B ||0 || || ||unsupported ||
 
|-
 
|-
|012C ||0 || || || ||?
+
|012C ||0 || || ||unsupported ||
 
|-
 
|-
|012D ||0 || || || ||?
+
|012D ||0 || || ||unsupported ||
 
|-
 
|-
|012E ||0 || || || ||?
+
|012E ||0 || || ||unsupported ||
 
|-
 
|-
|012F ||0 || || || ||?
+
|012F ||0 || || ||unsupported ||
 
|-
 
|-
 
|0130 ||1 ||player handle || {{Icon|3}} ||check player is busted ||
 
|0130 ||1 ||player handle || {{Icon|3}} ||check player is busted ||
 
|-
 
|-
|0131 ||0 || || || ||?
+
|0131 ||0 || || ||unsupported ||
 
|-
 
|-
|0132 ||0 || || || ||?
+
|0132 ||0 || || ||unsupported ||
 
|-
 
|-
|0133 ||0 || || || ||?
+
|0133 ||0 || || ||unsupported ||
 
|-
 
|-
|0134 ||0 || || || ||?
+
|0134 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0135 ||2 ||car handle, var || {{Icon|3}} ||set car door status ||parameters rearranged in SB
 
|0135 ||2 ||car handle, var || {{Icon|3}} ||set car door status ||parameters rearranged in SB
 
|-
 
|-
|0136 ||0 || || || ||?
+
|0136 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0137 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is model ||
 
|0137 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is model ||
Line 668: Line 668:
 
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
 
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
 
|-
 
|-
|014A ||0 || || || ||?
+
|014A ||0 || || ||unsupported ||
 
|-
 
|-
 
|[[014B]] ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create parked car generator ||parameters rearranged in SB
 
|[[014B]] ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create parked car generator ||parameters rearranged in SB
Line 736: Line 736:
 
|016B ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is fading ||
 
|016B ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is fading ||
 
|-
 
|-
|016C ||4 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|016C ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add hospital restart ||
 
|-
 
|-
|016D ||4 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|016D ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add police restart ||
 
|-
 
|-
|016E ||4 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
+
|016E ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||override rstart ||
 
|-
 
|-
|016F ||10 || || {{Icon|3}} ||create particle ||
+
|016F ||10 ||int, float, float, float, float, float, int, int, int, int || {{Icon|3}} ||create particle ||
 
|-
 
|-
 
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||parameters rearranged in SB
 
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||parameters rearranged in SB
Line 775: Line 775:
 
|-
 
|-
 
|017F ||0 || || ||unsupported ||
 
|017F ||0 || || ||unsupported ||
 +
|-
 +
|[[0180]] ||1 ||var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set on mission flag ||
 +
|-
 +
|0181 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0182 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||
 +
|-
 +
|0184 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char health greater than value ||
 +
|-
 +
|0185 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car health greater than value ||
 +
|-
 +
|0186 ||2 ||car handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to car ||
 +
|-
 +
|0187 ||2 ||char handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to char ||
 +
|-
 +
|0188 ||2 ||object handle, blip handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to object ||
 +
|-
 +
|0189 ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||
 +
|-
 +
|018A ||2 ||blip handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add blip to coordinate ||
 +
|-
 +
|018B ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||change blip display ||
 +
|-
 +
|[[018C]] ||4 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||play sound ||
 +
|-
 +
|018D ||5 || || {{Icon|3}} {{Icon|VC}} ||create sound ||
 +
|-
 +
|018E ||1 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||stop sound ||
 +
|-
 +
|[[018F]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is flipped for 2 seconds ||
 +
|-
 +
|[[0190]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add car to flipped check ||
 +
|-
 +
|[[0191]] ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove car from flipped check ||
 +
|-
 +
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
 +
|-
 +
|0193 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to act like ped ||
 +
|-
 +
|0194 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to go to point ||
 +
|-
 +
|0195 ||0 || || ||unsupported ||
 +
|-
 +
|0196 ||0 || || ||unsupported ||
 +
|-
 +
|0197 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|0198 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|0199 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019A ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019B ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019C ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019D ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019E ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|019F ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|01A0 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|01A1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A2 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A3 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A4 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A5 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A6 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A7 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A8 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01A9 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AA ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AB ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AC ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AD ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AE ||6 ||car handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01AF ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01B0 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
 +
|-
 +
|[[01B2]] ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||give char weapon ||
 +
|-
 +
|01B3 ||0 || || ||unsupported ||
 +
|-
 +
|01B4 ||2 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player control ||
 +
|-
 +
|[[01B5]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||force weather ||
 +
|-
 +
|[[01B6]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||force weather now ||
 +
|-
 +
|01B7 ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||release weather ||
 +
|-
 +
|01B8 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01B9 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|01BA ||0 || || ||unsupported ||
 +
|-
 +
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get object coordinates ||
 +
|-
 +
|01BC ||4 ||object handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set object at coordinates ||
 +
|-
 +
|01BD ||1 ||var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||current time in ms ||
 +
|-
 +
|01BE ||4 ||char handle, float, float, float || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
 +
|-
 +
|01BF ||0 || || ||unsupported ||
 +
|-
 +
|01C0 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||store wanted level ||parameters rearranged in SB
 +
|-
 +
|01C1 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is stopped ||
 +
|-
 +
|[[01C2]] ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark char as no longer needed ||
 +
|-
 +
|01C3 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark car as no longer needed ||
 +
|-
 +
|01C4 ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mark object as no longer needed ||
 +
|-
 +
|01C5 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove char from mission cleanup list ||
 +
|-
 +
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||
 +
|-
 +
|01C7 ||1 ||object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||remove object from mission cleanup list ||
 +
|-
 +
|[[01C8]] ||5 ||car handle, char handle, int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char as passenger ||parameters rearranged in SB
 +
|-
 +
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
 +
|-
 +
|01CA ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player ||
 +
|-
 +
|01CB ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
 +
|-
 +
|01CC ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player ||
 +
|-
 +
|01CD ||0 || || ||unsupported ||
 +
|-
 +
|01CE ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player ||
 +
|-
 +
|01CF ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char avoid char ||
 +
|-
 +
|01D0 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player ||
 +
|-
 +
|01D1 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char follow char ||
 +
|-
 +
|01D2 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char follow player ||
 +
|-
 +
|01D3 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car ||
 +
|-
 +
|01D4 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task enter car as passenger ||
 +
|-
 +
|01D5 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task enter car as driver ||
 +
|-
 +
|01D6 ||0 || || ||unsupported ||
 +
|-
 +
|01D7 ||0 || || ||unsupported ||
 +
|-
 +
|01D8 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01D9 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|01DA ||0 || || ||unsupported ||
 +
|-
 +
|01DB ||0 || || ||unsupported ||
 +
|-
 +
|01DC ||0 || || ||unsupported ||
 +
|-
 +
|01DD ||0 || || ||unsupported ||
 
|}
 
|}
  

Revision as of 20:06, 6 February 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 int, int GTA III Vice City San Andreas set global to int (G = I)
0005 2 float, float GTA III Vice City San Andreas set global to float (G = F)
0006 2 int, int GTA III Vice City San Andreas set local to int (L = I))
0007 2 float, float GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 int, int GTA III Vice City San Andreas add global to int (G += I)
0009 2 float, float GTA III Vice City San Andreas add global to float (G += F)
000A 2 int, int GTA III Vice City San Andreas add local to int (L += I) unused in GTA III
000B 2 float, float GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 int, int GTA III Vice City San Andreas subtract global to int (G -= I)
000D 2 float, float GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 int, int GTA III Vice City San Andreas subtract local to int (L -= I) unused in GTA III
000F 2 float, float GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 int, int GTA III Vice City San Andreas multiply global to int (G *= I)
0011 2 float, float GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 int, int GTA III Vice City San Andreas multiply local to int (L *= I) unused in GTA III and Vice City
0013 2 float, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 int, int GTA III Vice City San Andreas divide global to int (G /= I)
0015 2 float, float GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 int, int GTA III Vice City San Andreas divide local to int (L /= I) unused in GTA III and Vice City
0017 2 float, float GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than int (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than int (L > I)
001A 2 int, int GTA III Vice City San Andreas check int greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check int greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global int greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local int greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global int greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local int greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G float)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L float) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L float) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G float) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to int (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to int (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check int greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global int greater than or equal to global int (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global int greater than or equal to local int (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G float) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L float) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L float) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G float) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G float) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L float) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L float) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 0 nop no operation
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G float)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L float) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G float) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L float) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G float)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L float) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G float) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L float) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G float)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L float) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L float) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G float)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L float) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G float) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L float) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, float, float, float, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 GTA III Vice City unused in GTA III and Vice City
009E 6 char handle, float, float, float, float, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, float, float, float GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas
00A4 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas
00A5 5 int, float, float, float, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, float, float, float GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas set car to normal driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordiantes
00AB 4 car handle, float, float, float GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, float GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, float, float, float, float, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported ?
00B3 0 unsupported ?
00B4 0 unsupported ?
00B5 0 unsupported ?
00B6 0 unsupported ?
00B7 0 unsupported ?
00B8 0 unsupported ?
00B9 0 unsupported ?
00BA 3 string, int, int GTA III Vice City San Andreas print big text
00BB 3 string, int, int GTA III Vice City San Andreas print low priority text
00BC 3 string, int, int GTA III Vice City San Andreas print high priority text
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 float, float, float, float GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 ?
00C8 0 ?
00C9 0 ?
00CA 0 ?
00CB 0 ?
00CC 0 ?
00CD 0 ?
00CE 0 ?
00CF 0 ?
00D0 0 ?
00D1 0 ?
00D2 0 ?
00D3 0 ?
00D4 0 ?
00D5 0 ?
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
00E4 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area on foot parameters rearranged in SB
00E5 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area in car parameters rearranged in SB
00E6 6 player handle, float, float, float, float, int GTA III Vice City check player is stopped in 2D area unused in Vice City, parameters rearranged in SB
00E7 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00E8 6 player handle, float, float, float, float, int GTA III Vice City unused in Vice City, parameters rearranged in SB
00E9 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EA 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EB 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EC 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00ED 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EE 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EF 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City, parameters rearranged in SB
00F0 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00F1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City and San Andreas, parameters rearranged in SB
00F2 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F3 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F4 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
00F5 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F6 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F7 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F8 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F9 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FA 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FB 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FC 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FD 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FE 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00FF 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
0100 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0101 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0102 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0103 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City
0104 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0105 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0106 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0107 5 int, float, float, float, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, float, float, float, float GTA III Vice City change player into rc buggy
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 1 GTA III
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 1 player handle GTA III Vice City
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported
0125 0 unsupported
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, float, float, float GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0139 0 unsupported
013A 0 unsupported
013B 0 unsupported
013C 0 unsupported
013D 0 unsupported
013E 0 unsupported
013F 0 unsupported
0140 0 unsupported
0141 0 unsupported
0142 0 unsupported
0143 0 unsupported
0144 0 unsupported
0145 0 unsupported
0146 0 unsupported
0147 0 unsupported
0148 0 unsupported
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 float, float, float, float, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 0 ?
0151 1 int GTA III Vice City San Andreas remove status text
0152 13 string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 0 unsupported
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas restore camera
015B 3 San Andreas
015C 13 GTA III Vice City
015D 1 float GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 float, float, float, float, float, float GTA III Vice City San Andreas set camera position
0160 4 float, float, float, int GTA III Vice City San Andreas pont camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 car handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 0 unsupported
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 float, float, float, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 float, float, float, float GTA III Vice City San Andreas add hospital restart
016D 4 float, float, float, float GTA III Vice City San Andreas add police restart
016E 4 float, float, float, float GTA III Vice City San Andreas override rstart
016F 10 int, float, float, float, float, float, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading parameters rearranged in SB
0171 2 player handle, float GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, float GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, float GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, float GTA III Vice City San Andreas set object heading
0178 2 GTA III
0179 2 GTA III
017A 3 player handle, int, int GTA III Vice City
017B 3 GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 GTA III Vice City
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, float, float, float GTA III Vice City add blip with sphere to coordinate
018A 2 blip handle, float, float, float GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 GTA III Vice City San Andreas play sound
018D 5 GTA III Vice City create sound
018E 1 GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds
0190 1 car handle GTA III Vice City San Andreas add car to flipped check
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 1 char handle GTA III Vice City set char objective to go to point
0195 0 unsupported
0196 0 unsupported
0197 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0198 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
0199 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019A 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019B 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019C 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019D 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019E 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
019F 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A0 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
01A1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A2 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A4 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A5 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A6 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A7 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A8 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01A9 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AA 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AB 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AC 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AD 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AE 6 car handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01AF 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B0 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 GTA III Vice City
01B9 2 GTA III Vice City San Andreas
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, float, float, float GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, float, float, float GTA III Vice City task look at coord
01BF 0 unsupported
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list
01C6 1 car handle GTA III remove car from mission cleanup list
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 0 unsupported
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 GTA III Vice City
01D9 2 GTA III Vice City
01DA 0 unsupported
01DB 0 unsupported
01DC 0 unsupported
01DD 0 unsupported

External links