Difference between revisions of "Shadow-Mapper"
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{{ToolBox | {{ToolBox | ||
− | | version = 0. | + | | version = 0.1.1 Beta |
| date = January 5, 2010 | | date = January 5, 2010 | ||
− | | author = {{Ui| | + | | author = {{Ui|Shadow-Link}} |
− | | game = | + | | game = {{Icon|4}} |
− | | genre = [[Archive|archive editor]] | + | | genre = [[Archive|archive editor]], [[map editing|map editor]] |
− | | site = http://shadow-link.nl/ | + | | site = http://shadow-link.nl/projects/shadow-mapper/ |
− | + | | image = [[File:Shadowmap01.png|250px|Shadow-Mapper 0.1b]] | |
− | | image = [[ | + | | patrol = no |
}} | }} | ||
− | '''Shadow-Mapper''' | + | '''Shadow-Mapper''' was the first map editor for GTA IV written in Java by {{U|Shadow-Link}}. |
== Feature History == | == Feature History == | ||
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* Viewing the map in 3D | * Viewing the map in 3D | ||
* Moving object around and saving your changes | * Moving object around and saving your changes | ||
* Full [[IMG]] archive editor | * Full [[IMG]] archive editor | ||
− | * Preview files | + | * Preview files <code>[[WDR|*.wdr]]</code>, <code>[[WDD|*.wdr]]</code>, <code>[[WBD|*.wbd]]</code> and <code>[[WTD|*.wtd]]</code> |
* Easy support for newer IV versions | * Easy support for newer IV versions | ||
* Implementation of DFF2WDR to create custom models | * Implementation of DFF2WDR to create custom models | ||
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== External links == | == External links == | ||
+ | * [http://shadow-link.nl/projects/shadow-mapper/ Shadow-Mapper project page] | ||
* {{GTAF|428895}} | * {{GTAF|428895}} | ||
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{{GTA4-navi}} | {{GTA4-navi}} |
Latest revision as of 22:30, 13 February 2017
Current version: | 0.1.1 Beta |
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Developed by: | Shadow-Link |
Supported games: | |
Type: | archive editor, map editor |
Website: | http://shadow-link.nl/projects/shadow-mapper/ |
Shadow-Mapper was the first map editor for GTA IV written in Java by Shadow-Link.
Feature History
- Viewing the map in 3D
- Moving object around and saving your changes
- Full IMG archive editor
- Preview files
*.wdr
,*.wdr
,*.wbd
and*.wtd
- Easy support for newer IV versions
- Implementation of DFF2WDR to create custom models
External links
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |