Difference between revisions of "GRGE"

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{{IplSection
 
{{IplSection
| game        = [[GTA SA]]&nbsp;[[GTA LCS]]&nbsp;[[GTA VCS]] <!--- GTA IV?! --->
+
| game        = {{Icon|SA}} {{Icon|4}}
 
| description = Creates a garage
 
| description = Creates a garage
 
}}
 
}}
'''GRGE''' is one of the plain-text [[IPL]] sections, introduced with [[GTA SA|San Andreas]]. It replaces the previously used opcodes [[0219]], [[03BB]] and [[057A]]. It creates an invisible cube which interacts as a [[garage]]. Each garage can be used differently, for example by the [[scm|script]].
+
'''GRGE''' is a section in the [[item placement]] file in [[San Andreas]] and [[GTA IV]]. It creates an invisible cube which interacts as a [[garage]]. The section replaces some functions that were controlled through the [[script]] in previous games, like opcodes [[0219]], [[03BB]] and [[057A]].
  
== San Andreas Format ==
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== Format ==
 +
{{Pre|
 +
grge
 +
PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, Flag, Type, Name
 +
end
 +
}}
  
The format itself is easy, but understanding it seems hard. However the position values are pretty flexible and you can descripe one garage in multiple ways.
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{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
 +
! style="width: 3em;"| {{Icon|SA}}
 +
! style="width: 12em;"| Identifier
 +
! style="width: 6em;" | Type
 +
! Description
 +
|-
 +
| A,B,C || PosX, PosY, PosZ || float[3] || A coordinate of one of the corner marks
 +
|-
 +
| D,E || LineX, LineY || float[2] || Those values are [[Wikipedia:Euclidean_vector#Addition_and_subtraction|added]] to the first position values. They define one edge of the box
 +
|-
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| F,G,H || CubeX, CubeY, CubeZ || float[3] || Another world coordinate. Together with the abstract line created with the first 5 coordinates this forms a cube in the world.
 +
|-
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| I || Flags || integer || The garage behaviour ([[#Garage flags|see below]])
 +
|-
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| J || Type || integer || The [[Garage#San Andreas|garage type]]
 +
|-
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| K || Name || string || The [[Garage#San Andreas 2|garage name]], a string which is used to manipulate the behaviour of garages through the <code>[[main.scm]]</code>
 +
|}
  
PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, DoorType, GarageType, Name
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=== Garage flags ===
 +
{|class="wikitable"
 +
! Flag
 +
! Description
 +
|-
 +
| 0x1
 +
| door opens up and rotate
 +
|-
 +
| 0x2
 +
| door goes in
 +
|-
 +
| 0x4
 +
| camera follow players
 +
|}
 +
Sum the flags to mix them
  
{|{{Prettytable}} class="collapsible"
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Flag combination and their results:
!Identifier
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{|class="wikitable"
!Description
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! Flag
 +
! Description
 
|-
 
|-
|<center>PosX, PosY, PosZ</center>||A coordinate of one of the corner marks
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| 1
 +
| door opens up and out, camera remotely follows player
 
|-
 
|-
|<center>LineX, LineY</center>||Those values are [[Wikipedia:Euclidean_vector#Addition_and_subtraction|added]] to the first position values. They define one edge of the box
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| 2
 +
| door opens straight up, camera remotely follows player
 
|-
 
|-
|<center>CubeX, CubeY, CubeZ</center>||Another world coordinate. Together with the abstract line created with the first 5 coordinates this forms a cube  in the world.
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| 3
 +
| door opens up and in, camera remotely follows player
 
|-
 
|-
|<center>DoorType</center>||The type of the door {{ref|1}}
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| 4
 +
| door opens straight up, camera follows player
 
|-
 
|-
|<center>GarageType</center>||The type of the door {{ref|2}}
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| 5
 +
| door opens up and out, camera follows player
 
|-
 
|-
|<center>Name</center>||A string which is used to manipulate the garages behaviour through <code>[[main.scm]]</code> {{ref|3}}
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| 6
 +
| door opens straight up, camera follows player
 
|-
 
|-
 +
| 7
 +
| door opens up and in, camera follows player
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
 +
=== Garage Doors ===
 +
The garage door only opens if the [[IDE#Object_Flags|IDE]] flag value of the door is 2048 and the door is defined in the <code>object.dat</code> file.
 +
 +
Garage doors are very important for the camera rotation. They control how the camera moves after you have entered a garage. If your camera moves wrong, then simply rotate the pivot of your garage door, map the new one and rotate it until it fits with the rotation you want. Then test if the camera moves correctly in-game.
 +
 +
If you have not mapped a garage door the camera will move to the west, which corresponds to a garage door rotation of 0 degrees around the z axis.
 +
 +
=== Limits ===
 +
GTA San Andreas have a limit of 50 garages, and those 50 garages are already used by default in the game.
 +
See [[#Tools|Tools]] for solutions.
  
Garage doors are very important for the camera rotation. They control how the camera moves after you have entered a garage. If your camera moves wrong, then simply rotate the pivot of your garage door, map the new one and rotate it untill it fits with the rotation you want. Then test if the camera moves correctly ingame.
+
== Tools ==
 +
{{Icon|SA}} {{GTAF|536465|Garage eXtender}} &ndash; Increases the garages limit and more - by {{U|Link2012}}
  
== See also ==
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== External links ==
* {{note|1}} [[Garage#Grge_Door_Types|Garage door types (SA)]]
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* {{GTAF|200033&#38;st&#61;240|Discussion of save garage creation through IPL}}
* {{note|2}} [[Garage#San_Andreas|Garage types (SA)]]
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* {{GTAF|post|202532|3973453|Discussion of garage creation}}
* {{note|3}} [[Garage#San_Andreas_2|List of all default garage names (SA)]]
 
  
 
{{SA-navi}}
 
{{SA-navi}}
 
[[Category:GTA_SA]][[Category:GTA_LCS]][[Category:GTA_VCS]]
 

Latest revision as of 20:02, 1 June 2016

GRGE (IPL section)
Short description:Creates a garage
Supported games:San Andreas GTA IV
IPL Sections:
2DFX AUZO BLOK CARS CULL ENEX GRGE
INST JUMP LINK LODM MLO+ MULT OCCL
PATH PICK RTFX SLOW TCYC VNOD ZONE

GRGE is a section in the item placement file in San Andreas and GTA IV. It creates an invisible cube which interacts as a garage. The section replaces some functions that were controlled through the script in previous games, like opcodes 0219, 03BB and 057A.

Format

grge
PosX, PosY, PosZ, LineX, LineY, CubeX, CubeY, CubeZ, Flag, Type, Name
end
San Andreas Identifier Type Description
A,B,C PosX, PosY, PosZ float[3] A coordinate of one of the corner marks
D,E LineX, LineY float[2] Those values are added to the first position values. They define one edge of the box
F,G,H CubeX, CubeY, CubeZ float[3] Another world coordinate. Together with the abstract line created with the first 5 coordinates this forms a cube in the world.
I Flags integer The garage behaviour (see below)
J Type integer The garage type
K Name string The garage name, a string which is used to manipulate the behaviour of garages through the main.scm

Garage flags

Flag Description
0x1 door opens up and rotate
0x2 door goes in
0x4 camera follow players

Sum the flags to mix them

Flag combination and their results:

Flag Description
1 door opens up and out, camera remotely follows player
2 door opens straight up, camera remotely follows player
3 door opens up and in, camera remotely follows player
4 door opens straight up, camera follows player
5 door opens up and out, camera follows player
6 door opens straight up, camera follows player
7 door opens up and in, camera follows player

Notes

Garage Doors

The garage door only opens if the IDE flag value of the door is 2048 and the door is defined in the object.dat file.

Garage doors are very important for the camera rotation. They control how the camera moves after you have entered a garage. If your camera moves wrong, then simply rotate the pivot of your garage door, map the new one and rotate it until it fits with the rotation you want. Then test if the camera moves correctly in-game.

If you have not mapped a garage door the camera will move to the west, which corresponds to a garage door rotation of 0 degrees around the z axis.

Limits

GTA San Andreas have a limit of 50 garages, and those 50 garages are already used by default in the game. See Tools for solutions.

Tools

San Andreas GTA Net GTAForums: Garage eXtender – Increases the garages limit and more - by Link2012

External links