Difference between revisions of "AUZO"
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'''AUZO''' is a section in the [[item placement]] file introduced in [[San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. | '''AUZO''' is a section in the [[item placement]] file introduced in [[San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. | ||
− | == | + | == Format == |
− | === | + | === San Andreas === |
− | There are two | + | There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere. |
+ | <pre<includeonly></includeonly> style="overflow-x: auto;"> | ||
+ | auzo | ||
+ | # type 1 | ||
+ | Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 | ||
+ | # type 2 | ||
+ | Name, ID, Switch, X, Y, Z, Radius | ||
+ | end | ||
+ | </pre> | ||
− | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |
− | + | ! style="width: 3em;"| {{Icon|SA}} | |
− | {| | + | ! style="width: 12em;"| Identifier |
− | !width=" | + | ! style="width: 6em;" | Type |
− | !Description | + | ! Description |
|- | |- | ||
− | | | + | |A ||Name ||string ||Name used to identify the zone. |
|- | |- | ||
− | | | + | |B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]). |
|- | |- | ||
− | | | + | |C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]]. |
|- | |- | ||
− | | | + | |D,E,F ||X1, Y1, Z1 ||float[3] ||A point which corresponds to the corner of the box, usually the lower left. |
|- | |- | ||
− | | | + | |G,H,I ||X2, Y2, Z2 ||float[3] ||A point which corresponds to the opposite corner of the box, usually the upper right. |
|} | |} | ||
− | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |
− | + | ! style="width: 3em;"| {{Icon|SA}} | |
− | {| | + | ! style="width: 12em;"| Identifier |
− | !width=" | + | ! style="width: 6em;" | Type |
− | !Description | + | ! Description |
|- | |- | ||
− | | | + | |A ||Name ||string ||Name used to identify the zone. |
|- | |- | ||
− | | | + | |B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]). |
|- | |- | ||
− | | | + | |C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]]. |
|- | |- | ||
− | | | + | |D,E,F ||X, Y, Z ||float[3] ||The center of the zone. |
|- | |- | ||
− | | | + | |G ||Radius ||float ||The distance the sound will be heard. |
|} | |} | ||
− | === | + | ===Audio IDs=== |
− | {| | + | {|class="wikitable" |
! ID | ! ID | ||
! What sound it plays | ! What sound it plays |
Revision as of 19:26, 11 August 2015
Short description: | Creates an audio zone | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Supported games: | GTA SA | |||||||||||||||||||||
IPL Sections:
|
AUZO is a section in the item placement file introduced in San Andreas. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone.
Format
San Andreas
There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
auzo # type 1 Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2 # type 2 Name, ID, Switch, X, Y, Z, Radius end
Identifier | Type | Description | |
---|---|---|---|
A | Name | string | Name used to identify the zone. |
B | ID | integer | Sound played in this zone (see below). |
C | Switch | integer | Makes the audio always on or always off. Can be forced through the script using opcode 0917. |
D,E,F | X1, Y1, Z1 | float[3] | A point which corresponds to the corner of the box, usually the lower left. |
G,H,I | X2, Y2, Z2 | float[3] | A point which corresponds to the opposite corner of the box, usually the upper right. |
Identifier | Type | Description | |
---|---|---|---|
A | Name | string | Name used to identify the zone. |
B | ID | integer | Sound played in this zone (see below). |
C | Switch | integer | Makes the audio always on or always off. Can be forced through the script using opcode 0917. |
D,E,F | X, Y, Z | float[3] | The center of the zone. |
G | Radius | float | The distance the sound will be heard. |
Audio IDs
ID | What sound it plays | Description of sound in the unmodified audio streams |
---|---|---|
4 | Ambience track 9 | St Mark's violin music |
5 | Ambience track 6 | Beach party bkgd song |
8 | Ambience track 31 | Unused loud hum |
10 | Ambience track 5 | Awards ceremony music |
12 | Ambience track 34 | Loud hum heard on ships |
13 | Ambience track 23 | Low Rider Challenge bkgd song |
15 | Ambience track 30 | Static sound heard on military bases |
17 | Ambience track 12 | Casino bkgd medley |
19 | Ambience track 4 | Quiet hum heard in Area 69 |
20 | Ambience track 2 | Fan-like clicking heard in Abattoir |
21 | Ambience track 1 | Quiet hum heard in 24-7s |
23 | Ambience track 14 | Loud hum heard in Dam interior |
24 | Ambience track 25 | Racing sounds heard in ITB lobby |
25 | Ambience track 24 | Quiet hum heard in Planning Dept |
26 | Ambience track 20 | Quiet hum heard in safe houses |
28 | Ambience track 13 | Dance Club bkgd medley |
29 | Ambience track 13 | Dance Club bkgd medley |
30 | Favorite Radio Station | Stream or User Tracks Player |
34 | Ambience track 28 | Pleasure Domes bkgd medley |
36 | Ambience track 21 | Loud hum heard in Jet interior |
37 | Ambience track 10 | Muzak-type bkgd heard in unused diner interiors |
39 | Ambience track 29 | Quiet hum heard in police stations |
41 | Ambience track 35 | Stadium event bkgd medley |
44 | Ambience track 18 | Fast Food Joint bkgd sounds |
48 | Ambience track 3 | Ammunation PA loop |
50 | Ambience track 39 | Quiet hum heard in warehouses |
51 | Ambience track 22 | Very loud hum heard in cargo plane? |
52 | Radio stream CH | Playback FM |
53 | Radio stream CO | K-ROSE |
54 | Radio stream CR | KDST |
55 | Radio stream DS | Bounce FM |
56 | Radio stream HC | SFUR |
57 | Radio stream MH | Radio Los Santos |
58 | Radio stream MR | Radio X |
59 | Radio stream NJ | CSR |
60 | Radio stream RE | K-JAH West |
61 | Radio stream RG | MasterSounds |
62 | Radio stream TK | WCTR |
64 | Ambience track 17 | Unused quiet hum |
66 | Ambience track 36 | Strip Club background melody |
67 | Ambience track 37 | Unused background melody |
Notes: Any ID value from 0-70 inclusive not listed above generated no background sound.
Audio 4 type two only
Audios 5, 10, 12, and 13 disabled by default, can be re-enabled
See also
External link
- GTAForums: IPL documentation topic