Difference between revisions of "PATH (IDE Section)"
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(Created page with "{{IdeSection | game = GTA III, GTA VC | description = Used to define paths for traffic }} '''PATH''' is a section in the item definition file. It is used to...") |
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{{IdeSection | {{IdeSection | ||
+ | | name = PATH | ||
| game = [[GTA III]], [[GTA VC]] | | game = [[GTA III]], [[GTA VC]] | ||
| description = Used to define paths for traffic | | description = Used to define paths for traffic | ||
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<pre<includeonly></includeonly> style="overflow-x: auto;"> | <pre<includeonly></includeonly> style="overflow-x: auto;"> | ||
path | path | ||
− | GroupType, | + | GroupType, Id, ModelName |
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes | NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes | ||
NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes | NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes | ||
Line 33: | Line 34: | ||
|- | |- | ||
| A || GroupType || string || | | A || GroupType || string || | ||
− | * ped = pedestrian traffic | + | * ''ped'' = pedestrian traffic |
− | * car = road traffic | + | * ''car'' = road traffic |
|- | |- | ||
− | | B || | + | | B || Id || integer || associated to existing object ID defined in [[OBJS]] or [[TOBJ]] section |
|- | |- | ||
| C || ModelName || string || associated to existing object model name defined in OBJS or TOBJ section | | C || ModelName || string || associated to existing object model name defined in OBJS or TOBJ section | ||
Line 43: | Line 44: | ||
|- | |- | ||
| A || NodeType || integer || | | A || NodeType || integer || | ||
− | * 0 = Null | + | * ''0'' = Null |
− | * 1 = External | + | * ''1'' = External |
− | * 2 = Internal | + | * ''2'' = Internal |
|- | |- | ||
| B || NextNode || integer || | | B || NextNode || integer || | ||
− | * -1 = Do not link to any other node in this group | + | * ''-1'' = Do not link to any other node in this group |
− | * 0 to 11 = Link to this node number in this group | + | * ''0'' to ''11'' = Link to this node number in this group |
|- | |- | ||
| C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | | C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | ||
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| D,E,F || X, Y, Z || float[3] || X, Y, and Z coordinates relative to the center of the object * 16 | | D,E,F || X, Y, Z || float[3] || X, Y, and Z coordinates relative to the center of the object * 16 | ||
|- | |- | ||
− | | G || ''unknown'' || float || Always 160 | + | | G || ''unknown'' || float || Always ''160'' |
|- | |- | ||
| H || LeftLanes || integer || Number of lanes left of the node | | H || LeftLanes || integer || Number of lanes left of the node |
Revision as of 06:26, 6 August 2015
Supported games: | GTA III, GTA VC | |||||||||||||||
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Brief description: | Used to define paths for traffic | |||||||||||||||
IDE Sections:
|
PATH is a section in the item definition file. It is used to define paths for traffic. Path nodes in GTA III are attached to existing objects in a similar manner to 2DFX. In Vice City, the format of this section is equivalent to its IPL counterpart but this section is unstable and can crash the game unexpectedly.
Format
path GroupType, Id, ModelName NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes end
Identifier | Type | Description | |
---|---|---|---|
Group | |||
A | GroupType | string |
|
B | Id | integer | associated to existing object ID defined in OBJS or TOBJ section |
C | ModelName | string | associated to existing object model name defined in OBJS or TOBJ section |
Node | |||
A | NodeType | integer |
|
B | NextNode | integer |
|
C | IsCrossRoad | integer | Boolean determining if there is a cross road in the imaginary line joined by two nodes |
D,E,F | X, Y, Z | float[3] | X, Y, and Z coordinates relative to the center of the object * 16 |
G | unknown | float | Always 160 |
H | LeftLanes | integer | Number of lanes left of the node |
I | RightLanes | integer | Number of lanes right of the node |
See also
- PATH, a similar section in the item placement file for Vice City