Difference between revisions of "Saves (GTA 4)"
(I would stick to the other's articles format, not making a particular struct to be a subblock) |
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==== Block 0: SimpleVars ==== | ==== Block 0: SimpleVars ==== | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !OFFSET | ||
+ | !TYPE | ||
+ | !DESCRIPTION | ||
+ | |- | ||
+ | |0x00 ||char[5] ||a "BLOCK" string | ||
+ | |- | ||
+ | |0x04 ||dword ||size of block in bytes (always 0xB9) | ||
+ | |- | ||
+ | |0x09 ||dword ||start of data; see below | ||
+ | |} | ||
+ | |||
+ | <div style="margin-left: 3em;"> | ||
+ | {|class="wikitable" | ||
+ | |+SimpleVars | ||
+ | !OFFSET | ||
+ | !TYPE | ||
+ | !DESCRIPTION | ||
+ | |- | ||
+ | |0x00 ||byte[32] ||unknown data | ||
+ | |- | ||
+ | |0x20 ||dword ||length (ms) of in-game minute | ||
+ | |- | ||
+ | |0x24 ||dword ||weather timer (?) | ||
+ | |- | ||
+ | |0x28 ||dword ||in-game month | ||
+ | |- | ||
+ | |0x2C ||dword ||in-game day | ||
+ | |- | ||
+ | |0x30 ||dword ||in-game hours | ||
+ | |- | ||
+ | |0x34 ||dword ||in-game minutes | ||
+ | |- | ||
+ | |0x38 ||dword ||in-game day of week | ||
+ | |- | ||
+ | |0x3C ||byte[116] ||unknown data | ||
+ | |- | ||
+ | |0xB0 ||end || | ||
+ | |} | ||
+ | </div> | ||
+ | |||
==== Block 1: PlayerInfo ==== | ==== Block 1: PlayerInfo ==== | ||
This block has a constant length of 0xD4 bytes. | This block has a constant length of 0xD4 bytes. |
Revision as of 23:27, 11 March 2015
This article deals with the format of a save game file for the PC version of GTA 4.
Location
By default, the game places its save game files into the "%LocalAppData%\Rockstar Games\GTA IV\savegames\user_XXXXXXXXXXXXXXXX\" folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.
The save files themselves are named in the format SGTA4XX where XX represents the in-game slot number. There are 12 slots available in the game (1-12) plus an additional auto-save slot (SGTA400).
Format Details
- Save file size varies but is typically just under 2 megabytes.
- Byte order is little endian. For example, the number 3452 (0x0D7C) is represented as as 0x7C 0x0D.
- A savegame consists of 32 data blocks, two blocks with metadata and a checksum number.
Savegame Metadata
A savegame file starts with this block, which has a constant length of 0x110 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | savegame version number |
0x04 | dword | savegame size in bytes |
0x08 | dword | global variables size (?) |
0x0C | char[4] | "SAVE" string |
0x10 | wchar_t[128] | Name of last mission passed |
0x110 | end |
Notes:
- Savegame version number value is set under the [SAVEGAME_VERSION_NUMBER] section in the GTA IV/common/data/version.txt file
- Last mission name is prefixed with either "TLAD - " or "TBoGT - " for Episodes From Liberty City saves
Data Blocks
Each data block consists of the 5 characters BLOCK followed by a variable amount of data; in general, each block has its own unique internal format. Following the BLOCK character is always a dword specifying the size of the block, starting at the beginning of BLOCK characters.
Block 0: SimpleVars
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[5] | a "BLOCK" string |
0x04 | dword | size of block in bytes (always 0xB9) |
0x09 | dword | start of data; see below |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | byte[32] | unknown data |
0x20 | dword | length (ms) of in-game minute |
0x24 | dword | weather timer (?) |
0x28 | dword | in-game month |
0x2C | dword | in-game day |
0x30 | dword | in-game hours |
0x34 | dword | in-game minutes |
0x38 | dword | in-game day of week |
0x3C | byte[116] | unknown data |
0xB0 | end |
Block 1: PlayerInfo
This block has a constant length of 0xD4 bytes.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[18] | unknown |
0x1C | dword | Player money |
0x20 | byte[4] | unknown |
0x24 | dword | Player money (Again. Perhaps one is amount shown on screen.) |
0x28 | byte[172] | unknown |
0xD4 | end |
Block 2: ExtraContent
Block 3: Scripts
Block 4: Garages
Block 5: GameLogic
Block 6: PathFind
Block 7: Pickups
Block 8: Restart
Block 9: Radar
Block 10: Zones
Block 11: Gangs
Block 12: CarGenerators
Block 13: Stats
This block has a constant length of 0x1724 bytes and stores various statistics; most of which can be viewed the game's Stats menu.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[80] | unknown stats |
0x54 | float | game_progress (GTA IV main story only. TLAD and TBoGT variables are below.) |
0x58 | float | roman_like |
0x5C | float | roman_respect |
0x60 | float | roman_mission_progress |
0x64 | float | vlad_mission_progress |
0x65 | float | jacob_like |
0x6C | float | jacob_respect |
0x70 | float | jacob_mission_progress |
0x74 | float | faustin_mission_progress |
0x78 | float | manny_mission_progress |
0x7C | float | elizabeta_mission_progress |
0x80 | float | dwayne_like |
0x84 | float | dwayne_respect |
0x88 | float | dwayne_mission_progress |
0x8C | float | brucie_like |
0x90 | float | brucie_respect |
0x94 | float | brucie_mission_progress |
0x98 | float | playboy_mission_progress |
0x9C | float | francis_mission_progress |
0xA0 | float | ulpc_mission_progress |
0xA4 | float | packie_like |
0xA8 | float | packie_respect |
0xAC | float | packie_mission_progress |
0xB0 | float | ray_mission_progress |
0xB4 | float | gerry_mission_progress |
0xB8 | float | derrick_mission_progress |
0xBC | float | bernie_mission_progress |
0xC0 | float | bell_mission_progress |
0xC4 | float | gambetti_mission_progress |
0xC8 | float | jimmy_mission_progress |
0xCC | float | carmen_ortiz_fondness |
0xD0 | float | carmen_trust |
0xD4 | float | alex_chilton_fondness |
0xD8 | float | alex_trust |
0xDC | float | kiki_jenkins_fondness |
0xE0 | float | kiki_trust |
0xE4 | float | michelle_fondness |
0xE8 | float | michelle_trust |
0xEC | float | kate_fondness |
0xF0 | float | kate_trust |
0xF4 | byte[93] | unknown stats |
0x268 | float | tlad_game_progress |
0x26C | byte[53] | unknown stats |
0x340 | float | tbogt_game_progress |
0x344 | byte[65] | unknown stats |
0x448 | dword | DWORD missions_passed |
0x44C | dword | missions_failed |
0x450 | dword | missions_attempted |
0x454 | dword | replays_used |
0x458 | dword | people_killed |
0x45C | dword | taxi_fares_completed |
0x460 | dword | times_cheated |
0x464 | dword | days_passed |
0x468 | dword | times_died |
0x46C | dword | people_run_down |
0x470 | dword | vehicles_exploded |
0x474 | dword | flips_done_in_vehicle |
0x478 | dword | most_vehicle_air_spins |
0x47C | dword | air_launches |
0x480 | dword | helicopter_tours_taken |
0x484 | dword | taxis_hailed |
0x488 | dword | stunt_jumps_found |
0x48C | dword | stunt_jumps_completed |
0x490 | dword | kills_since_last_save |
0x494 | dword | fires_started |
0x498 | dword | criminals_killed |
0x49C | dword | cars_stolen |
0x4A0 | dword | bikes_stolen |
0x4A4 | dword | boats_stolen |
0x4A8 | dword | helicopters_stolen |
0x4AC | dword | stars_attained |
0x4B0 | dword | stars_evaded |
0x4B4 | dword | vehicles_exported |
0x4B8 | dword | bridges_flown_under |
0x4BC | dword | paynspray_visits |
0x4C0 | dword | times_got_drunk |
0x4C4 | dword | drug_packages_delivered |
0x4C8 | dword | cars_sold_to_stevie |
0x4CC | dword | random_characters_met |
0x4D0 | dword | bullets_fired |
0x4D4 | dword | bullets_hit |
0x4D8 | dword | kills_by_headshot |
0x4DC | dword | melee_kills |
0x4E0 | dword | armed_kills |
0x4E4 | dword | __stat |
0x4E8 | dword | __stat |
0x4EC | dword | cars_exploded |
0x4F0 | dword | bikes_exploded |
0x4F4 | dword | boats_exploded |
0x4F8 | dword | helicopters_exploded |
0x4FC | dword | tires_popped_by_gunshot |
0x500 | dword | weapons_pickedup |
0x504 | dword | texts_received |
0x508 | dword | calls_made_on_phone |
0x50C | dword | calls_received_on_phone |
0x510 | dword | prostitute_visits |
0x514 | dword | tramps_given_money_to |
0x518 | dword | emails_sent |
0x51C | dword | meals_eaten |
0x520 | dword | hotdogs_eaten |
0x524 | dword | burgers_eaten |
0x528 | dword | nuts_eaten |
0x52C | dword | binoculars_used |
0x530 | dword | player_died_by_melee |
0x534 | dword | player_shot_to_death |
0x538 | dword | player_was_blown_up |
0x53C | dword | player_was_roadkill |
0x540 | dword | scored_with_girl |
0x544 | dword | pool_wins |
0x548 | dword | pool_defeats |
0x54C | dword | pool_clearances_from_break |
0x550 | dword | darts_wins |
0x554 | dword | darts_defeats |
0x558 | dword | darts_180s_hit |
0x55C | dword | darts_bullseyes |
0x560 | dword | darts_shortest_checkout |
0x564 | dword | bowling_high_score |
0x568 | dword | bowling_wins |
0x56C | dword | bowling_draws |
0x570 | dword | bowling_defeats |
0x574 | dword | bowling_spares |
0x578 | dword | bowling_perfects |
0x57C | dword | bowling_strikes |
0x580 | dword | total_races_lost |
0x584 | dword | total_races_won |
0x588 | dword | south_broken_wins |
0x58C | dword | south_broker_races |
0x590 | dword | airport_run_wins |
0x594 | dword | airport_run_races |
0x598 | dword | dukes_blvd_wins |
0x59C | dword | dukes_blvd_races |
0x5A0 | dword | south_algonquin_wins |
0x5A4 | dword | south_algonquin_races |
0x5A8 | dword | star_junction_wins |
0x5AC | dword | star_junction_races |
0x5B0 | dword | road_to_bohan_wins |
0x5B4 | dword | road_to_bohan_races |
0x5B8 | dword | north_alderny_wins |
0x5BC | dword | north_alderny_races |
0x5C0 | dword | elevated_wins |
0x5C4 | dword | elevated_races |
0x5C8 | dword | south_alderny_wins |
0x5CC | dword | south_alderny_races |
0x5D0 | dword | qub3d_high_score |
0x5D4 | dword | boating_destinations |
0x5D8 | dword | heli_ride_destinations |
0x5DC | dword | activities_with_roman |
0x5E0 | dword | activities_with_jacob |
0x5E4 | dword | activities_with_brucie |
0x5E8 | dword | activities_with_dwayne |
0x5EC | dword | activities_with_packie |
0x5F0 | dword | vigilante_levels_done |
0x5F4 | dword | most_wanted_completed |
0x5F8 | dword | pigeons_exterminated |
0x5FC | dword | first_aid_collected |
0x600 | dword | islands_unlocked |
0x604 | dword | total_dates |
0x608 | dword | successful_dates |
0x60C | dword | bad_dates |
0x610 | dword | girls_dumped |
0x614 | dword | emails_received |
0x618 | dword | photos_taken |
0x61C | dword | mocap_cutscenes_skipped |
0x620 | dword | mocap_cutscenes_watched |
0x624 | dword | cutscenes_skipped |
0x628 | dword | cutscenes_watched |
0x62C | dword | sodas_drunk |
0x630 | dword | kills_with_unarmed |
0x634 | dword | kills_with_baseball_bat |
0x638 | dword | kills_with_poolcue |
0x63C | dword | kills_with_knife |
0x640 | dword | kills_with_grenade |
0x644 | dword | kills_with_molotov |
0x648 | dword | kills_with_rocket |
0x64C | dword | kills_with_pistol |
0x650 | dword | kills_with_combat_pistol |
0x654 | dword | kills_with_pump_shotgun |
0x658 | dword | kills_with_combat_shotgun |
0x65C | dword | kills_with_micro_smg |
0x660 | dword | kills_with_smg |
0x664 | dword | kills_with_assault_rifle |
0x668 | dword | kills_with_carbine_rifle |
0x66C | dword | kills_with_combat_sniper |
0x670 | dword | kills_with_sniper_rifle |
0x674 | dword | kills_with_rpg |
0x678 | dword | kills_with_flame_thrower |
0x67C | dword | kills_with_minigun |
0x680 | dword | kills_with_episodic_1 |
0x684 | dword | kills_with_episodic_2 |
0x688 | dword | kills_with_episodic_3 |
0x68C | dword | kills_with_episodic_4 |
0x690 | dword | kills_with_episodic_5 |
0x694 | dword | kills_with_episodic_6 |
0x698 | dword | kills_with_episodic_7 |
0x69C | dword | kills_with_episodic_8 |
0x6A0 | dword | kills_with_episodic_9 |
0x6A4 | dword | kills_with_episodic_10 |
0x6A8 | dword | kills_with_episodic_11 |
0x6AC | dword | kills_with_episodic_12 |
0x6B0 | dword | kills_with_episodic_13 |
0x6B4 | dword | kills_with_episodic_14 |
0x6B8 | dword | kills_with_episodic_15 |
0x6BC | dword | kills_with_episodic_16 |
0x6C0 | dword | kills_with_episodic_17 |
0x6C4 | dword | kills_with_episodic_18 |
0x6C8 | dword | kills_with_episodic_19 |
0x6CC | dword | kills_with_episodic_20 |
0x6D0 | dword | kills_with_episodic_21 |
0x6D4 | dword | kills_with_episodic_22 |
0x6D8 | dword | kills_with_episodic_23 |
0x6DC | dword | kills_with_episodic_24 |
0x6E0 | dword | times_busted |
0x6E4 | dword | saves_made |
0x6E8 | byte[4156] | unknown stats |
0x1724 | end |
Block 14: IplStore
Block 15: StuntJumps
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | dword | Size of block |
0x04 | byte[5] | unknown |
0x09 | dword | number of stunt jumps |
0x0E | byte[4] | unknown |
0x11 | start of stunt jump structs (0x64 bytes each; see below) |
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | byte | unknown |
0x01 | byte | id |
0x02 | byte[2] | unknown, maybe padding/align |
0x04 | float[3] | Start zone point 1 (x,y,z) |
0x10 | byte[4] | unknown |
0x14 | float[3] | Start zone point 2 (x,y,z) |
0x20 | byte[4] | unknown |
0x24 | float[3] | Land zone point 1 (x,y,z) |
0x30 | byte[4] | unknown |
0x34 | float[3] | Land zone point 2 (x,y,z) |
0x40 | byte[4] | unknown |
0x44 | float[3] | Camera coordinates (x,y,z) |
0x50 | byte[4] | unknown |
0x54 | dword | Reward ammount |
0x58 | byte | is completed |
0x59 | byte | is found |
0x5A | byte[10] | unknown, maybe align/padding |
Block 16: Radio
Block 17: Objects
Block 18: Relationships
Block 19: Inventory
Block 20: Pools
Block 21: PhoneInfo
Block 22: AudioScriptObject
Block 23: SetPieces
Block 24: Streaming
Block 25: PedType
Block 26: Tags
Block 27: Shopping
Block 28: GangWars
Block 29: EntryExits
Block 30: 3dMarkers
Block 31: Vehicles
Checksum
After the last data block the checksum value goes. The checksum appears to be the sum of most of the bytes preceding it, however, which bytes exactly is unknown (See discussion).
End Block
This block has a constant length of 0x16C bytes. Data in this block appears to relate to Games For Windows Live data.
OFFSET | TYPE | DESCRIPTION |
---|---|---|
0x00 | char[4] | END\0 |
0x04 | dword | Unknown, appears to always be 0x128 |
0x08 | byte[292] | Unknown, appears to always be a mix of 0x0, 0x1, 0x2 and 0x3 bytes |
0x12C | byte[64] | Unknown |
0x16C | end |
Savegame | |
---|---|
Formats | Saves (GTA 3) • Saves (GTA VC) • Saves (GTA SA) • Saves (GTA LCS) • Saves (GTA 4) |
Tools | GTASnP - Save File Sharing • GTAForums: GTASum Gamesave Checksum Calculator |
Resources | GTAForums: GTA III Save File Documentation • GTAForums: Vice City Save File Format • Savegames Formats Description |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |