Difference between revisions of "Vehicle Audio Loader"
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{{ToolBox | {{ToolBox | ||
| name = Vehicle Audio Loader | | name = Vehicle Audio Loader | ||
− | | version = 1. | + | | version = 1.2 |
| date = 11 September 2011 | | date = 11 September 2011 | ||
| patrol = no | | patrol = no | ||
Line 9: | Line 9: | ||
| site = http://www.gtagarage.com/mods/show.php?id=17919 | | site = http://www.gtagarage.com/mods/show.php?id=17919 | ||
}} | }} | ||
+ | '''Vehicle Audio Loader''' is an [[ASI Loader|ASI]] plugin for GTA San Andreas created by {{U|fastman92}} to set [[hardcoded]] audio properties of vehicles. | ||
− | + | ==Installation== | |
− | |||
− | |||
- Make sure you are using one of the following gta_sa.exe versions: | - Make sure you are using one of the following gta_sa.exe versions: | ||
− | * | + | * GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE: 14 383 616 bytes |
− | + | * GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE: 15 806 464 bytes | |
− | |||
− | * | ||
− | |||
Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly. | Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly. | ||
Line 26: | Line 22: | ||
- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. | - Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory. | ||
− | + | - You need to have [[ASI Loader]] installed, it is already enabled if you installed [[CLEO]] library. | |
− | |||
− | == | + | ==VehicleAudioSettings.cfg== |
− | === | + | The <code>VehicleAudioSettings.cfg</code> file is a text data [[:Category:File Formats|file format]] containing audio properties of vehicles. It can be opened and edited with any text editor. The plugin reads and processes this file in a line-by-line manner. Empty lines or lines commented by a ; sign at the beginning are ignored. |
+ | |||
+ | ===Format=== | ||
{| {{Prettytable}} | {| {{Prettytable}} | ||
! Column Letter | ! Column Letter | ||
! Column Name | ! Column Name | ||
+ | ! Type | ||
! Description | ! Description | ||
|- | |- | ||
| A | | A | ||
| modelName | | modelName | ||
− | | A model name of vehicle which is defined in IDE file. No matter if is standard or added vehicle. | + | | string |
+ | | A model name of vehicle which is defined in [[IDE]] file inside of [[CARS (IDE Section)|CARS]] section. No matter if is standard or added vehicle. | ||
|- | |- | ||
| B | | B | ||
| VehicleType | | VehicleType | ||
+ | | __int16 | ||
| Vehicle type, see table below. | | Vehicle type, see table below. | ||
|- | |- | ||
| C | | C | ||
| EngineOnSound | | EngineOnSound | ||
+ | | __int16 | ||
| Sound bank ID of accelerative, inhibitory engine. | | Sound bank ID of accelerative, inhibitory engine. | ||
|- | |- | ||
| D | | D | ||
| EngineOffSound | | EngineOffSound | ||
+ | | __int16 | ||
| Sound bank ID of stopped vehicle with enabled engine. | | Sound bank ID of stopped vehicle with enabled engine. | ||
|- | |- | ||
| E | | E | ||
| field_4 | | field_4 | ||
+ | | __int16 | ||
| Unknown __int16. Used values by R*: 0, 1, 2 | | Unknown __int16. Used values by R*: 0, 1, 2 | ||
|- | |- | ||
| G | | G | ||
| field_6 | | field_6 | ||
+ | | float | ||
| Unknown float. | | Unknown float. | ||
|- | |- | ||
| H | | H | ||
| HornTon | | HornTon | ||
+ | | signed char | ||
| Not tested by the creator of plugin | | Not tested by the creator of plugin | ||
|- | |- | ||
| I | | I | ||
| HornHigh | | HornHigh | ||
+ | | float | ||
| Not tested by the creator of plugin | | Not tested by the creator of plugin | ||
|- | |- | ||
| J | | J | ||
| DoorSound | | DoorSound | ||
+ | | signed char | ||
| Not tested by the creator of plugin | | Not tested by the creator of plugin | ||
|- | |- | ||
| K | | K | ||
− | | RadioNum | + | | RadioNum{{Ref|1}} |
+ | | char | ||
| ID of default radio being enabled when player enter a vehicle. | | ID of default radio being enabled when player enter a vehicle. | ||
If RadioType != 0 (civilian radio), RadioNum should equal to 13 (radio off) | If RadioType != 0 (civilian radio), RadioNum should equal to 13 (radio off) | ||
Line 79: | Line 87: | ||
| L | | L | ||
| RadioType | | RadioType | ||
+ | | signed char | ||
| Type of radio (-1 = no radio, 0 = civilian, 1 = special, 2 = may not exist, 3 = emergency) | | Type of radio (-1 = no radio, 0 = civilian, 1 = special, 2 = may not exist, 3 = emergency) | ||
|- | |- | ||
| M | | M | ||
| field_14 | | field_14 | ||
− | | Unknown. | + | | signed char |
+ | | Unknown. | ||
|- | |- | ||
| N | | N | ||
| field_16 | | field_16 | ||
+ | | float | ||
| Unknown float | | Unknown float | ||
|} | |} | ||
− | + | {{Note|1}} '''RadioNum''' determines a default radio automatically turned on when player enters a vehicle. | |
− | |||
{| {{Prettytable}} | {| {{Prettytable}} | ||
Line 136: | Line 146: | ||
| Radio Off | | Radio Off | ||
|} | |} | ||
+ | |||
+ | ==See also== | ||
+ | * [[Vehicle Audio Editor Ultimate]] | ||
+ | |||
+ | == External links == | ||
+ | * {{GTAG|17919|Vehicle Audio Loader download page}} | ||
+ | * {{GTAF|486802|Vehicle Audio Loader topic}} | ||
+ | * {{GTAF|post|194199|4225227|a post by Seemann describing memory addresses of the vehicle engine sounds in San Andreas}} | ||
+ | |||
+ | {{N|SA}} |
Latest revision as of 19:26, 17 September 2012
Current version: | 1.2 |
---|---|
Developed by: | fastman92 |
Supported games: | GTA SA |
Type: | ASI plugin |
Website: | http://www.gtagarage.com/mods/show.php?id=17919 |
Vehicle Audio Loader is an ASI plugin for GTA San Andreas created by fastman92 to set hardcoded audio properties of vehicles.
Installation
- Make sure you are using one of the following gta_sa.exe versions:
- GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE: 14 383 616 bytes
- GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE: 15 806 464 bytes
Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.
- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory.
- You need to have ASI Loader installed, it is already enabled if you installed CLEO library.
VehicleAudioSettings.cfg
The VehicleAudioSettings.cfg
file is a text data file format containing audio properties of vehicles. It can be opened and edited with any text editor. The plugin reads and processes this file in a line-by-line manner. Empty lines or lines commented by a ; sign at the beginning are ignored.
Format
Column Letter | Column Name | Type | Description |
---|---|---|---|
A | modelName | string | A model name of vehicle which is defined in IDE file inside of CARS section. No matter if is standard or added vehicle. |
B | VehicleType | __int16 | Vehicle type, see table below. |
C | EngineOnSound | __int16 | Sound bank ID of accelerative, inhibitory engine. |
D | EngineOffSound | __int16 | Sound bank ID of stopped vehicle with enabled engine. |
E | field_4 | __int16 | Unknown __int16. Used values by R*: 0, 1, 2 |
G | field_6 | float | Unknown float. |
H | HornTon | signed char | Not tested by the creator of plugin |
I | HornHigh | float | Not tested by the creator of plugin |
J | DoorSound | signed char | Not tested by the creator of plugin |
K | RadioNum[1] | char | ID of default radio being enabled when player enter a vehicle.
If RadioType != 0 (civilian radio), RadioNum should equal to 13 (radio off) |
L | RadioType | signed char | Type of radio (-1 = no radio, 0 = civilian, 1 = special, 2 = may not exist, 3 = emergency) |
M | field_14 | signed char | Unknown. |
N | field_16 | float | Unknown float |
^ RadioNum determines a default radio automatically turned on when player enters a vehicle.
Radio ID | Radio name |
---|---|
1 | Playback FM |
2 | K Rose |
3 | K-DST |
4 | Bounce FM |
5 | SF-UR, San Fierro Underground Radio |
6 | Radio Los Santos |
7 | Radio X |
8 | CSR 103.9, Contemporary Soul Radio |
9 | K-JAH West |
10 | Master Sounds 98.3 |
11 | WCTR, West Coast Talk Radio |
12 | User tracks |
13 | Radio Off |
See also
External links
- GTAGarage: Vehicle Audio Loader download page
- GTAForums: Vehicle Audio Loader topic
- GTAForums: a post by Seemann describing memory addresses of the vehicle engine sounds in San Andreas