Difference between revisions of "Vehicle Audio Loader"

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m (moved VehicleAudioSettings.cfg to Vehicle Audio Loader: it is name of tool. Was name of file)
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The '''<code>handling.cfg</code>''' file is a text data [[:Category:File Formats|file format]] that comes with Vehicle Audio Loader created by {{U|fastman92}} which sets audio properties of vehicles in GTA San Andreas currently. The file can be opened and edited with any text editor.
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The '''<code>VehicleAudioSettings.cfg</code>''' file is a text data [[:Category:File Formats|file format]] that comes with Vehicle Audio Loader created by {{U|fastman92}} which sets audio properties of vehicles in GTA San Andreas currently. The file can be opened and edited with any text editor.
  
 
==Instalation==
 
==Instalation==

Revision as of 13:38, 14 September 2011

Vehicle Audio Loader
Current version:1.0
Developed by:User.pngfastman92
Supported games:GTA SA
Type:ASI plugin
Website:http://www.gtagarage.com/mods/show.php?id=17919


The VehicleAudioSettings.cfg file is a text data file format that comes with Vehicle Audio Loader created by fastman92 which sets audio properties of vehicles in GTA San Andreas currently. The file can be opened and edited with any text editor.

Instalation

- Make sure you are using one of the following gta_sa.exe versions:

  • 1. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:

EXE size: 14 383 616 bytes

  • 2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:

EXE size: 15 806 464 bytes

Vehicle Audio Loader is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.

- Extract all files from "copy to GTA San Andreas from inside" in an archive to root of GTA San Andreas directory.

Format

vehicleAudioSettings.cfg is text file, being processed line by line. Empty lines or lines commented by a # sign at the beggining are ignored and skipped by the readVehiclesAudioSettings function which parses a file.

GTA San Andreas

Line parameters

Column Letter Column Name Description
A modelName A model name of vehicle which is defined in IDE file. No matter if is standard or added vehicle.
B VehicleType Vehicle type, see table below.
C EngineOnSound Sound bank ID of accelerative, inhibitory engine.
D EngineOffSound Sound bank ID of stopped vehicle with enabled engine.
E field_4 Unknown __int16. Used values by R*: 0, 1, 2
G field_6 Unknown float.
H HornTon Not tested by the creator of plugin
I HornHigh Not tested by the creator of plugin
J DoorSound Not tested by the creator of plugin
K RadioNum ID of default radio being enabled when player enter a vehicle.

If RadioType != 0 (civilian radio), RadioNum should equal to 13 (radio off)

L RadioType Type of radio (-1 = no radio, 0 = civilian, 1 = special, 2 = may not exist, 3 = emergency)
M field_14 Unknown. Type: signed char
N field_16 Unknown float

RadioNum

This parameter determines a default radio automatically turned on when player enters a vehicle.

Radio ID Radio name
1 Playback FM
2 K Rose
3 K-DST
4 Bounce FM
5 SF-UR, San Fierro Underground Radio
6 Radio Los Santos
7 Radio X
8 CSR 103.9, Contemporary Soul Radio
9 K-JAH West
10 Master Sounds 98.3
11 WCTR, West Coast Talk Radio
12 User tracks
13 Radio Off


External links

fastman92 site