Difference between revisions of "List of statistics (VC)"

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| 12 || int || 0x94DB7C || - || peds of pedtype COP wasted || - || - ||
 
| 12 || int || 0x94DB7C || - || peds of pedtype COP wasted || - || - ||
 
|-
 
|-
| 13 || int || 0x94DB80 || - || peds of pedtype GANG1 wasted || rowspan="9" | 20 || rowspan="9" | GNG_<wbr>WST || rowspan="9" | aggregates all gang members wasted by player
+
| 13 || int || 0x94DB80 || - || peds of pedtype GANG1 wasted || rowspan="9" | 20 || rowspan="9" | GNG_<wbr>WST || rowspan="9" | displays the aggregate of all gang members wasted by player
 
|-
 
|-
 
| 14 || int || 0x94DB84 || - || peds of pedtype GANG2 wasted
 
| 14 || int || 0x94DB84 || - || peds of pedtype GANG2 wasted
Line 52: Line 52:
 
| 23 || int || 0x94DBA8 || - || peds of pedtype FIREMAN wasted || - || - ||
 
| 23 || int || 0x94DBA8 || - || peds of pedtype FIREMAN wasted || - || - ||
 
|-
 
|-
| 24 || int || 0x94DBAC || - || peds of pedtype CRIMINAL wasted || - || - ||
+
| 24 || int || 0x94DBAC || - || peds of pedtype CRIMINAL wasted || 21 || DED_CRI ||
 
|-
 
|-
 
| 25 || int || 0x94DBB0 || - || peds of pedtype SPECIAL wasted || - || - ||
 
| 25 || int || 0x94DBB0 || - || peds of pedtype SPECIAL wasted || - || - ||
Line 64: Line 64:
 
| 29 || int || 0x9751F0 || - || planes and helicopters destroyed || 11 || HEL_<wbr>DST ||
 
| 29 || int || 0x9751F0 || - || planes and helicopters destroyed || 11 || HEL_<wbr>DST ||
 
|-
 
|-
| 30 || int || 0x9B6CDC || [[030C|PLAYER_<wbr>MADE_<wbr>PROGRESS]] || current progress || rowspan="2" | 0 || rowspan="2" | PER_<wbr>COM || rowspan="2" | displays as a ratio of current progress to total progress as a percentage
+
| 30 || int || 0x9B6CDC || [[030C|PLAYER_<wbr>MADE_<wbr>PROGRESS]] || current progress || rowspan="2" | 0 || rowspan="2" | PER_<wbr>COM || rowspan="2" | displays the ratio of current progress to total progress as a percentage
 
|-
 
|-
 
| 31 || int || 0x974B0C || [[030D|SET_<wbr>PROGRESS_<wbr>TOTAL]] || total progress
 
| 31 || int || 0x974B0C || [[030D|SET_<wbr>PROGRESS_<wbr>TOTAL]] || total progress
 +
|-
 +
| 32 || int || 0x9787A8 || - || kilograms of explosives used || 22 || KGS_<wbr>EXP ||
 +
|-
 +
| 33 || int || 0x9B6CD4 || - || bullets that hit || 24 || BUL_<wbr>HIT ||
 +
|-
 +
| 34 || int || 0x9B6E38 || - || number of headshots || 17 || ST_<wbr>HEAD ||
 +
|-
 +
| 35 || int || 0x9B5EB8 || - || total number of wanted stars attained || 13 || ST_<wbr>STAR ||
 +
|-
 +
| 36 || int || 0x9B5F30 || - || total number of wanted stars evaded || 14 || ST_<wbr>STGN ||
 +
|-
 +
| 37 || int || 0x975330 || - || times busted || 15 || TM_<wbr>BUST ||
 +
|-
 +
| 38 || int || 0x975320 || - || hospital visits || 16 || TM_<wbr>DED ||
 +
|-
 +
| 39 || int || 0x97F1F4 || - || days passed in game || 3 || DAYSPS ||
 +
|-
 +
| 40 || int || 0xA0D228 || - || safehouse visits || 4 || NUMSHV ||
 +
|-
 +
| 41 || int || 0xA0FC94 || - || sprayings || || SPRAYIN ||
 +
|-
 +
| 42 || int || 0x97F210 || [[030E|REGISTER_<wbr>JUMP_<wbr>DISTANCE]] || max insane jump distance (meters) || 33 || MXCARDM ||
 +
|-
 +
| 43 || int || 0xA0CFD8 || [[030F|REGISTER_<wbr>JUMP_<wbr>HEIGHT]] || max insane jump height (meters) || 34 || MXCARJM ||
 +
|-
 +
| 44 || int || 0x9787DC || [[0310|REGISTER_<wbr>JUMP_<wbr>FLIPS]] || max insane jump flips || 35 || MXFLIP ||
 +
|-
 +
| 45 || int || 0x978D14 || [[0311|REGISTER_<wbr>JUMP_<wbr>SPINS]] || max insane jump rotation || 37 || MXJUMP || displays in degrees
 +
|-
 +
| 46 || int || 0x974B30 || [[0312|REGISTER_<wbr>JUMP_<wbr>STUNT]] || best insane stunt so far || 38 || BSTSTU
 +
|
 +
{| style="text-align: center;"
 +
! Value || GXT entry || Display
 +
|-
 +
| 0 || NOSTUC || no insane stunts completed
 +
|-
 +
| 1 || INSTUN || insane stunt
 +
|-
 +
| 2 || PRINST || perfect insane stunt
 +
|-
 +
| 3 || DBINST || double insane stunt
 +
|-
 +
| 4 || DBPINS || perfect double insane stunt
 +
|-
 +
| 5 || TRINST || triple insane stunt
 +
|-
 +
| 6 || PRTRST || perfect triple insane stunt
 +
|-
 +
| 7 || QUINST || [[quadruple insane stunt]]
 +
|-
 +
| 8 || PQUINS || perfect quadruple insane stunt
 +
|}
 +
|-
 +
| 47 || int || 0x974B48 || [[0313|REGISTER_UNIQUE_JUMP_FOUND]] || unique jumps completed || rowspan="2" | 36 || rowspan="2" | NOUNIF || rowspan="2" | displays as unique jumps completed out of total unique jumps
 +
|-
 +
| 48 || int || 0x978530 || [[0314|SET_UNIQUE_JUMPS_TOTAL]] || total unique jumps
 
|-
 
|-
 
| - || - || - || - || playing time || 2 || ST_<wbr>TIME ||
 
| - || - || - || - || playing time || 2 || ST_<wbr>TIME ||
 +
|-
 +
| - || - || - || - || daily police spending || 18 || DAYPLC ||
 
|-
 
|-
 
| - || - || - || - || least favorite [[gang]] || 19 || ST_<wbr>GANG || displays gang names, does not display in menu until at least one gang member is killed
 
| - || - || - || - || least favorite [[gang]] || 19 || ST_<wbr>GANG || displays gang names, does not display in menu until at least one gang member is killed

Revision as of 15:26, 28 March 2015

This is a list of statistics in Vice City. Their appearance and order are directly based on block 19 of the save file. Stats not saved in the save file are ordered based on their appearance in the game menu.

Position
in save
Type Memory address Related opcode Description Appearance
in menu
GXT entry Notes
0 int 0x978794 - people wasted by player 7 PE_WAST
1 int 0x9753AC - people wasted by others 8 PE_WSOT
2 int 0xA0D388 - road vehicles destroyed 9 CAR_EXP
3 int 0x974B04 - boats destroyed 10 BOA_EXP
4 int 0x94DB58 - tires popped with gunfire 12 TYREPOP
5 int 0x97532C - bullets fired 23 BUL_FIR
6 int 0x94DB64 - peds of pedtype PLAYER1 wasted - -
7 int 0x94DB68 - peds of pedtype PLAYER2 wasted - -
8 int 0x94DB6C - peds of pedtype PLAYER3 wasted - -
9 int 0x94DB70 - peds of pedtype PLAYER4 wasted - -
10 int 0x94DB74 - peds of pedtype CIVMALE wasted - -
11 int 0x94DB78 - peds of pedtype CIVFEMALE wasted - -
12 int 0x94DB7C - peds of pedtype COP wasted - -
13 int 0x94DB80 - peds of pedtype GANG1 wasted 20 GNG_WST displays the aggregate of all gang members wasted by player
14 int 0x94DB84 - peds of pedtype GANG2 wasted
15 int 0x94DB88 - peds of pedtype GANG3 wasted
16 int 0x94DB8C - peds of pedtype GANG4 wasted
17 int 0x94DB90 - peds of pedtype GANG5 wasted
18 int 0x94DB94 - peds of pedtype GANG6 wasted
19 int 0x94DB98 - peds of pedtype GANG7 wasted
20 int 0x94DB9C - peds of pedtype GANG8 wasted
21 int 0x94DBA0 - peds of pedtype GANG9 wasted
22 int 0x94DBA4 - peds of pedtype EMERGENCY wasted - -
23 int 0x94DBA8 - peds of pedtype FIREMAN wasted - -
24 int 0x94DBAC - peds of pedtype CRIMINAL wasted 21 DED_CRI
25 int 0x94DBB0 - peds of pedtype SPECIAL wasted - -
26 int 0x94DBB4 - peds of pedtype PROSTITUTE wasted - -
27 int 0x94DBB8 - peds of special pedtype 21 wasted - -
28 int 0x94DBBC - peds of special pedtype 22 wasted - -
29 int 0x9751F0 - planes and helicopters destroyed 11 HEL_DST
30 int 0x9B6CDC PLAYER_MADE_PROGRESS current progress 0 PER_COM displays the ratio of current progress to total progress as a percentage
31 int 0x974B0C SET_PROGRESS_TOTAL total progress
32 int 0x9787A8 - kilograms of explosives used 22 KGS_EXP
33 int 0x9B6CD4 - bullets that hit 24 BUL_HIT
34 int 0x9B6E38 - number of headshots 17 ST_HEAD
35 int 0x9B5EB8 - total number of wanted stars attained 13 ST_STAR
36 int 0x9B5F30 - total number of wanted stars evaded 14 ST_STGN
37 int 0x975330 - times busted 15 TM_BUST
38 int 0x975320 - hospital visits 16 TM_DED
39 int 0x97F1F4 - days passed in game 3 DAYSPS
40 int 0xA0D228 - safehouse visits 4 NUMSHV
41 int 0xA0FC94 - sprayings SPRAYIN
42 int 0x97F210 REGISTER_JUMP_DISTANCE max insane jump distance (meters) 33 MXCARDM
43 int 0xA0CFD8 REGISTER_JUMP_HEIGHT max insane jump height (meters) 34 MXCARJM
44 int 0x9787DC REGISTER_JUMP_FLIPS max insane jump flips 35 MXFLIP
45 int 0x978D14 REGISTER_JUMP_SPINS max insane jump rotation 37 MXJUMP displays in degrees
46 int 0x974B30 REGISTER_JUMP_STUNT best insane stunt so far 38 BSTSTU
Value GXT entry Display
0 NOSTUC no insane stunts completed
1 INSTUN insane stunt
2 PRINST perfect insane stunt
3 DBINST double insane stunt
4 DBPINS perfect double insane stunt
5 TRINST triple insane stunt
6 PRTRST perfect triple insane stunt
7 QUINST quadruple insane stunt
8 PQUINS perfect quadruple insane stunt
47 int 0x974B48 REGISTER_UNIQUE_JUMP_FOUND unique jumps completed 36 NOUNIF displays as unique jumps completed out of total unique jumps
48 int 0x978530 SET_UNIQUE_JUMPS_TOTAL total unique jumps
- - - - playing time 2 ST_TIME
- - - - daily police spending 18 DAYPLC
- - - - least favorite gang 19 ST_GANG displays gang names, does not display in menu until at least one gang member is killed

See also