Difference between revisions of "List of particle effects"

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Here's a list of particle effect names which are used by [[GTA 4]] (PC version). This list may be incomplete because names were obtained from the files in the /common/data/effects/ folder and [[weaponinfo.xml]]
 
Here's a list of particle effect names which are used by [[GTA 4]] (PC version). This list may be incomplete because names were obtained from the files in the /common/data/effects/ folder and [[weaponinfo.xml]]
  
<center>[[#Ambient|Ambient]]&nbsp;&#124;&nbsp;[[#Anim|Anim]]&nbsp;&#124;&nbsp;[[#Blood|Blood]]&nbsp;&#124;&nbsp;[[#Collision|Collision]]&nbsp;&#124;&nbsp;[[#Explosion|Explosion]]&nbsp;&#124;&nbsp;[[#Fragmentation,_breaking|Fragmentation, breaking]]&nbsp;&#124;&nbsp;[[#Fragmentation,_destroying|Fragmentation, destroying]]&nbsp;&#124;&nbsp;[[#Materials|Materials]]&nbsp;&#124;&nbsp;[[#Ped|Ped]]&nbsp;&#124;&nbsp;[[#Shot|Shot]]&nbsp;&#124;&nbsp;[[#Vehicle|Vehicle]]&nbsp;&#124;&nbsp;[[#Weapon_impact|Weapons impact]]&nbsp;&#124;&nbsp;[[#Weapon_usage|Weapons usage]]</center>
+
<center>[[#Ambient|Ambient]]&nbsp;&#124;&nbsp;[[#Anim|Anim]]&nbsp;&#124;&nbsp;[[#Blood|Blood]]&nbsp;&#124;&nbsp;[[#Collision|Collision]]&nbsp;&#124;&nbsp;[[#Explosion|Explosion]]&nbsp;&#124;&nbsp;[[#Fragmentation,_breaking|Fragmentation, breaking]]&nbsp;&#124;&nbsp;[[#Fragmentation,_destroying|Fragmentation, destroying]]&nbsp;&#124;&nbsp;[[#Materials|Materials]]&nbsp;&#124;&nbsp;[[#Ped|Ped]]&nbsp;&#124;&nbsp;[[#Shot|Shot]]&nbsp;&#124;&nbsp;[[#Vehicle|Vehicle]]&nbsp;&#124;&nbsp;[[#Weapon_impacts|Weapon impacts]]&nbsp;&#124;&nbsp;[[#Weapon_usage|Weapons usage]]</center>
  
 
==Ambient==
 
==Ambient==

Revision as of 20:08, 7 September 2011

Here's a list of particle effect names which are used by GTA 4 (PC version). This list may be incomplete because names were obtained from the files in the /common/data/effects/ folder and weaponinfo.xml

Ambient | Anim | Blood | Collision | Explosion | Fragmentation, breaking | Fragmentation, destroying | Materials | Ped | Shot | Vehicle | Weapon impacts | Weapons usage

Ambient

  • ambient_butterflies
  • ambient_ashtray_smoke
  • ambient_cig_smoke
  • ambient_cig_clouds
  • ambient_cockroaches
  • ambient_water_drips
  • ambient_dry_ice
  • ambient_dust_lit_windows
  • ambient_fire_generic
  • ambient_flies_circling
  • ambient_flies_zapped
  • water_fountain_spray
  • water_fountain_cityhall
  • water_fountain_spray
  • water_fountain_rock
  • water_fountain_spray
  • water_fountain_spray
  • ambient_tower_plume_large
  • ambient_tower_plume_small
  • fire_gas_burner
  • ambient_steam_chimney
  • ambient_steam_cooking
  • ambient_hotdogstand
  • ambient_steam_manhole
  • ambient_steam_exhaust
  • ambient_steam_vent
  • ambient_steam_vent_oblong
  • ambient_rubbish_windy
  • ambient_leaves_windy
  • ambient_dust_windy
  • leaves_windy_autumnal
  • leaves_windy_autumnal
  • ambient_sand_windy
  • ambient_horn_blast
  • ambient_horn_steam
  • ambient_hot_tub
  • ambient_electrical_sparks
  • water_fountain_castle_up
  • water_fountain_castle_low
  • water_fountain_spout
  • water_fountain_corners
  • water_fountain_pour
  • water_fountain_central
  • water_pipe_flow
  • water_pipe_casino
  • veh_wrecked_truck
  • ambient_respray_can
  • CS_interior_smoke
  • ambient_water_drips_int
  • dest_fuel_dump
  • amb_ship_plume
  • amb_ship_whitesmoke
  • disco_ice
  • CS_GT02_dry_ice
  • amb_plane_engines

Anim

  • anim_hammer_debris
  • anim_pneumatic
  • anim_sweep_dust
  • anim_rake_leaves
  • anim_watering_can

Blood

  • blood_melee_blunt
  • blood_melee_sharp_ig
  • blood_gun_entry
  • blood_gun_entry_arterial
  • blood_shotgun_entry
  • blood_sniper_entry
  • blodd_gun_exit
  • blood_gun_exit_arterial
  • blood_shotgun_exit
  • blood_sniper_exit

Collision

  • col_electrical
  • col_napkins
  • col_fruitpile_mix
  • col_leaves_pale
  • col_leaves_autumnal
  • col_mail_bundle

Explosion

  • exp_grenade
  • exp_grenade_air
  • exp_molotov
  • exp_molotov_air
  • exp_rocket
  • exp_rocket_air
  • exp_fireball
  • exp_fireball_air
  • exp_vehicle
  • exp_vehicle_air
  • exp_petrol_pump
  • exp_ship_destroy

Fragmentation, breaking

  • break_cardboard
  • break_metal
  • break_ceramic
  • break_electrical
  • break_electrical_fire_lg
  • break_electrical_fire_sm
  • break_laundry_basket
  • break_metal
  • break_sparks
  • break_stone
  • break_wood
  • break_wood_planks
  • break_water_barrel
  • dest_sparking_wires
  • dest_bin_street
  • dest_bin_household
  • dest_bin_street
  • dest_dumpsters
  • water_hydrant_top
  • break_plasterboard

Fragmentation, destroying

  • dest_coin_pile
  • dest_ceramic
  • dest_ceramic_plate
  • dest_plastic
  • dest_electrical
  • col_napkins
  • dest_fruitpile_mix
  • dest_glass_clear_empty
  • dest_glass_clear_lager
  • water_hydrant_top
  • dest_lightbulb_off
  • dest_lightbulb_on
  • dest_mail_bundle
  • dest_metal_objects
  • dest_newspaper_bundle
  • dest_paint_pot
  • dest_plastic_clear_water
  • dest_sodapile_ecola
  • dest_sodapile_mix
  • dest_sodapile_sprunk
  • dest_sparking_wires
  • dest_stone_objects
  • dest_wood
  • dest_wood_crate
  • dest_bin_street
  • dest_bin_household
  • dest_dumpsters
  • dest_sweeties
  • dest_flower_petals
  • dest_food_debris
  • dest_napkin_pieces
  • dest_chips
  • dest_juice_cups
  • dest_sauce_bottle
  • break_cardboard
  • break_dino_bones
  • dest_stone_pillars
  • dest_glass_panes
  • dest_fuel_dump
  • dest_plasterboard

Materials

  • bang_concrete
  • bang_gravel
  • bang_mud_soft
  • bang_dusty
  • bang_sand
  • bang_wood
  • bang_grass
  • bang_leaves
  • bang_glass
  • bang_blood
  • bang_carmetal

Ped

  • ped_foot_water
  • ped_foot_gravel
  • ped_foot_mud_soft
  • ped_foot_dirt_dry
  • ped_foot_sand
  • ped_foot_leaves

Shot

  • shot_directed_flame
  • shot_directed_water
  • shot_water_glug
  • shot_directed_steam
  • break_electrical
  • shot_oil_glug
  • shot_plasterboard

Vehicle

Note: I have tried the effects in this section but was unable to get them working. Added them for completeness though. --ThaCURSEDpie 19:44, 7 September 2011 (UTC)

  • wheel_friction_hard
  • wheel_friction_gravel
  • wheel_friction_mud
  • wheel_friction_dirt_dry
  • wheel_disp_gravel
  • wheel_disp_mud
  • wheel_friction_sand
  • wheel_friction_grass
  • wheel_disp_grass
  • wheel_friction_leaves
  • wheel_disp_leaves
  • wheel_friction_water
  • wheel_friction_conc_rim
  • wheel_disp_conc_rim
  • wheel_friction_gravel_rim
  • wheel_disp_gravel
  • wheel_friction_dirt_dry_rim
  • wheel_friction_sand_rim
  • wheel_friction_wood_rim
  • wheel_disp_wood_rim
  • wheel_friction_hard_rim
  • wheel_disp_hard_rim
  • scrape_carpet
  • scrape_dusty
  • wheel_friction_hard_w
  • wheel_disp_hard_w
  • wheel_disp_gravel_w
  • wheel_friction_leaves_w
  • wheel_disp_leaves_w
  • wheel_friction_conc_rim
  • wheel_disp_conc_rim

Weapon impacts

  • imp_bullet_metal
  • imp_bullet_concrete
  • imp_bullet_mud_soft
  • imp_bullet_cardboard
  • imp_bullet_paper
  • imp_bullet_default
  • imp_bullet_gravel
  • imp_bullet_wood
  • imp_bullet_mattress_foam
  • imp_bullet_carpet
  • imp_bullet_pillow_feathers
  • imp_bullet_sand
  • imp_bullet_tvscreen
  • imp_bullet_videowall
  • imp_bullet_leaves
  • imp_bullet_dirt_dry
  • imp_bullet_water
  • imp_shotgun_water
  • imp_bullet_glass
  • imp_shotgun_glass
  • imp_melee_concrete
  • imp_melee_wood
  • imp_melee_glass
  • imp_exp_metal
  • imp_exp_concrete
  • imp_exp_wood

Weapon usage

  • muz_pistol_small
  • weap_ejected_pistol
  • muz_pistol_large
  • muz_shotgun
  • weap_ejected_shotgun
  • muz_smg
  • weap_ejected_smg
  • muz_machine
  • weap_ejected_rifle
  • muz_rocket
  • muz_minigun
  • weap_rocket_player (RPG smoke trail)