Audio directory (III)
The .\Audio
folder contains all of the audio used in the game. The following lists all files in the folder, their associated mission and text if applicable, and their position in the game memory. Texts in cutscene and radio will not be listed. Italicized script names means the script name differs from the file name.
The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.
Position | File name | Script name | Associated GXT entries |
Text/description |
---|---|---|---|---|
144 | A1_a.wav | a1_a | - | Sayonara Salvatore: "There he is, waste him!" |
45 | a1_sso.wav | - | AM1_x | Sayonara Salvatore cutscene |
46 | a2_pp.wav | - | AM3_x | Paparazzi Purge cutscene |
145 | a3_a.wav | a3_a | - | unused: "Federal agents request immediate backup, Torrington" |
47 | a3_ss.wav | - | AM2_x | Under Surveillance cutscene |
147 | a4_a.wav | a4_a | AM4_1A | Payday For Ray: "Get to the Phone in West Belleville Park." |
148 | a4_b.wav | a4_b | AM4_1B | Payday For Ray: "Get to the Phone on Liberty Campus." |
149 | a4_c.wav | a4_c | AM4_1C | Payday For Ray: "Get to the Phone in South Belleville Park." |
150 | a4_d.wav | a4_d | AM4_1D | Payday For Ray: "Meet me in the toilet block in the park." |
48 | a4_pdr.wav | - | AM4_x | Payday For Ray cutscene |
146 | a5_a.wav | a5_a | - | Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown" |
49 | a5_k2ft.wav | - | AM5_x | Two-Faced Tanner cutscene |
70 | a6_bait.wav | - | AS1_x | Bait cutscene |
71 | a7_etg.wav | - | AS2_x | Espresso-2-Go! cutscene |
72 | a8_ps.wav | - | AS3_x | S.A.M. cutscene |
73 | a9_asd.wav | - | CAT1_x | Ransom cutscene |
182 | AMMU_A.wav | ammu_a | AMMU_A | Pump-Action Pimp: "Luigi said you'd need a piece..." |
183 | AMMU_b.wav | ammu_b | AMMU_B | Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..." |
184 | AMMU_C.wav | ammu_c | AMMU_C | "So go around back of the shop. I left you a nine in the yard." |
16 | BET.mp3 | - | BETRA_x | Introduction cutscene |
75 | c1_tex.mp3 | - | CAT2_x | The Exchange cutscene |
195 | cat1.wav | c_1 | CAT2_J | The Exchange: "Get this thing airborne!!" |
8 | CHAT.wav | - | - | Chatterbox 109 radio |
11 | City.wav | - | - | City ambiance |
1 | CLASS.wav | - | - | Double Cleff FM radio |
13 | COMopen.wav | - | - | Staunton Island unlocked radio |
62 | d1_stog.mp3 | - | LOVE1_x | Liberator cutscene |
63 | d2_kk.mp3 | - | LOVE2_x | Waka-Gashira Wipeout! cutscene |
64 | d3_ado.mp3 | - | LOVE3_x | A Drop In The Ocean cutscene |
67 | d4_gta.mp3 | - | LOVE4_x | Grand Theft Aero cutscene |
68 | d4_gta2.mp3 | - | GTAB_x | Grand Theft Aero second cutscene |
65 | d5_es.mp3 | - | LOVE5_x | Escort Service cutscene |
69 | d6_sts.mp3 | - | LOVE6_x | Decoy cutscene |
66 | d7_mld.mp3 | - | - | Love's Disappearance cutscene |
185 | door_1.wav | door_1 | - | Portland hideout door closing |
186 | door_2.wav | door_2 | - | unused: Portland hideout door opening |
187 | door_3.wav | door_3 | - | Staunton hideout door closing |
188 | door_4.wav | door_4 | - | unused: Staunton hideout door opening |
189 | door_5.wav | door_5 | - | unused |
190 | door_6.wav | door_6 | - | unused |
134 | el3_a.wav | el3_a | - | Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area." |
76 | el_ph1.mp3 | - | DIAB1_x | Turismo cutscene |
77 | el_ph2.mp3 | - | DIAB2_x | I Scream, You Scream cutscene |
78 | el_ph3.mp3 | - | DIAB4_x | Big'N'Veiny cutscene |
79 | el_ph4.mp3 | - | DIAB3_x | Trial By Fire cutscene |
94 | END.mp3 | - | END_x | End cutscene |
7 | FLASH.wav | - | - | Flashback 95.6 radio |
5 | GAME.wav | - | - | Game FM radio |
179 | h5_a.wav | h5_a | HM5_1 | Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars." |
180 | h5_b.wav | h5_b | HM5_5 | Rumble: "This is a battle for respect, you cool?" |
181 | h5_c.wav | h5_c | HM5_6 | Rumble: "Let's go crack some skulls..." |
84 | hd_ph1.mp3 | - | HM1_x | Uzi Money cutscene |
85 | hd_ph2.mp3 | - | HM2_x | Toyminator cutscene |
86 | hd_ph3.mp3 | - | HM3_x | Rigged To Blow cutscene |
87 | hd_ph4.mp3 | - | HM4_x | Bullion Run cutscene |
88 | hd_ph5.mp3 | - | HM5_x | Rumble cutscene |
0 | HEAD.wav | - | - | Head Radio |
22 | j0_dm2.mp3 | - | Drive Misty For Me ending cutscene | |
23 | j1_lfl.mp3 | - | Mike Lips Last Lunch cutscene | |
24 | j2_kcl.mp3 | - | Farewell 'Chunky' Lee Chong cutscene | |
25 | j3_vh.mp3 | - | Van Heist cutscene | |
106 | j4_a.wav | j4_a | Cipriani's Chauffeur: "Hey watch the car! I said no fancy crap" | |
107 | j4_b.wav | j4_b | Cipriani's Chauffeur: "Wait here! Keep the engine running. This ain't a social call." | |
108 | j4_c.wav | j4_c | Cipriani's Chauffeur: "It's a Triad ambush! Get us out of here kid!" | |
109 | j4_d.wav | j4_d | Cipriani's Chauffeur: "The Triads think they can mess with me, the triads, with ME!" | |
110 | j4_e.wav | j4_e | Cipriani's Chauffeur: "Drop by later and we'll give them something to launder," | |
26 | j4_eth.mp3 | - | Cipriani's Chauffeur cutscene | |
111 | j4_f.wav | j4_f | Cipriani's Chauffeur: "their own blood stained clothes!!" | |
102 | j4t_1.wav | j4t_1 | Cipriani's Chauffeur: "OK, Kid. Drive me to the laundry in Chinatown first, I got a bit of business to take care of." | |
103 | j4t_2.wav | j4t_2 | Cipriani's Chauffeur: "Those washer women aint been payin' their protection money." | |
104 | j4t_3.wav | j4t_3 | Cipriani's Chauffeur: "And watch the car, Joey just fixed this junk heap." | |
105 | j4t_4.wav | j4t_4 | Cipriani's Chauffeur: "So no fancy crap, OK?" | |
27 | j5_dst.mp3 | - | Dead Skunk in the Trunk cutscene | |
112 | j6_1.wav | j6_1 | The Getaway: *Woman screaming and 2 shots fired* | |
113 | j6_a.wav | j6_a | The Getaway: "Get to the bank on the main drag." | |
114 | j6_b.wav | j6_b | The Getaway: "Keep the engine running we'll be in and out in no time." | |
115 | j6_c.wav | j6_c | The Getaway: "Get us out of here!!" | |
116 | j6_d.wav | j6_d | The Getaway: "All Units armed bank............in Chinatown" (Can't recognize the rest) | |
28 | j6_tbj.mp3 | - | The Getaway cutscene | |
15 | JB.mp3 | - | JAILB_x | Introduction second cutscene |
151 | k1_a.wav | k1_a | Kanbu Bust-out: "Terrorist attack at headquarters. All units respond immediately." | |
194 | k1_b.wav | k1_b | Kanbu Bust-out: *speaks in Japanese* | |
50 | k1_kbo.mp3 | - | Kanbu Bust-out cutscene | |
51 | k2_gis.mp3 | - | Grand Theft Auto cutscene | |
152 | K3_A.wav | k3_a | Deal Steal: "It's a Yakuza trap man!" | |
52 | k3_ds.mp3 | - | Deal Steal cutscene | |
53 | k4_shi.mp3 | - | Shima cutscene | |
74 | k4_shi2.mp3 | - | Shima: "I can't pay you and I wouldn't pay you if I could! Some young gang just jacked out the place! They took everything! You guys are useless. What kind of Yakuza are you anyway...?" | |
54 | k5_sd.mp3 | - | Smack Down cutscene | |
2 | KJAH.wav | - | - | Jah Radio |
17 | l1_lg.mp3 | - | Luigi's Girls cutscene | |
101 | l2_a.wav | l2_a | Drive Misty for Me: "You working regular for Luigi now huh? It's about time he got a driver we can trust!" | |
18 | l2_dsb.mp3 | - | Don't Spank Ma Bitch Up cutscene | |
19 | l3_dm.mp3 | - | Drive Misty For Me cutscene | |
20 | l4_pap.mp3 | - | Pump-Action Pimp cutscene | |
21 | l5_tfb.mp3 | - | The Fuzz Ball cutscene | |
97 | lib_a.wav | lib_a | Give Me Liberty: "This is the place right here, let's get off the street and find a change of clothes!" | |
95 | lib_a1.wav | lib_a1 | Give Me Liberty: "I know a place on the edge of the Red Light District where we can lay low," | |
96 | lib_a2.wav | lib_a2 | Give Me Liberty: "but my hands are all messed up so you better drive, brother." | |
98 | lib_b.wav | lib_b | Give Me Liberty: "I know this guy, he's connected, his name is Luigi. Me an' him go back so I could probably get you some work. C'mon lets head over there." | |
99 | lib_c.wav | lib_c | Give Me Liberty: "This is Luigi's club. Let's go round the back and use the service door." | |
100 | lib_d.wav | lib_d | Luigi's Girls: "Hi I'm Misty." | |
4 | LIPS.wav | - | - | Lips 106 radio |
166 | lo2_a.wav | lo2_a | ||
167 | lo6_a.wav | lo6_a | ||
135 | mf1_a.wav | mf1_a | ||
136 | mf2_a.wav | mf2_a | ||
137 | mf3_a.wav | mf3_a | ||
138 | mf3_b.wav | mf3_b | ||
139 | mf3_b1.wav | mf3_b1 | ||
140 | mf3_c.wav | mf3_c | ||
141 | mf4_a.wav | mf4_a | ||
142 | mf4_b.wav | mf4_b | ||
143 | mf4_c.wav | mf4_c | ||
93 | Miscom.wav | - | - | Mission passed tune |
6 | MSX.wav | - | - | MSX FM radio |
89 | mt_ph1.mp3 | - | ||
90 | mt_ph2.mp3 | - | ||
91 | mt_ph3.mp3 | - | ||
92 | mt_ph4.mp3 | - | ||
10 | police.wav | - | - | Police radio |
55 | r0_pdr2.mp3 | - | ||
153 | r1_a.wav | r1_a | ||
56 | r1_sw.mp3 | - | ||
154 | r2_a.wav | r2_a | ||
57 | r2_ap.mp3 | - | ||
155 | r2_b.wav | r2_b | ||
156 | r2_c.wav | r2_c | ||
157 | r2_d.wav | r2_d | ||
158 | r2_e.wav | r2_e | ||
159 | r2_f.wav | r2_f | ||
160 | r2_g.wav | r2_g | ||
161 | r2_h.wav | r2_h | ||
58 | r3_ed.mp3 | - | ||
59 | r4_gf.mp3 | - | ||
162 | r5_a.wav | r5_a | ||
60 | r5_pb.mp3 | - | ||
163 | r6_a.wav | r6_a | ||
164 | r6_a1.wav | r6_a1 | ||
165 | r6_b.wav | r6_b | ||
61 | r6_mm.mp3 | - | ||
3 | RISE.wav | - | - | Rise FM radio |
34 | s0_mas.mp3 | - | ||
118 | s1_a.wav | s1_a | ||
119 | s1_a1.wav | s1_a1 | ||
120 | s1_b.wav | s1_b | ||
121 | s1_c.wav | s1_c | ||
122 | s1_c1.wav | s1_c1 | ||
123 | s1_d.wav | s1_d | ||
124 | s1_e.wav | s1_e | ||
125 | s1_f.wav | s1_f | ||
126 | s1_g.wav | s1_g | ||
127 | s1_h.wav | s1_h | ||
128 | s1_i.wav | s1_i | ||
129 | s1_j.wav | s1_j | ||
130 | s1_k.wav | s1_k | ||
131 | s1_l.wav | s1_l | ||
35 | s1_pf.mp3 | - | ||
36 | s2_ctg.mp3 | - | ||
41 | s2_ctg2.mp3 | - | ||
132 | s3_a.wav | s3_a | ||
133 | s3_b.wav | s3_b | ||
37 | s3_rtc.mp3 | - | ||
39 | s4_bdba.mp3 | - | ||
40 | s4_bdbb.mp3 | - | ||
42 | s4_bdbd.mp3 | - | ||
38 | s5_lrq.mp3 | - | ||
43 | s5_lrqb.mp3 | - | ||
44 | s5_lrqc.mp3 | - | ||
- | sfx.RAW | - | - | Sound effects compiled into one file, can be opened with Nullpointer's Tool. |
- | sfx.SDT | - | - | Directory file of the above. |
14 | SUBopen.wav | - | - | Shoreside Vale unlocked radio |
29 | t1_tol.mp3 | - | TM1_x | Taking Out The Laundry cutscene |
30 | t2_tpu.mp3 | - | TM2_x | The Pick-Up cutscene |
191 | t3_a.wav | t3_a | - | Salvatore's Called A Meeting: "How you doin'." |
192 | t3_b.wav | t3_b | - | Salvatore's Called A Meeting: "How you doin', kid." |
193 | t3_c.wav | t3_c | - | Salvatore's Called A Meeting: "No fancy crap." |
31 | t3_mas.mp3 | - | TM3_x | Salvatore's Called A Meeting cutscene |
117 | t4_a.wav | t4_a | - | Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution." |
32 | t4_tat.mp3 | - | TM4_x | Triads And Tribulations cutscene |
33 | t5_bf.mp3 | - | TM5_x | Blow Fish cutscene |
12 | Water.wav | - | - | Water ambiance |
168 | YD2_A.wav | yd2_a | Uzi Rider: "We're going for a little ride into Hepburn Heights, whack us some filthy Diablos been dissing Queen Lizzy." | |
177 | yd2_ass.wav | yd2_ass | ||
169 | yd2_b.wav | yd2_b | Uzi Rider: "You do the driving and shooting. We'll make sure you don't get cold feet." | |
170 | yd2_c.wav | yd2_c | Uzi Rider: "Here, you'll need a 'piece'." | |
171 | yd2_c1.wav | yd2_c1 | Uzi Rider: "Let's drive!!" | |
172 | yd2_d.wav | yd2_d | Uzi Rider: "He's wrecked my car! ... (Can't recognize the rest) | |
173 | yd2_e.wav | yd2_e | Uzi Rider: "He's bailing out! ... (Can't recognize the rest) | |
174 | yd2_f.wav | yd2_f | Uzi Rider: "Hepburn Heights, let's kill me some filthy Diablos" | |
175 | yd2_g.wav | yd2_g | Uzi Rider: "Remember you're ....... or you're goner (Can't recognize the rest) | |
176 | yd2_h.wav | yd2_h | Uzi Rider: "OK that should do it now get us back to Yard! GO GO GO NOW!! | |
178 | yd2_ok.wav | yd2_ok | Uzi Rider: "Okay you're kinda man ............ you're .... man. Real shootah! (Can't recognize the rest) | |
80 | yd_ph1.mp3 | - | Bling-bling Scramble cutscene | |
81 | yd_ph2.mp3 | - | Uzi Rider cutscene | |
82 | yd_ph3.mp3 | - | Gangcar Round-up cutscene | |
83 | yd_ph4.mp3 | - | Kingdom Come cutscene |
Notes
On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install. The SFX files can only be found in the install audio folder regardless of game version. See SFX for more info.