List of opcodes (GTAMA)
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This is a list of all opcodes, including nops and unsupported ones, in GTAMA syntax for GTA III, Vice City, and San Andreas. The list is based on the opcode definition list by CyQ.
Opcode | Games | P | Syntax | Notes |
---|---|---|---|---|
0000 | 0 | nop | no operation | |
0001 | 1 | wait [int] | ||
0002 | 1 | jump @[label] | ||
0003 | 1 | shake_cam [int] | ||
0004 | 2 | setgi [global var], [int] | ||
0005 | 2 | setgf [global var], [flt] | ||
0006 | 2 | setli [local var], [int] | ||
0007 | 2 | setlf [local var], [flt] | ||
0008 | 2 | addgi [global var], [int] | ||
0009 | 2 | addgf [global var], [flt] | ||
000A | 2 | addli [local var], [int] | ||
000B | 2 | addlf [local var], [flt] | ||
000C | 2 | subgi [global var], [int] | ||
000D | 2 | subgf [global var], [flt] | ||
000E | 2 | subli [local var], [int] | ||
000F | 2 | sublf [local var], [flt] | ||
0010 | 2 | mulgi [global var], [int] | ||
0011 | 2 | mulgf [global var], [flt] | ||
0012 | 2 | mulli [local var], [int] | ||
0013 | 2 | mullf [local var], [flt] | ||
0014 | 2 | divgi [global var], [int] | ||
0015 | 2 | divgf [global var], [flt] | ||
0016 | 2 | divli [local var], [int] | ||
0017 | 2 | divlf [local var], [flt] | ||
0018 | 2 | gtgi [global var], [int] | ||
0019 | 2 | gtli [local var], [int] | ||
001A | 2 | gtig [int], [global var] | ||
001B | 2 | gtil [int], [local var] | ||
001C | 2 | gtgg [global var int], [global var int] | ||
001D | 2 | gtll [local var int], [local var int] | ||
001E | 2 | gtgl [global var int], [local var int] | ||
001F | 2 | gtlg [local var int], [global var int] | ||
0020 | 2 | gtgf [global var], [flt] | ||
0021 | 2 | gtlf [local var], [flt] | ||
0022 | 2 | gtfg [flt], [global var] | ||
0023 | 2 | gtfl [flt], [local var] | ||
0024 | 2 | gtggf [global var flt], [global var flt] | ||
0025 | 2 | gtllf [local var flt], [local var flt] | ||
0026 | 2 | gtglf [global var flt], [local var flt] | ||
0027 | 2 | gtlgf [flt], [global var] | ||
0028 | 2 | gtegi [global var], [int] | ||
0029 | 2 | gteli [local var], [int] | ||
002A | 2 | gteig [int], [global var] | ||
002B | 2 | gteil [int], [local var] | ||
002C | 2 | gtegg [global var int], [global var int] | ||
002D | 2 | gtell [local var int], [local var int] | ||
002E | 2 | gtegl [global var int], [local var int] | ||
002F | 2 | gtelg [local var int], [global var int] | ||
0030 | 2 | gtegf [global var], [flt] | ||
0031 | 2 | gtelf [local var], [flt] | ||
0032 | 2 | gtefg [flt], [global var] | ||
0033 | 2 | gtefl [flt], [local var] | ||
0034 | 2 | gteggf [global var flt], [global var flt] | ||
0035 | 2 | gtellf [local var flt], [local var flt] | ||
0036 | 2 | gteglf [global var flt], [local var flt] | ||
0037 | 2 | gtelgf [local var flt], [global var flt] | ||
0038 | 2 | egi [global var], [int] | ||
0039 | 2 | eli [local var], [int] | ||
003A | 2 | egg [global var int], [global var int] | ||
003B | 2 | ell [local var int], [local var int] | ||
003C | 2 | egl [global var int], [local var int] | ||
003D | unsupported | - | ||
003E | unsupported | - | ||
003F | unsupported | - | ||
0040 | unsupported | - | ||
0041 | unsupported | - | ||
0042 | 2 | egf [global var], [flt] | ||
0043 | 2 | elf [local var], [flt] | ||
0044 | 2 | eggf [global var flt], [global var flt] | ||
0045 | 2 | ellf [local var flt], [local var flt] | ||
0046 | 2 | eglf [global var flt], [local var flt] | ||
0047 | unsupported | - | ||
0048 | unsupported | - | ||
0049 | unsupported | - | ||
004A | unsupported | - | ||
004B | unsupported | - | ||
004E | 0 | end_thread | ||
004F | -1 | create_thread @[label] | ||
0050 | 1 | gosub @[label] | ||
0051 | 0 | return | ||
0052 | 6 | no operation | ||
0053 | 5 | create_player [int], [flt], [flt], [flt], [var] | ||
0054 | 4 | get_player_coords [player handle], [var], [var], [var] | ||
0055 | 4 | put_player_at [player handle], [int], [int], [int] | ||
0056 | 6 | is_player_in_rect [player handle], [flt], [flt], [flt], [flt], [int] | ||
0057 | 8 | is_player_in_cube [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0058 | 2 | addgg [global var int], [global var int] | ||
0059 | 2 | addggf [global var flt], [global var flt] | ||
005A | 2 | addll [local var int], [local var int] | ||
005B | 2 | addllf [local var flt], [local var flt] | ||
005C | 2 | addlg [local var int], [global var int] | ||
005D | 2 | addlgf [local var flt], [global var flt] | ||
005E | 2 | addgl [global var int], [local var int] | ||
005F | 2 | addglf [global var flt], [local var flt] | ||
0060 | 2 | subgg [global var int], [global var int] | ||
0061 | 2 | subggf [global var flt], [global var flt] | ||
0062 | 2 | subll [local var int], [local var int] | ||
0063 | 2 | subllf [local var flt], [local var flt] | ||
0064 | 2 | sublg [local var int], [global var int] | ||
0065 | 2 | sublgf [local var flt], [global var flt] | ||
0066 | 2 | subgl [global var int], [local var int] | ||
0067 | 2 | subglf [global var flt], [local var flt] | ||
0068 | 2 | mulgg [global var int], [global var int] | ||
0069 | 2 | mulggf [global var flt], [global var flt] | ||
006A | 2 | mulll [local var int], [local var int] | ||
006B | 2 | mulllf [local var flt], [local var flt] | ||
006C | 2 | mullg [local var var int], [flt var int] | ||
006D | 2 | mullgf [global var var int], [flt var int] | ||
006E | 2 | mulgl [global var int], [local var int] | ||
006F | 2 | mulglf [global var flt], [local var flt] | ||
0070 | 2 | divgg [global var int], [global var int] | ||
0071 | 2 | divggf [global var flt], [global var flt] | ||
0072 | 2 | divll [local var int], [local var int] | ||
0073 | 2 | divllf [local var flt], [local var flt] | ||
0074 | 2 | divlg [local var int], [global var int] | ||
0075 | 2 | divlgf [local var flt], [global var flt] | ||
0076 | 2 | divgl [global var int], [local var int] | ||
0077 | 2 | divglf [global var flt], [local var flt] | ||
0078 | 2 | addgf_time [global var], [flt] | ||
0079 | 2 | addlf_time [local var], [flt] | ||
007A | 2 | addggf_time [global var flt], [global var flt] | ||
007B | 2 | addllf_time [local var flt], [local var flt] | ||
007C | 2 | addglf_time [global var flt], [local var flt] | ||
007D | 2 | addlgf_time [local var flt], [global var flt] | ||
007E | 2 | subgf_time [global var], [flt] | ||
007F | 2 | sublf_time [local var], [flt] | ||
0080 | 2 | subggf_time [global var flt], [global var flt] | ||
0081 | 2 | subllf_time [local var flt], [local var flt] | ||
0082 | 2 | subglf_time [global var flt], [local var flt] | ||
0083 | 2 | sublgf_time [local var flt], [global var flt] | ||
0084 | 2 | setgg [global var int], [global var int] | ||
0085 | 2 | setll [local var int], [local var int] | ||
0086 | 2 | setggf [global var flt], [global var flt] | ||
0087 | 2 | setllf [local var flt], [local var flt] | ||
0088 | 2 | setglf [global var flt], [local var flt] | ||
0089 | 2 | setlgf [local var flt], [global var flt] | ||
008A | 2 | setglg [global var int], [local var int] | ||
008B | 2 | setlg [local var int], [global var int] | ||
008C | 2 | setgigf [global var int], [global var flt] | ||
008D | 2 | setgfgi [global var flt], [global var int] | ||
008E | 2 | setlilf [local var int], [global var flt] | ||
008F | 2 | setlfli [local var flt], [global var int] | ||
0090 | 2 | setgilf [global var int], [local var flt] | ||
0091 | 2 | setgfli [global var flt], [local var int] | ||
0092 | 2 | setligf [local var int], [local var flt] | ||
0093 | 2 | setlfgi [local var flt], [local var int] | ||
0094 | 1 | absg [int] | ||
0095 | 1 | absl [int] | ||
0096 | 1 | absgf [flt] | ||
0097 | 1 | abslf [flt] | ||
0098 | 1 | randf_0to1 [flt] | ||
0099 | 1 | randi_0to65535 [int] | ||
009A | 6 | create_actor [int], [int], [flt], [flt], [flt], [var] | ||
009B | 1 | destroy_actor [char handle] | ||
009C | 2 | set_wander_path [char handle], [int] | ||
009D | unsupported | - | do_nothing | |
009E | 6 | set_ped_path [char handle], [flt], [flt], [flt], [flt], [int] | ||
009F | 1 | set_ped_objective [char handle] | ||
00A0 | 4 | get_actor_coords [char handle], [var], [var], [var] | ||
00A1 | 4 | put_actor_at [char handle], [flt], [flt], [flt] | ||
00A2 | 1 | is_actor_alive [char handle] | ||
00A3 | 6 | is_actor_in_rect [char handle], [flt], [flt], [flt], [flt], [int] | ||
00A4 | 8 | is_actor_in_cube [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00A5 | 5 | create_car [int], [flt], [flt], [flt], [var] | ||
00A6 | 1 | destroy_car [car handle] | ||
00A7 | 4 | drive_car_to [car handle], [flt], [flt], [flt] | ||
00A8 | 1 | set_car_driver_psycho [car handle] | ||
00A9 | 1 | set_car_driver_normal [car handle] | ||
00AA | 4 | get_car_coords [car handle], [var], [var], [var] | ||
00AB | 4 | put_car_at [car handle], [flt], [flt], [flt] | ||
00AC | 1 | is_car_on_land [car handle] | ||
00AD | 2 | set_car_max_speed [car handle], [flt] | ||
00AE | 2 | [car handle], [int] | ||
00AF | 2 | set_car_driver_behaviour [car handle], [int] | ||
00B0 | 6 | is_car_in_rect [car handle], [flt], [flt], [flt], [flt], [int] | ||
00B1 | 8 | is_car_in_cube [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00B2 | unsupported | - | ||
00B3 | unsupported | - | ||
00B4 | unsupported | - | ||
00B5 | unsupported | - | ||
00B6 | unsupported | - | ||
00B7 | unsupported | - | ||
00B8 | unsupported | - | ||
00B9 | unsupported | - | ||
00BA | 3 | text_styled [string], [int], [int] | ||
00BB | 3 | text [string], [int], [int] | ||
00BC | 3 | text_now [string], [int], [int] | ||
00BD | 3 | text_soon [string], [int], [int] | ||
00BE | 0 | text_clear_all | ||
00BF | 2 | get_current_time [var], [var] | ||
00C0 | 2 | set_current_time [int], [int] | ||
00C1 | 3 | get_mins_to_current_time [int], [int], [var] | ||
00C2 | 4 | is_sphere_onscreen [flt], [flt], [flt], [flt] | ||
00C3 | 0 | debug_on | ||
00C4 | 0 | debug_off | ||
00C5 | 0 | true | ||
00C6 | 0 | false | ||
00C7 | unsupported | - | ||
00C8 | unsupported | - | ||
00C9 | unsupported | - | ||
00CA | unsupported | - | ||
00CB | unsupported | - | ||
00CC | unsupported | - | ||
00CD | unsupported | - | ||
00CE | unsupported | - | ||
00CF | unsupported | - | ||
00D0 | unsupported | - | ||
00D1 | unsupported | - | ||
00D2 | unsupported | - | ||
00D3 | unsupported | - | ||
00D4 | unsupported | - | ||
00D5 | unsupported | - | ||
00D6 | 1 | if [int] | ||
00D7 | 1 | create_thread_wb @[label] | ||
00D8 | 0 | mission_cleanup | ||
00D9 | 2 | store_actor_car [char handle], [var] | ||
00DA | 2 | store_player_car [player handle], [var] | ||
00DB | 2 | is_actor_driving_car [char handle], [car handle] | ||
00DC | 2 | is_player_driving_car [player handle], [car handle] | ||
00DD | 2 | is_actor_driving_car_model [char handle], [int] | ||
00DE | 2 | is_player_driving_car_model [player handle], [int] | ||
00DF | 1 | is_actor_driving [char handle] | ||
00E0 | 1 | is_player_driving [player handle] | ||
00E1 | 2 | is_key_pressed [int], [int] | ||
00E2 | 2 | get_key_pressed [int], [int], [var] | ||
00E3 | 6 | is_player_near_point [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E4 | 6 | is_player_near_point_on_foot [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E5 | 6 | is_player_near_point_in_car [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E6 | 6 | is_player_near_point_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E7 | 6 | is_player_near_point_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E8 | 6 | is_player_near_point_in_car_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
00E9 | 5 | is_player_near_actor [player handle], [char handle], [flt], [flt], [int] | ||
00EA | 5 | is_player_near_actor_on_foot [player handle], [char handle], [flt], [flt], [int] | ||
00EB | 5 | is_player_near_actor_in_car [player handle], [char handle], [flt], [flt], [int] | ||
00EC | 6 | is_actor_near_point [char handle], [flt], [flt], [flt], [flt], [int] | ||
00ED | 6 | is_actor_near_point_on_foot [char handle], [flt], [flt], [flt], [flt], [int] | ||
00EE | 6 | is_actor_near_point_in_car [char handle], [flt], [flt], [flt], [flt], [int] | ||
00EF | 6 | is_actor_near_point_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
00F0 | 6 | is_actor_near_point_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
00F1 | 6 | is_actor_near_point_in_car_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
00F2 | 5 | is_actor_near_actor [char handle], [char handle], [flt], [flt], [int] | ||
00F3 | 5 | is_actor_near_actor_on_foot [char handle], [char handle], [flt], [flt], [int] | ||
00F4 | 5 | is_actor_near_actor_in_car [char handle], [char handle], [flt], [flt], [int] | ||
00F5 | 8 | is_player_near_point_3d [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00F6 | 8 | is_player_near_point_3d_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00F7 | 8 | is_player_near_point_3d_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00F8 | 8 | is_player_near_point_3d_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00F9 | 8 | is_player_near_point_3d_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00FA | 8 | is_player_near_point_3d_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00FB | 6 | is_player_near_actor_3d [player handle], [char handle], [flt], [flt], [flt], [int] | ||
00FC | 6 | is_player_near_actor_3d_on_foot [player handle], [char handle], [flt], [flt], [flt], [int] | ||
00FD | 6 | is_player_near_actor_3d_in_car [player handle], [char handle], [flt], [flt], [flt], [int] | ||
00FE | 8 | is_actor_near_point_3d [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
00FF | 8 | is_actor_near_point_3d_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0100 | 8 | is_actor_near_point_3d_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0101 | 8 | is_actor_near_point_3d_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0102 | 8 | is_actor_near_point_3d_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0103 | 8 | is_actor_near_point_3d_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
0104 | 6 | is_actor_near_actor_3d [char handle], [char handle], [flt], [flt], [flt], [flt], [int] | ||
0105 | 6 | is_actor_near_actor_3d_on_foot [char handle], [char handle], [flt], [flt], [flt], [flt], [int] | ||
0106 | 6 | is_actor_near_actor_3d_in_car [char handle], [char handle], [flt], [flt], [flt], [flt], [int] | ||
0107 | 5 | create_object [int], [flt], [flt], [flt], [var] | ||
0108 | 1 | destroy_object [object handle] | ||
0109 | 2 | add_to_player_money [player handle], [int] | ||
010A | 2 | is_player_money_greater_than [player handle], [int] | ||
010B | 2 | get_player_money [player handle], [var] | ||
010C | 5 | init_player_rc_buggy [player handle], [flt], [flt], [flt], [flt] | ||
010D | 2 | set_player_wanted_level [player handle], [int] | ||
010E | 2 | set_player_wanted_level_no_drop [player handle], [int] | ||
010F | 2 | is_player_wanted_level_greater [player handle], [int] | ||
0110 | 1 | clear_player_wanted_level [player handle] | ||
0111 | 1 | toggle_wasted_busted_check [int] | ||
0112 | 0 | is_wasted_or_busted | ||
0113 | 3 | give_player_ammo [player handle], [int], [int] | ||
0114 | 3 | give_actor_ammo [char handle], [int], [int] | ||
0115 | unsupported | - | ||
0116 | unsupported | - | ||
0117 | 1 | is_player_wasted [player handle] | ||
0118 | 1 | is_actor_dead [char handle] | ||
0119 | 1 | is_car_wrecked [car handle] | ||
011A | 2 | set_actor_flags [char handle], [int] | ||
011B | unsupported | - | ||
011C | 1 | clear_actor_objective [char handle] | ||
011D | unsupported | - | ||
011E | unsupported | - | ||
011F | unsupported | - | ||
0120 | unsupported | - | ||
0121 | 2 | is_player_in_zone [player handle], [string] | ||
0122 | 1 | is_player_pressing_horn [player handle] | ||
0123 | 2 | has_actor_spotted_player [char handle], [player handle] | ||
0124 | unsupported | - | ||
0125 | unsupported | - | ||
0126 | 1 | is_actor_walking [char handle] | ||
0127 | unsupported | - | ||
0128 | unsupported | - | ||
0129 | 4 | create_actor_in_car_driverseat [car handle], [char handle], [int], [char handle] | ||
012A | 4 | put_player_at_and_remove_from_car [player handle], [flt], [flt], [flt] | ||
012B | unsupported | - | ||
012C | unsupported | - | ||
012D | unsupported | - | ||
012E | unsupported | - | ||
012F | unsupported | - | ||
0130 | 1 | is_player_busted [player handle] | simulated in LC mod | |
0135 | 2 | get_car_door_status [car handle], [var] | ||
0136 | unsupported | 0 | ||
0137 | 2 | is_car_id [car handle], [int] | ||
0138 | unsupported | 0 | ||
0139 | unsupported | 0 | ||
013A | unsupported | 0 | ||
013B | 6 | [car handle], [flt], [flt], [flt], [flt], [int] | ||
013C | 8 | [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
013D | unsupported | 0 | ||
013E | unsupported | 0 | ||
013F | unsupported | 0 | ||
0140 | unsupported | 0 | ||
0141 | unsupported | 0 | ||
0142 | unsupported | 0 | ||
0143 | unsupported | 0 | ||
0144 | unsupported | 0 | ||
0145 | unsupported | 0 | ||
0146 | unsupported | 0 | ||
0147 | unsupported | 0 | ||
0148 | unsupported | 0 | ||
0149 | 1 | is_car_crushed [car handle] | ||
014A | unsupported | 0 | ||
014B | 13 | create_car_generator [flt], [flt], [flt], [flt], [int], [int], [int], [int], [int], [int], [int], [int], [var] | ||
014C | 2 | set_generated_cars [car generator handle], [int] | ||
014D | 4 | text_pager [string], [int], [int], [int] | simulated in LC mod | |
014E | 1 2 |
start_timer [global var] start_timer [global var], [int] |
||
014F | 1 | stop_timer [global var] | ||
0150 | 2 | [global var], [int] | ||
0151 | 1 | remove_status_text [global var] | ||
0152 | 11 13 |
set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int] set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int] |
||
0153 | unsupported | 0 | ||
0154 | 2 | is_actor_in_zone [char handle], [string] | ||
0155 | 3 | [int], [int], [int] | ||
0156 | 3 | set_ped_density [string], [int], [int] | ||
0157 | 3 | camera_on_player [player handle], [int], [int] | ||
0158 | 3 | camera_on_vehicle [car handle], [int], [int] | ||
0159 | 3 | camera_on_actor [char handle], [int], [int] | ||
015A | 0 | restore_camera | ||
015B | 3 | [int], [int], [int] | ||
015C | 11 13 |
set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int] set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int] |
||
015D | 1 | set_gamespeed [flt] | ||
015E | 1 | are_car_wheels_on_ground [car handle] | ||
015F | 6 | set_camera_position [flt], [flt], [flt], [flt], [flt], [flt] | ||
0160 | 4 | point_camera [flt], [flt], [flt], [int] | ||
0161 | 4 | tie_marker_to_car [car handle], [int], [int], [var] | ||
0162 | 4 | tie_marker_to_actor [char handle], [int], [int], [var] | ||
0163 | 4 | [object handle], [int], [int], [var] | ||
0164 | 1 | disable_marker [blip handle] | ||
0165 | 2 | set_marker_color [blip handle], [int] | ||
0166 | 2 | set_marker_brightness [blip handle], [int] | ||
0167 | 6 | create_marker [flt], [flt], [flt], [int], [int], [var] | ||
0168 | 2 | show_on_radar1 [blip handle], [int] | ||
0169 | 3 | set_fade_color [int], [int], [int] | ||
016A | 2 | fade [int], [int] | ||
016B | 0 | is_fading | ||
016C | |
4 5 |
restart_if_wasted_at [flt], [flt], [flt], [flt] restart_if_wasted_at [flt], [flt], [flt], [flt], [int] |
|
016D | |
4 5 |
restart_if_busted_at [flt], [flt], [flt], [flt] restart_if_busted_at [flt], [flt], [flt], [flt], [int] |
|
016E | 4 | override_restart_at [flt], [flt], [flt], [flt] | ||
016F | 10 | create_particle_1 [int], [flt], [flt], [flt], [flt], [flt], [int], [int], [int], [int] | ||
0170 | 2 | get_player_z_angle [player handle], [var] | ||
0171 | 2 | set_player_z_angle [player handle], [flt] | ||
0172 | 2 | get_actor_z_angle [char handle], [var] | ||
0173 | 2 | set_actor_z_angle [char handle], [flt] | ||
0174 | 2 | get_car_z_angle [car handle], [var] | ||
0175 | 2 | set_car_z_angle [car handle], [flt] | ||
0176 | 2 | get_object_z_angle [object handle], [var] | ||
0177 | 2 | set_object_z_angle [object handle], [flt] | ||
0178 | 2 | has_player_picked_up_object [player handle], [object handle] | simulated in LC mod | |
0179 | 2 | has_actor_picked_up_object [char handle], [object handle] | ||
017A | 3 | set_player_weapon_ammo [player handle], [int], [int] | ||
017B | 3 | set_actor_weapon_ammo [char handle], [int], [int] | ||
017C | unsupported | 0 | ||
017D | unsupported | 0 | ||
017E | unsupported | 0 | ||
017F | unsupported | 0 | ||
0180 | 1 | set_missionflag [var] | ||
0181 | 2 | set_contact_on_mission_flag [int], [int] | ||
0182 | 2 | set_contact_base_brief [int], [int] | ||
0183 | 2 | is_player_health_greater_than [player handle], [int] | ||
0184 | 2 | is_actor_health_greater_than [char handle], [int] | ||
0185 | 2 | is_car_health_greater_than [car handle], [int] | ||
0186 | 2 | create_arrow_above_car [car handle], [blip handle] | ||
0187 | 2 | create_arrow_above_actor [char handle], [blip handle] | ||
0188 | 2 | create_arrow_above_object [object handle], [blip handle] | ||
0189 | 2 | [flt], [flt], [flt], [blip handle] | ||
018A | 2 | create_checkpoint] [flt], [flt], [flt], [blip handle] | ||
018B | 2 | show_on_radar2 [blip handle], [int] | ||
018C | 4 | play_sound [int], [flt], [flt], [flt] | ||
018D | 5 | create_sound [int], [flt], [flt], [flt], [var] | ||
018E | 1 | stop_sound [sound handle] | ||
018F | 1 | [car handle] | ||
0190 | 1 | [car handle] | ||
0191 | 1 | [car handle] | ||
0192 | 1 | set_actor_to_stand_still [char handle] | ||
0193 | 1 | set_actor_to_act_like_ped [char handle] | ||
0194 | 4 | set_actor_to_go_to_point [char handle], [flt], [flt], [flt] | ||
0195 | 5 | [char handle], [flt], [flt], [flt], [flt] | ||
0196 | 1 | [char handle] | ||
0197 | 6 | is_player_in_rect_on_foot [player handle], [flt], [flt], [flt], [flt], [int] | ||
0198 | 6 | is_player_in_rect_in_car [player handle], [flt], [flt], [flt], [flt], [int] | ||
0199 | 6 | is_player_in_rect_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
019A | 6 | is_player_in_rect_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
019B | 6 | is_player_in_rect_in_car_still [player handle], [flt], [flt], [flt], [flt], [int] | ||
019C | 8 | is_player_in_cube_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
019D | 8 | is_player_in_cube_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
019E | 8 | is_player_in_cube_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
019F | 8 | is_player_in_cube_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01A0 | 8 | is_player_in_cube_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01A1 | 6 | is_actor_in_rect_on_foot [char handle], [flt], [flt], [flt], [flt], [int] | ||
01A2 | 6 | is_actor_in_rect_in_car [char handle], [flt], [flt], [flt], [flt], [int] | ||
01A3 | 6 | is_actor_in_rect_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
01A4 | 6 | is_actor_in_rect_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
01A5 | 6 | is_actor_in_rect_in_car_still [char handle], [flt], [flt], [flt], [flt], [int] | ||
01A6 | 8 | is_actor_in_cube_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01A7 | 8 | is_actor_in_cube_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01A8 | 8 | is_actor_in_cube_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01A9 | 8 | is_actor_in_cube_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01AA | 8 | is_actor_in_cube_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01AB | 6 | is_car_in_rect_still [car handle], [flt], [flt], [flt], [flt], [int] | ||
01AC | 8 | is_car_in_cube_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01AD | 6 | is_car_near_point [car handle], [flt], [flt], [flt], [flt], [int] | ||
01AE | 6 | is_car_near_point_still [car handle], [flt], [flt], [flt], [flt], [int] | ||
01AF | 8 | is_car_near_point_3d [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01B0 | 8 | is_car_near_point_3d_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] | ||
01B1 | 3 | give_player_weapon [player handle], [int], [int] | ||
01B2 | 3 | give_actor_weapon [char handle], [int], [int] | ||
01B3 | unsupported | 0 |
References
- scm_vice.ini
- scm_sa.ini
- GTA VC Opcode Database – retrieved from archive.org
- GTA SA Opcode Database – retrieved from archive.org