Difference between revisions of "Particle.cfg"
(→List of particles) |
m (Removed file stub template since the format itself is not a stub any longer...) |
||
Line 1: | Line 1: | ||
{{lowercase}} | {{lowercase}} | ||
− | |||
The '''particle.cfg''' file stores particle [[CFG|configuration]] data and settings for the particle system of [[Vice City]] and [[GTA III]]. | The '''particle.cfg''' file stores particle [[CFG|configuration]] data and settings for the particle system of [[Vice City]] and [[GTA III]]. | ||
Revision as of 07:47, 16 September 2010
The particle.cfg file stores particle configuration data and settings for the particle system of Vice City and GTA III.
Format
All information is stored in plain-text format as a simple list of settings. Each line defines one entry. Lines can also be commented. Unlike the data files the typical comment character for configuration files is the semicolon (;). Each line is a collection of values seperated by tabstops. The following table shows the values and their description in the order they appear inside the file:
Value | Type | Description |
---|---|---|
Particle name | String | The name of the particle for the script. |
Rendering color | Color (RGB) | 3 values (from 0 to 255) defining the red, green and blue level of the particle color. |
Initial color variation | Integer | Value between 0 and 100, defining the initial color variation of the particle. Using this value a random value gets calculated to manipulate each color level of the particle. This makes every particle look different. Example: Rendering color = (100, 100, 100), Initial color variation = 20 Real variation = random(-20, 20) Real color = (100 + Real variation, 100 + Real variation, 100 + Real variation) |
Fade destination color | Color (RGB) | 3 values (from 0 to 255) defining the red, green and blue level of the destination color if the particle is fading. |
Fading time | Integer | Value between 0 and 100, defining the time required to fade from the rendering color to the fade destination color. |
Initial radius | Float | The initial radius of the particle sprite.r. |
Expansion rate | Float | The rate the particle sprite grows during it's lifetime. |
Fade to black initial intensity | Integer | If the particle "fades to black" (means it get's destroyed with fading) this value defines it's initial intensity. The value can be between 0 and 255 where 255 means 100%. |
Fade to black time | Integer | The number of frames between each fade step. |
Fade to black amount | Integer | The amount the initial intensity gets decreased with each step. |
Initial rotation | Integer | The initial angle around the z-axis. This value must can be between 0 and 1023. |
Rotation change time | Integer | The number of frames between each rotation step. |
Rotation change amount | Integer | The amount the sprite gets rotated around the z-axis with each step. |
Initial radius | Float | The initial radius of the particle around the z-axis. |
Radius change time | Integer | The number of frames between each radius change step. |
Radius change amount | Float | The amount the radius changes with each step. |
Animation speed | Integer | The time between each animation step. 0 means that the particle is not animated. |
Animation start frame | Integer | The index first frame of the animated particle. |
Animation final frame | Integer | The index of the last frame of the animated particle. |
Gravitational accleration | Float | The accleration of the particle falling to the ground. |
Frictional deccleration | Float | The frictional deccleration of the particle. This value can be between 0 and 1 where 1 represents 100%. |
Default lifetime | Integer | The default lifetime of the particle in milliseconds. |
Position error | Float | The final position gets corrected using a random value between 0 and this one. |
Velocity error | Float | The final velocity gets corrected using a random value between 0 and this one. |
Expansion error | Float | The expansion rate gets corrected using a random value between 0 and this one. |
Rotation error | Float | The rotation rate gets corrected using a random value between 0 and this one. |
Lifetime error | Integer | Value between 0 and 255 defining the shape for the distribution of the particles lifetime. |
Trail length error | Float | If the particle trail flag is set the length of it's trail gets multiplied by this value. |
Strech X | Float | The amount the particles texture gets streched along x-axis. |
Strech Y | Float | The amount the particles texture gets streched along y-axis. |
Wind influence | Float | The factor for the influence of wind for the particle. |
Creation range | Float | The maximum distance from the camera for actually creating the particle. |
Flags | Integer | See below! |
Flags
This section is incomplete. You can help by fixing and expanding it.
There are different flags that influence the particles rendering process. Those flags are listed in the following table:
Name | Flag | Binary | Description |
---|---|---|---|
1111 1111 1111 1111 |
Enables all flags. [1] Never used by default. | ||
0000 0000 0000 0001 |
– | ||
0000 0000 0000 0010 |
– | ||
0000 0000 0000 0100 |
– | ||
0000 0000 0000 1000 |
– | ||
0000 0000 0001 0000 |
– | ||
0000 0000 0010 0000 |
– | ||
0000 0000 0100 0000 |
Cycles the particles animation. | ||
0000 0000 1000 0000 |
– | ||
0000 0001 0000 0000 |
– | ||
0000 0100 0000 0000 |
– | ||
0000 1000 0000 0000 |
– | ||
0001 0000 0000 0000 |
– | ||
0010 0000 0000 0000 |
– |
List of particles
This section is incomplete. You can help by fixing and expanding it.
The following gallery shows ingame screenshots of the particles defined inside the default particle configuration.