Difference between revisions of "Create a mission"
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==Insert your mission== | ==Insert your mission== | ||
Last insert your mission. If you are using GTA3 or Vice City, scroll all the way to the end of the file to insert your mission. If you are using San Andreas, find | Last insert your mission. If you are using GTA3 or Vice City, scroll all the way to the end of the file to insert your mission. If you are using San Andreas, find | ||
− | <source lang="scm">//-------------External script 0 (PLAYER_PARACHUTE)--------------- | + | <source lang="scm">//-------------External script 0 (PLAYER_PARACHUTE)---------------</source> |
That is where the last mission ends and the first external scrpt starts. Insert your mission between that. | That is where the last mission ends and the first external scrpt starts. Insert your mission between that. | ||
<source lang="scm">:MissionStart | <source lang="scm">:MissionStart | ||
Line 59: | Line 59: | ||
[[00D8]]: mission_cleanup | [[00D8]]: mission_cleanup | ||
0051: return</source> | 0051: return</source> | ||
+ | |||
==Final note== | ==Final note== | ||
Using this format requires you to start a new game. If you do not understand what is being said here, try looking into the [http://www.gtaforums.com/?showforum=109 Tutorial Forum] for more in-depth tutorials or the [http://www.gtaforums.com/index.php?showforum=49 Mission Coding Forum] on how to understand this. | Using this format requires you to start a new game. If you do not understand what is being said here, try looking into the [http://www.gtaforums.com/?showforum=109 Tutorial Forum] for more in-depth tutorials or the [http://www.gtaforums.com/index.php?showforum=49 Mission Coding Forum] on how to understand this. |
Revision as of 17:33, 2 February 2009
Creating a mission is tough. It is recommended that you start practicing with simple threads and work your way up instead of attempting to create a mission right away. There are many ways to create a mission so to simplify this for beginners, the rest of the article will show the basic structure of creating a working mission. The format uses Sanny Builder. It should work for GTA3, Vice City, and San Andreas.
Contents
Define your mission
First define your mission. Find
DEFINE MISSIONS
Increment that number by one. Scroll down until you see the last defined mission. Define your mission below it.
DEFINE MISSION ### AT @MissionStart
Insert your trigger
Next create a thread that will trigger your mission to start. Find
create_thread
Insert before it
[[004F]]: create_thread @MissionTrigger
Find
//-------------Mission 0---------------
That is where the MAIN section ends and the first mission begins. Insert your trigger between that.
:MissionTrigger
[[0001]]: wait 0 ms
[[00D6]]: if
[[0256]]: player $PLAYER_CHAR defined
[[004D]]: jump_if_false @MissionTriggerEnd
00D6: if
0038: $[[0180|ONMISSION]] == 0
004D: jump_if_false @MissionTriggerEnd
00D6: if
// Place your condition to start your mission
004D: jump_if_false @MissionTriggerEnd
[[0417]]: start_mission ###
[[0004]]: $ONMISSION = 1
:MissionTriggerEnd
[[0002]]: jump @MissionTrigger
Insert your mission
Last insert your mission. If you are using GTA3 or Vice City, scroll all the way to the end of the file to insert your mission. If you are using San Andreas, find
//-------------External script 0 (PLAYER_PARACHUTE)---------------
That is where the last mission ends and the first external scrpt starts. Insert your mission between that.
:MissionStart
[[03A4]]: name_thread 'NAME'
[[0050]]: gosub @MissionBegin
00D6: if
[[0112]]: wasted_or_busted
004D: jump_if_false @MissionEnd
0050: gosub @MissionFailed
:MissionEnd
0050: gosub @MissionCleanup
[[004E]]: end_thread
:MissionBegin
// This section is where you place the contents of your mission
[[0051]]: return
:MissionFailed
// This section is what happens after you died or got busted during your mission
0051: return
:MissionCleanup
// This section is where you clean up the contents of your mission so you can end it
0004: $ONMISSION = 0
[[00D8]]: mission_cleanup
0051: return
Final note
Using this format requires you to start a new game. If you do not understand what is being said here, try looking into the Tutorial Forum for more in-depth tutorials or the Mission Coding Forum on how to understand this.
External Link
- Tutorial Forum at GTAForums