Difference between revisions of "Audio directory (III)"
Jump to navigation
Jump to search
(all script names) |
(→Notes) |
||
Line 402: | Line 402: | ||
== Notes == | == Notes == | ||
− | On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install. | + | On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the [[Game_Patches#GTA3_v1.1_Patch|1.1 patch]], in which case they will be copied to the audio folder of the game install. |
The SFX files can only be found in the install audio folder regardless of game version. See [[SFX]] for more info. | The SFX files can only be found in the install audio folder regardless of game version. See [[SFX]] for more info. | ||
Revision as of 21:41, 5 February 2015
The .\Audio
folder contains all of the audio used in the game. The following lists all files in the folder, their associated mission and text if applicable, and their position in the game memory. Texts in cutscene and radio will not be listed. Italicized script names means the script name differs from the file name.
The Android version uses MP3 files for most of the game's audio, albeit with the .nfx extension instead of .mp3.
Position | File name | Script name | Associated GXT entries |
Text/description |
---|---|---|---|---|
144 | A1_a.wav | a1_a | - | Sayonara Salvatore: "There he is, waste him!" |
45 | a1_sso.wav | - | AM1_x | Sayonara Salvatore cutscene |
46 | a2_pp.wav | - | AM3_x | Paparazzi Purge cutscene |
145 | a3_a.wav | a3_a | - | unused: "Federal agents request immediate backup, Torrington" |
47 | a3_ss.wav | - | AM2_x | Under Surveillance cutscene |
147 | a4_a.wav | a4_a | AM4_1A | Payday For Ray: "Get to the Phone in West Belleville Park." |
148 | a4_b.wav | a4_b | AM4_1B | Payday For Ray: "Get to the Phone on Liberty Campus." |
149 | a4_c.wav | a4_c | AM4_1C | Payday For Ray: "Get to the Phone in South Belleville Park." |
150 | a4_d.wav | a4_d | AM4_1D | Payday For Ray: "Meet me in the toilet block in the park." |
48 | a4_pdr.wav | - | AM4_x | Payday For Ray cutscene |
146 | a5_a.wav | a5_a | - | Two-Faced Tanner: "Undercover officer requesting immediate backup and clean underwear, cover blown" |
49 | a5_k2ft.wav | - | AM5_x | Two-Faced Tanner cutscene |
70 | a6_bait.wav | - | AS1_x | Bait cutscene |
71 | a7_etg.wav | - | AS2_x | Espresso-2-Go! cutscene |
72 | a8_ps.wav | - | AS3_x | S.A.M. cutscene |
73 | a9_asd.wav | - | CAT1_x | Ransom cutscene |
182 | AMMU_A.wav | ammu_a | AMMU_A | Pump-Action Pimp: "Luigi said you'd need a piece..." |
183 | AMMU_b.wav | ammu_b | AMMU_B | Farewell 'Chunky' Lee Chong: "Joey told me to tool you up..." |
184 | AMMU_C.wav | ammu_c | AMMU_C | "So go around back of the shop. I left you a nine in the yard." |
16 | BET.mp3 | - | BETRA_x | Introduction cutscene |
75 | c1_tex.mp3 | - | CAT2_x | The Exchange cutscene |
195 | cat1.wav | c_1 | CAT2_J | The Exchange: "Get this thing airborne!!" |
8 | CHAT.wav | - | - | Chatterbox 109 radio |
11 | City.wav | - | - | City ambiance |
1 | CLASS.wav | - | - | Double Cleff FM radio |
13 | COMopen.wav | - | - | Staunton Island unlocked radio |
62 | d1_stog.mp3 | - | LOVE1_x | Liberator cutscene |
63 | d2_kk.mp3 | - | LOVE2_x | Waka-Gashira Wipeout! cutscene |
64 | d3_ado.mp3 | - | LOVE3_x | A Drop In The Ocean cutscene |
67 | d4_gta.mp3 | - | LOVE4_x | Grand Theft Aero cutscene |
68 | d4_gta2.mp3 | - | GTAB_x | Grand Theft Aero second cutscene |
65 | d5_es.mp3 | - | LOVE5_x | Escort Service cutscene |
69 | d6_sts.mp3 | - | LOVE6_x | Decoy cutscene |
66 | d7_mld.mp3 | - | - | Love's Disappearance cutscene |
185 | door_1.wav | door_1 | - | Portland hideout door closing |
186 | door_2.wav | door_2 | - | unused: Portland hideout door opening |
187 | door_3.wav | door_3 | - | Staunton hideout door closing |
188 | door_4.wav | door_4 | - | unused: Staunton hideout door opening |
189 | door_5.wav | door_5 | - | unused |
190 | door_6.wav | door_6 | - | unused |
134 | el3_a.wav | el3_a | - | Big'N'Veiny: "All units be on a lookout for donkey porn being dropped in Portland area." |
76 | el_ph1.mp3 | - | DIAB1_x | Turismo cutscene |
77 | el_ph2.mp3 | - | DIAB2_x | I Scream, You Scream cutscene |
78 | el_ph3.mp3 | - | DIAB4_x | Big'N'Veiny cutscene |
79 | el_ph4.mp3 | - | DIAB3_x | Trial By Fire cutscene |
94 | END.mp3 | - | END_x | End cutscene |
7 | FLASH.wav | - | - | Flashback 95.6 radio |
5 | GAME.wav | - | - | Game FM radio |
179 | h5_a.wav | h5_a | HM5_1 | Rumble: "Yo, Ice said was comin'. There rules. Bats only. No guns, no cars." |
180 | h5_b.wav | h5_b | HM5_5 | Rumble: "This is a battle for respect, you cool?" |
181 | h5_c.wav | h5_c | HM5_6 | Rumble: "Let's go crack some skulls..." |
84 | hd_ph1.mp3 | - | HM1_x | Uzi Money cutscene |
85 | hd_ph2.mp3 | - | HM2_x | Toyminator cutscene |
86 | hd_ph3.mp3 | - | HM3_x | Rigged To Blow cutscene |
87 | hd_ph4.mp3 | - | HM4_x | Bullion Run cutscene |
88 | hd_ph5.mp3 | - | HM5_x | Rumble cutscene |
0 | HEAD.wav | - | - | Head Radio |
22 | j0_dm2.mp3 | - | ||
23 | j1_lfl.mp3 | - | ||
24 | j2_kcl.mp3 | - | ||
25 | j3_vh.mp3 | - | ||
106 | j4_a.wav | j4_a | ||
107 | j4_b.wav | j4_b | ||
108 | j4_c.wav | j4_c | ||
109 | j4_d.wav | j4_d | ||
110 | j4_e.wav | j4_e | ||
26 | j4_eth.mp3 | - | ||
111 | j4_f.wav | j4_f | ||
102 | j4t_1.wav | j4t_1 | ||
103 | j4t_2.wav | j4t_2 | ||
104 | j4t_3.wav | j4t_3 | ||
105 | j4t_4.wav | j4t_4 | ||
27 | j5_dst.mp3 | - | ||
112 | j6_1.wav | j6_1 | ||
113 | j6_a.wav | j6_a | ||
114 | j6_b.wav | j6_b | ||
115 | j6_c.wav | j6_c | ||
116 | j6_d.wav | j6_d | ||
28 | j6_tbj.mp3 | - | ||
15 | JB.mp3 | - | JAILB_x | Introduction second cutscene |
151 | k1_a.wav | k1_a | ||
194 | k1_b.wav | k1_b | ||
50 | k1_kbo.mp3 | - | ||
51 | k2_gis.mp3 | - | ||
152 | K3_A.wav | k3_a | ||
52 | k3_ds.mp3 | - | ||
53 | k4_shi.mp3 | - | ||
74 | k4_shi2.mp3 | - | ||
54 | k5_sd.mp3 | - | ||
2 | KJAH.wav | - | - | Jah Radio |
17 | l1_lg.mp3 | - | ||
101 | l2_a.wav | l2_a | ||
18 | l2_dsb.mp3 | - | ||
19 | l3_dm.mp3 | - | ||
20 | l4_pap.mp3 | - | ||
21 | l5_tfb.mp3 | - | ||
97 | lib_a.wav | lib_a | ||
95 | lib_a1.wav | lib_a1 | ||
96 | lib_a2.wav | lib_a2 | ||
98 | lib_b.wav | lib_b | ||
99 | lib_c.wav | lib_c | ||
100 | lib_d.wav | lib_d | ||
4 | LIPS.wav | - | - | Lips 106 radio |
166 | lo2_a.wav | lo2_a | ||
167 | lo6_a.wav | lo6_a | ||
135 | mf1_a.wav | mf1_a | ||
136 | mf2_a.wav | mf2_a | ||
137 | mf3_a.wav | mf3_a | ||
138 | mf3_b.wav | mf3_b | ||
139 | mf3_b1.wav | mf3_b1 | ||
140 | mf3_c.wav | mf3_c | ||
141 | mf4_a.wav | mf4_a | ||
142 | mf4_b.wav | mf4_b | ||
143 | mf4_c.wav | mf4_c | ||
93 | Miscom.wav | - | - | Mission passed tune |
6 | MSX.wav | - | - | MSX FM radio |
89 | mt_ph1.mp3 | - | ||
90 | mt_ph2.mp3 | - | ||
91 | mt_ph3.mp3 | - | ||
92 | mt_ph4.mp3 | - | ||
10 | police.wav | - | - | Police radio |
55 | r0_pdr2.mp3 | - | ||
153 | r1_a.wav | r1_a | ||
56 | r1_sw.mp3 | - | ||
154 | r2_a.wav | r2_a | ||
57 | r2_ap.mp3 | - | ||
155 | r2_b.wav | r2_b | ||
156 | r2_c.wav | r2_c | ||
157 | r2_d.wav | r2_d | ||
158 | r2_e.wav | r2_e | ||
159 | r2_f.wav | r2_f | ||
160 | r2_g.wav | r2_g | ||
161 | r2_h.wav | r2_h | ||
58 | r3_ed.mp3 | - | ||
59 | r4_gf.mp3 | - | ||
162 | r5_a.wav | r5_a | ||
60 | r5_pb.mp3 | - | ||
163 | r6_a.wav | r6_a | ||
164 | r6_a1.wav | r6_a1 | ||
165 | r6_b.wav | r6_b | ||
61 | r6_mm.mp3 | - | ||
3 | RISE.wav | - | - | Rise FM radio |
34 | s0_mas.mp3 | - | ||
118 | s1_a.wav | s1_a | ||
119 | s1_a1.wav | s1_a1 | ||
120 | s1_b.wav | s1_b | ||
121 | s1_c.wav | s1_c | ||
122 | s1_c1.wav | s1_c1 | ||
123 | s1_d.wav | s1_d | ||
124 | s1_e.wav | s1_e | ||
125 | s1_f.wav | s1_f | ||
126 | s1_g.wav | s1_g | ||
127 | s1_h.wav | s1_h | ||
128 | s1_i.wav | s1_i | ||
129 | s1_j.wav | s1_j | ||
130 | s1_k.wav | s1_k | ||
131 | s1_l.wav | s1_l | ||
35 | s1_pf.mp3 | - | ||
36 | s2_ctg.mp3 | - | ||
41 | s2_ctg2.mp3 | - | ||
132 | s3_a.wav | s3_a | ||
133 | s3_b.wav | s3_b | ||
37 | s3_rtc.mp3 | - | ||
39 | s4_bdba.mp3 | - | ||
40 | s4_bdbb.mp3 | - | ||
42 | s4_bdbd.mp3 | - | ||
38 | s5_lrq.mp3 | - | ||
43 | s5_lrqb.mp3 | - | ||
44 | s5_lrqc.mp3 | - | ||
- | sfx.RAW | - | - | Sound effects compiled into one file, can be opened with Nullpointer's Tool. |
- | sfx.SDT | - | - | Directory file of the above. |
14 | SUBopen.wav | - | - | Shoreside Vale unlocked radio |
29 | t1_tol.mp3 | - | TM1_x | Taking Out The Laundry cutscene |
30 | t2_tpu.mp3 | - | TM2_x | The Pick-Up cutscene |
191 | t3_a.wav | t3_a | - | Salvatore's Called A Meeting: "How you doin'." |
192 | t3_b.wav | t3_b | - | Salvatore's Called A Meeting: "How you doin', kid." |
193 | t3_c.wav | t3_c | - | Salvatore's Called A Meeting: "No fancy crap." |
31 | t3_mas.mp3 | - | TM3_x | Salvatore's Called A Meeting cutscene |
117 | t4_a.wav | t4_a | - | Triads And Tribulations: "Calling all units, gang war in progress, Chinatown, advice caution." |
32 | t4_tat.mp3 | - | TM4_x | Triads And Tribulations cutscene |
33 | t5_bf.mp3 | - | TM5_x | Blow Fish cutscene |
12 | Water.wav | - | - | Water ambiance |
168 | YD2_A.wav | yd2_a | ||
177 | yd2_ass.wav | yd2_ass | ||
169 | yd2_b.wav | yd2_b | ||
170 | yd2_c.wav | yd2_c | ||
171 | yd2_c1.wav | yd2_c1 | ||
172 | yd2_d.wav | yd2_d | ||
173 | yd2_e.wav | yd2_e | ||
174 | yd2_f.wav | yd2_f | ||
175 | yd2_g.wav | yd2_g | ||
176 | yd2_h.wav | yd2_h | ||
178 | yd2_ok.wav | yd2_ok | ||
80 | yd_ph1.mp3 | - | ||
81 | yd_ph2.mp3 | - | ||
82 | yd_ph3.mp3 | - | ||
83 | yd_ph4.mp3 | - |
Notes
On the PC, these files are stored only on the PLAY disc unless the game has been upgraded with the 1.1 patch, in which case they will be copied to the audio folder of the game install. The SFX files can only be found in the install audio folder regardless of game version. See SFX for more info.