Difference between revisions of "Chase.dat"
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== Script == | == Script == | ||
The following opcodes are related to the chase files. | The following opcodes are related to the chase files. | ||
− | * 0354, starts the chase scene | + | * {{Icon|3}} [[0354]], starts the chase scene |
− | * 0355, stops the chase scene | + | * {{Icon|3}} [[0355]], stops the chase scene |
− | * 040A, removes car from chase | + | * {{Icon|3}} [[040A]], removes car from chase |
− | * 0439, gets car from chase | + | * {{Icon|3}} [[0439]], gets car from chase |
== See also == | == See also == |
Revision as of 04:47, 14 January 2016
CHASE*.DAT is a set of binary files in GTA III that controls the cars seen in the introduction cutscene of the game. The files are located in the .\data\paths
folder.
Contents
Format
The format is near identical to its successor, RRR, in San Andreas. Each entry is 28 bytes in size, with the following format:
6b - int[3] - velocity in x,y,z direction 3b - int[3] - right x,y,z 3b - int[3] - top x,y,z 1b - int - steering angle 1b - int - gas pedal power 1b - int - brake pedal power 1b - int - handbrake used 12b - flt[3] - x,y,z position
Script
The following opcodes are related to the chase files.
- 0354, starts the chase scene
- 0355, stops the chase scene
- 040A, removes car from chase
- 0439, gets car from chase