Difference between revisions of "SA Limit Adjuster"
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− | | Stunt Jumps | + | | [[JUMP|Stunt Jumps]] |
| 256 | | 256 | ||
| Maximum number of stunt jumps allowed | | Maximum number of stunt jumps allowed | ||
Line 137: | Line 137: | ||
| Entry Exits | | Entry Exits | ||
| 400 | | 400 | ||
− | | Maximum number of [[ | + | | Maximum number of [[ENEX]] entries that is allowed to be created through the IPL files |
|- | |- | ||
| | | | ||
Line 700: | Line 700: | ||
|} | |} | ||
− | ==External | + | ==See also== |
+ | *[[VC Limit Adjuster]] | ||
+ | |||
+ | ==External links== | ||
* {{GTAF|295783|Release topic}} | * {{GTAF|295783|Release topic}} | ||
− | * [http://www.aschratt.com/ | + | * [http://www.aschratt.com/index.php?p=downloads&id=5 Download link] |
{{SA-navi}} | {{SA-navi}} | ||
[[Category:Tools]][[Category:GTA SA]] | [[Category:Tools]][[Category:GTA SA]] |
Latest revision as of 16:35, 8 April 2012
Current version: | Alpha 8 (Alpha 9) (!) |
---|---|
Developed by: | Sacky |
Supported games: | GTA SA |
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.
Installation
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
Settings
Section | Item | Default Value | Description |
---|---|---|---|
DYNAMIC LIMITS | Building | 13000 | increase this limit to map more static objects |
Dummys | 2500 | increase this limit to map more static objects | |
PtrNode Doubles | 3200 | increase this limit to map more static objects | |
IPL Files | 256 | increase this limit to map more static objects | |
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | Maximum number of collision files allowed. One collision file can hold multiple collision models | |
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be defined | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB (For static and dynamic map objects) | |
Streaming Vehicles | 22 | Streaming memory in MB (For vehicles) | |
IMG Headers | 5000 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Ped Models | 278 | The number of ped models defined in ped.ide | |
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
CarMods | 70 | The number of carmods defined in carmod.dat-file | |
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm
| |
SCM Locals | 1024 | Number of local variables which can be used in main.scm | |
SCM Threads | 96 | Threads which can be created in a script | |
Weapon IDs | 47 | Number of weapons | |
Aiming Offsets | 21 | ||
Weapon Objects | 51 | ||
Map Bounds | 12000.0 | The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point. | |
LOD Distance | 300.0 | The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision) | |
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
Players | 8 | The number of player structures allocated. | |
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm
| |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | All colors are in RGBA format | ||
Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) | |
Money Font | 36682CFF | The color of the cash label | |
Title Menu | ACCBF1FF | The main color of the letters in the main menu. | |
Title Menu Border | 000000FF | The color of the border of the letters in the main menu | |
Wanted Level | 906210FF | The color of the wanted-stars. | |
Radio Station | 969696FF | The color of the letters which are shown when changing the radio station in a car | |
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | A cap driver | |
TaxiDriver 2 | 261 | " | |
TaxiDriver 3 | 220 | " | |
TaxiDriver 4 | 234 | " | |
TaxiDriver 5 | 182 | " | |
TaxiDriver 6 | 206 | " | |
Enforcer Replacement | 427 | The cop truck model id | |
SWAT Ped Replacement | 285 | The id of the swat ped model | |
FBI Rancher Replacement | 427 | The id of the FBI rancher vehicle model | |
FBI Ped Replacement | 286 | The id of the FPI ped model | |
Rhino Replacement | 432 | The id of the tank vehicle model | |
Barracks Replacement | 433 | The id of the army truck vehicle model | |
Army Ped Replacement | 287 | The id of the soldier ped model | |
Police Maverick Replacement | 497 | The id of the police helicopter vehicle model | |
SAN Maverick Replacement | 488 | The id of the San Andreas News helicopter vehicle model | |
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | Maximum number of npc vehicles creatable by a script | |
Max AI Peds | 25 | Maximum number of npc actors createable by a script | |
Ped Density | 1.0 | The density multiplier for npc actors. This can be overwritten by a script | |
Vehicle Density | 1.0 | The density multiplier for npc cars. This can be overwritten by a script. | |
Law Vehicles | 1 | ||
Time Format | %02d:%02d | The format of the time label (in C format) | |
Time Position X | 0.0015625 | The X-coord of the position of the time label | |
Time Position Y | 0.002232142957 | The Y-coord of the position of the time label | |
Weapon Ammo Format | %d-%d | The format of the weapon ammo label | |
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |
See also
External links
- GTAForums: Release topic
- Download link