Difference between revisions of "SA Limit Adjuster"

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'''SA Limit Adjuster''' is a tool created by [[User:Sacky|Sacky]] that can let you control the upper limits the game created.
+
{{ToolBox
 
+
| version = Alpha 8 (Alpha 9)
{|
+
| author  = [[User:Sacky|Sacky]]
 +
| game    = [[GTA SA]]
 +
}}
 +
'''SA Limit Adjuster''' is a tool created by [[User:Sacky|Sacky]] that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is <i>Alpha 8</i> (apparently <i>Alpha 9</i> in the settings file) and is probably the last version ever made.
 +
==Installation==
 +
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
 +
==Settings==
 +
{| {{Prettytable}}
 
! Section
 
! Section
 
! Item
 
! Item
Line 10: Line 17:
 
| Building
 
| Building
 
| 13000
 
| 13000
|  
+
| ''increase this limit to map more static objects''
 
|-
 
|-
 
|  
 
|  
 
| Dummys
 
| Dummys
 
| 2500
 
| 2500
|  
+
| ''increase this limit to map more static objects''
 
|-
 
|-
 
|  
 
|  
 
| PtrNode Doubles
 
| PtrNode Doubles
 
| 3200
 
| 3200
|  
+
| ''increase this limit to map more static objects''
 
|-
 
|-
 
|  
 
|  
| IPL Files
+
| [[IPL]] Files
 
| 256
 
| 256
|  
+
| ''increase this limit to map more static objects''
 
|-
 
|-
 
|  
 
|  
| Stunt Jumps
+
| [[JUMP|Stunt Jumps]]
 
| 256
 
| 256
 
| Maximum number of stunt jumps allowed
 
| Maximum number of stunt jumps allowed
 
|-
 
|-
 
|  
 
|  
| [[Collision_File|ColModels]]
+
| [[Collision_File#File_Format|ColModels]]
 
| 10150
 
| 10150
 
| Maximum number of defined collision models allowed
 
| Maximum number of defined collision models allowed
 
|-
 
|-
 
|  
 
|  
| Collision Files
+
| [[Collision_File|Collision Files]]
 
| 255
 
| 255
|  
+
| Maximum number of collision files allowed. One collision file can hold multiple collision models
 
|-
 
|-
 
|  
 
|  
Line 93: Line 100:
 
|-
 
|-
 
|  
 
|  
| Objects
+
| [[Dynamic_Object|Objects]]
 
| 350
 
| 350
| Maximum number of dynamic objects that is allowed to be created
+
| Maximum number of dynamic objects that is allowed to be defined
 
|-
 
|-
 
|  
 
|  
Line 130: Line 137:
 
| Entry Exits
 
| Entry Exits
 
| 400
 
| 400
| Maximum number of ENEX entries that is allowed to be created through the IPL files
+
| Maximum number of [[ENEX]] entries that is allowed to be created through the IPL files
 
|-
 
|-
 
|  
 
|  
 
| Streaming Memory
 
| Streaming Memory
 
| 50
 
| 50
| Streaming memory in MB
+
| Streaming memory in MB (For static and dynamic map objects)
 
|-
 
|-
 
|  
 
|  
 
| Streaming Vehicles
 
| Streaming Vehicles
 
| 22
 
| 22
 +
| Streaming memory in MB (For vehicles)
 +
|-
 +
|
 +
| IMG Headers
 +
| 5000
 
|  
 
|  
 
|-
 
|-
Line 145: Line 157:
 
| Timed Objects
 
| Timed Objects
 
| 227
 
| 227
| Maximum number of tobjs allowed to be defined in the IDE files
+
| Maximum number of tobjs allowed to be defined in the [[IDE]] files
 
|-
 
|-
 
|  
 
|  
Line 151: Line 163:
 
| 212
 
| 212
 
| Maximum number of entries allowed to be defined in the vehicles.ide file
 
| Maximum number of entries allowed to be defined in the vehicles.ide file
 +
|-
 +
|
 +
| Ped Models
 +
| 278
 +
| The number of ped models defined in [[IDE|ped.ide]]
 +
|-
 +
|
 +
| IDEs
 +
| 14000
 +
| Maximum number of IDE entires allowed in the IDE files
 +
|-
 +
|
 +
| CarMods
 +
| 70
 +
| The number of carmods defined in [[carmod.dat]]-file
 
|-
 
|-
 
|  
 
|  
Line 161: Line 188:
 
| 128
 
| 128
 
| Maximum number of car colors allowed to be defined in the carcols.dat file
 
| Maximum number of car colors allowed to be defined in the carcols.dat file
|-
 
|
 
| IPLs
 
| 40
 
|
 
|-
 
|
 
| IDEs
 
| 14000
 
| Maximum number of IDE entires allowed in the IDE files
 
 
|-
 
|-
 
|  
 
|  
Line 178: Line 195:
 
|-
 
|-
 
|  
 
|  
| CarMods
+
| SCM Locals
| 70
+
| 1024
 +
| Number of local variables which can be used in [[main.scm]]
 +
|-
 
|  
 
|  
 +
| SCM Threads
 +
| 96
 +
| Threads which can be created in a script
 
|-
 
|-
 
|  
 
|  
 
| Weapon IDs
 
| Weapon IDs
 
| 47
 
| 47
 +
| Number of [[weapons.dat|weapons]]
 +
|-
 +
|
 +
| Aiming Offsets
 +
| 21
 
|  
 
|  
 
|-
 
|-
 
|  
 
|  
| Audio
+
| Weapon Objects
| 180
+
| 51
 
|  
 
|  
 
|-
 
|-
 
|  
 
|  
| Menu's
+
| Map Bounds
| 44
+
| 12000.0
 +
| The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point.
 +
|-
 
|  
 
|  
 +
| [[LOD]] Distance
 +
| 300.0
 +
| The distance of objects which should have an collision (Usually objects with an [[IPL#INST|LOD value]] greater than 300 will have no collision)
 
|-
 
|-
 
|  
 
|  
Line 211: Line 243:
 
| 620
 
| 620
 
| Maximum number of pickups that is allowed to be created during gameplay
 
| Maximum number of pickups that is allowed to be created during gameplay
 +
|-
 +
|
 +
| Players
 +
| 8
 +
| The number of player structures allocated.
 
|-
 
|-
 
|  
 
|  
Line 238: Line 275:
 
|-
 
|-
 
| COLOURS
 
| COLOURS
 +
|
 +
|
 +
| '''All colors are in [[Wikipedia:RGBA|RGBA format]]'''
 +
|-
 +
|
 
| Health Bar
 
| Health Bar
 
| B4191DFF
 
| B4191DFF
| Health bar color (and anything red like enemy markers, etc.) in RGBA format
+
| Health bar color (and anything red like enemy markers, etc.)
 
|-
 
|-
 
|  
 
|  
 
| Money Font
 
| Money Font
 
| 36682CFF
 
| 36682CFF
|  
+
| The color of the cash label
 
|-
 
|-
 
|  
 
|  
 
| Title Menu
 
| Title Menu
 
| ACCBF1FF
 
| ACCBF1FF
|  
+
| The main color of the letters in the main menu.
 
|-
 
|-
 
|  
 
|  
 
| Title Menu Border
 
| Title Menu Border
 
| 000000FF
 
| 000000FF
|  
+
| The color of the border of the letters in the main menu
 
|-
 
|-
 
|  
 
|  
 
| Wanted Level
 
| Wanted Level
 
| 906210FF
 
| 906210FF
|  
+
| The color of the wanted-stars.
 
|-
 
|-
 
|  
 
|  
 
| Radio Station
 
| Radio Station
 
| 969696FF
 
| 969696FF
|  
+
| The color of the letters which are shown when changing the radio station in a car
 
|-
 
|-
 
| MODELS
 
| MODELS
Line 380: Line 422:
 
| TaxiDriver 1
 
| TaxiDriver 1
 
| 262
 
| 262
|  
+
| A cap driver
 
|-
 
|-
 
|  
 
|  
 
| TaxiDriver 2
 
| TaxiDriver 2
 
| 261
 
| 261
|  
+
| "
 
|-
 
|-
 
|  
 
|  
 
| TaxiDriver 3
 
| TaxiDriver 3
 
| 220
 
| 220
|  
+
| "
 
|-
 
|-
 
|  
 
|  
 
| TaxiDriver 4
 
| TaxiDriver 4
 
| 234
 
| 234
|  
+
| "
 
|-
 
|-
 
|  
 
|  
 
| TaxiDriver 5
 
| TaxiDriver 5
 
| 182
 
| 182
|  
+
| "
 
|-
 
|-
 
|  
 
|  
 
| TaxiDriver 6
 
| TaxiDriver 6
 
| 206
 
| 206
|  
+
| "
 
|-
 
|-
 
|  
 
|  
 
| Enforcer Replacement
 
| Enforcer Replacement
 
| 427
 
| 427
|  
+
| The cop truck model id
 
|-
 
|-
 
|  
 
|  
 
| SWAT Ped Replacement
 
| SWAT Ped Replacement
 
| 285
 
| 285
|  
+
| The id of the swat ped model
 
|-
 
|-
 
|  
 
|  
 
| FBI Rancher Replacement
 
| FBI Rancher Replacement
 
| 427
 
| 427
|  
+
| The id of the FBI rancher vehicle model
 
|-
 
|-
 
|  
 
|  
 
| FBI Ped Replacement
 
| FBI Ped Replacement
 
| 286
 
| 286
|  
+
| The id of the FPI ped model
 
|-
 
|-
 
|  
 
|  
 
| Rhino Replacement
 
| Rhino Replacement
 
| 432
 
| 432
|  
+
| The id of the tank vehicle model
 
|-
 
|-
 
|  
 
|  
 
| Barracks Replacement
 
| Barracks Replacement
 
| 433
 
| 433
|  
+
| The id of the army truck vehicle model
 
|-
 
|-
 
|  
 
|  
 
| Army Ped Replacement
 
| Army Ped Replacement
 
| 287
 
| 287
|  
+
| The id of the soldier ped model
 
|-
 
|-
 
|  
 
|  
 
| Police Maverick Replacement
 
| Police Maverick Replacement
 
| 497
 
| 497
|  
+
| The id of the police helicopter vehicle model
 
|-
 
|-
 
|  
 
|  
 
| SAN Maverick Replacement
 
| SAN Maverick Replacement
 
| 488
 
| 488
|  
+
| The id of the ''San Andreas News'' helicopter vehicle model
 
|-
 
|-
 
|  
 
|  
| Police Weapon 1
+
| Police [[Weapon]] 1
 
| 3
 
| 3
 
| Nitestick
 
| Nitestick
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| Max AI Vehicles
 
| Max AI Vehicles
 
| 85
 
| 85
|  
+
| Maximum number of npc vehicles creatable by a script
 
|-
 
|-
 
|  
 
|  
 
| Max AI Peds
 
| Max AI Peds
 
| 25
 
| 25
|  
+
| Maximum number of npc actors createable by a script
 
|-
 
|-
 
|  
 
|  
 
| Ped Density
 
| Ped Density
 
| 1.0
 
| 1.0
|  
+
| The density multiplier for npc actors. This can be overwritten by a script
 
|-
 
|-
 
|  
 
|  
 
| Vehicle Density
 
| Vehicle Density
| 5.0
+
| 1.0
|  
+
| The density multiplier for npc cars. This can be overwritten by a script.
 
|-
 
|-
 
|  
 
|  
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| Time Format
 
| Time Format
 
| %02d:%02d
 
| %02d:%02d
|  
+
| The format of the time label ([[Google:C string formatvector|in C format]])
 
|-
 
|-
 
|  
 
|  
 
| Time Position X
 
| Time Position X
 
| 0.0015625
 
| 0.0015625
|  
+
| The X-coord of the position of the time label
 
|-
 
|-
 
|  
 
|  
 
| Time Position Y
 
| Time Position Y
 
| 0.002232142957
 
| 0.002232142957
|  
+
| The Y-coord of the position of the time label
 
|-
 
|-
 
|  
 
|  
 
| Weapon Ammo Format
 
| Weapon Ammo Format
 
| %d-%d
 
| %d-%d
|  
+
| The format of the weapon ammo label
 
|-
 
|-
 
|  
 
|  
Line 658: Line 700:
 
|}
 
|}
  
==External Links==
+
==See also==
[[http://www.gtaforums.com/index.php?showtopic=295783 GTAForums topic]]
+
*[[VC Limit Adjuster]]
 +
 
 +
==External links==
 +
* {{GTAF|295783|Release topic}}
 +
* [http://www.aschratt.com/index.php?p=downloads&id=5 Download link]
 +
 
 +
{{SA-navi}}
  
 
[[Category:Tools]][[Category:GTA SA]]
 
[[Category:Tools]][[Category:GTA SA]]

Latest revision as of 16:35, 8 April 2012

SA Limit Adjuster
Current version:Alpha 8 (Alpha 9) (!)
Developed by:Sacky
Supported games:GTA SA

SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.

Installation

Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.

Settings

Section Item Default Value Description
DYNAMIC LIMITS Building 13000 increase this limit to map more static objects
Dummys 2500 increase this limit to map more static objects
PtrNode Doubles 3200 increase this limit to map more static objects
IPL Files 256 increase this limit to map more static objects
Stunt Jumps 256 Maximum number of stunt jumps allowed
ColModels 10150 Maximum number of defined collision models allowed
Collision Files 255 Maximum number of collision files allowed. One collision file can hold multiple collision models
QuadTreeNodes 400
QuadTreeNodes2 40
MatDataPool 4096
AtmDataPool 1024
Vehicles 110 Maximum number of vehicles that is allowed to be created through the mission script files
Vehicle Structs 50 Maximum number of vehicle models that is allowed to be loaded through the mission script files
Peds 140 Maximum number of peds that is allowed to be created through the mission script files
Polygons 5000 Maximum number of polygons a model is allowed to have
PtrNode Singles 70000
EntryInfoNodes 500
Objects 350 Maximum number of dynamic objects that is allowed to be defined
Tasks 500
Events 200
Point Routes 64
Patrol Routes 32
Node Routes 64
Ped Attractors 64
Entry Exits 400 Maximum number of ENEX entries that is allowed to be created through the IPL files
Streaming Memory 50 Streaming memory in MB (For static and dynamic map objects)
Streaming Vehicles 22 Streaming memory in MB (For vehicles)
IMG Headers 5000
STATIC LIMITS Timed Objects 227 Maximum number of tobjs allowed to be defined in the IDE files
Vehicle Models 212 Maximum number of entries allowed to be defined in the vehicles.ide file
Ped Models 278 The number of ped models defined in ped.ide
IDEs 14000 Maximum number of IDE entires allowed in the IDE files
CarMods 70 The number of carmods defined in carmod.dat-file
Water Planes 1021 Maximum number of water planes allowed to be created
CarCols 128 Maximum number of car colors allowed to be defined in the carcols.dat file
Current Mission 69000 Maximum limit in bytes allowed in the mission section of the main.scm
SCM Locals 1024 Number of local variables which can be used in main.scm
SCM Threads 96 Threads which can be created in a script
Weapon IDs 47 Number of weapons
Aiming Offsets 21
Weapon Objects 51
Map Bounds 12000.0 The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point.
LOD Distance 300.0 The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision)
Markers 175 Maximum number of markers allowed to be created during gameplay
Garages 50 Maximum number of garages that is allowed to be defined in the IPL files
Pickups 620 Maximum number of pickups that is allowed to be created during gameplay
Players 8 The number of player structures allocated.
SCM Block 200000 Maximum limit in bytes allowed in the MAIN section of the main.scm
MULTIPLIERS Vehicles 2584
Vehicle Structs 788
FILES gta_sa.set gta_sa.set Directs the game to load this file (needs paths relative to the GTA directory folder)
MODULES user32.dll user32.dll
COLOURS All colors are in RGBA format
Health Bar B4191DFF Health bar color (and anything red like enemy markers, etc.)
Money Font 36682CFF The color of the cash label
Title Menu ACCBF1FF The main color of the letters in the main menu.
Title Menu Border 000000FF The color of the border of the letters in the main menu
Wanted Level 906210FF The color of the wanted-stars.
Radio Station 969696FF The color of the letters which are shown when changing the radio station in a car
MODELS CopCar 1 599 Countryside cop car
CopCar 2 596 Los Santos cop car
CopCar 3 597 San Fierro cop car
CopCar 4 598 Las Venturas cop car
CopCar 5 523 Police motorcycle
CopPed 1 283 Countryside cop
CopPed 2 280 Los Santos cop
CopPed 3 281 San Fierro cop
CopPed 4 282 Las Venturas cop
CopPed 5 284 Motorcycle cop
Ambulance 1 416 Supposedly Los Santos Ambulance
Ambulance 2 416 Supposedly San Fierro Ambulance
Ambulance 3 416 Supposedly Las Venturas Ambulance
Medic 1 274 Los Santos paramedic
Medic 2 276 San Fierro paramedic
Medic 3 275 Las Venturas paramedic
Firetruck 1 407 Supposedly Los Santos FIretruck
Firetruck 2 407 Supposedly San Fierro FIretruck
Firetruck 3 407 Supposedly Las Venturas FIretruck
Fireman 1 277 Los Santos fireman
Fireman 2 279 San Fierro fireman
Fireman 3 278 Las Venturas fireman
TaxiDriver 1 262 A cap driver
TaxiDriver 2 261 "
TaxiDriver 3 220 "
TaxiDriver 4 234 "
TaxiDriver 5 182 "
TaxiDriver 6 206 "
Enforcer Replacement 427 The cop truck model id
SWAT Ped Replacement 285 The id of the swat ped model
FBI Rancher Replacement 427 The id of the FBI rancher vehicle model
FBI Ped Replacement 286 The id of the FPI ped model
Rhino Replacement 432 The id of the tank vehicle model
Barracks Replacement 433 The id of the army truck vehicle model
Army Ped Replacement 287 The id of the soldier ped model
Police Maverick Replacement 497 The id of the police helicopter vehicle model
SAN Maverick Replacement 488 The id of the San Andreas News helicopter vehicle model
Police Weapon 1 3 Nitestick
Police Weapon 2 22 Pistol
SWAT Weapon 28 Micro SMG
FBI Weapon 29 MP5
Army Weapon 31 M4
GRAPHICS Ped Dynamic Shadows 1 Ped's dynamic shadow at high or very high visual FX quality
Map Dynamic Shadows 1 Map's and car's dynamic shadow at medium or higher visual FX quality
License Plate Texture Filtering 1
Texture Filter 1 2
Texture Filter Min 3
Texture Filter Max 2
Shadow Wrapper 1 3
Shadow Wrapper 2 10
Diffuse Texture Wrap 1
Alpha Blend 6
Object/Vehicle Shadow Cull 4
Character Shadow Max Size 128
Character Shadow Min Size 64
Vehicle Vertex Alpha 1
Vehicle UV Ref Flags 17
Vehicle Texture Trans Flags 259
Vehicle Lighting 1.0 Intensity of vehicle's headlights and taillights
Stencil Shaded Opacity 6 Map's and car's dynamic shadow opacity
Cloud1 Height 200.0 High-altitude cloud's height in units
Cloud2 Height 200.0 High-altitude cloud's height in units
Zone Text 1 Show zone's text when entering a zone
Vertgio 1 Motion blur effect
Speed Limiter 1
Heat Haze 1 Heat haze effect
Max AI Vehicles 85 Maximum number of npc vehicles creatable by a script
Max AI Peds 25 Maximum number of npc actors createable by a script
Ped Density 1.0 The density multiplier for npc actors. This can be overwritten by a script
Vehicle Density 1.0 The density multiplier for npc cars. This can be overwritten by a script.
Law Vehicles 1
Time Format %02d:%02d The format of the time label (in C format)
Time Position X 0.0015625 The X-coord of the position of the time label
Time Position Y 0.002232142957 The Y-coord of the position of the time label
Weapon Ammo Format %d-%d The format of the weapon ammo label
Enable Ads 0 Disables ads seen when loading the game
Window Name GTA: San Andreas The name of the application running
Windowed 0 Starts the game in full screen or windowed mode

See also

External links