Difference between revisions of "Using MEd"

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This tutorial provides a beginner's guide to getting started with the [[MEd|Map Editor by Tonywob]]. It covers setting up your GTA installations, how to display parts of the GTA landscape and how to add generic objects.
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This tutorial provides a beginner's guide to getting started with the [[MEd|Map Editor by Tonywob]]. It covers setting up your GTA installations, how to display parts of the GTA landscape and how to add and edit generic objects.
  
 
==Preparation==
 
==Preparation==
You will need the following before you can begin using MEd:-
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You will need the following before you can begin using MEd:
* A working install of GTA3, GTAVC or GTASA.
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* A functional installation of GTA III, GTA Vice City or GTA San Andreas.
* A copy of MEd installed on your computer.  ([http://www.gtagarage.com/mods/show.php?id=1053 Download from here].)
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* A copy of MEd installed on your computer.  ([http://www.gtagarage.com/mods/show.php?id=1053 Download it from here].)
  
==Introduction==
 
'' This section is incomplete ''
 
  
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You also have to turn off the read-only flag on the SA files:
  
----
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# Click right on the SA-map.
==Tutorial==
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# Click properties.
''''' Note: ''''' This is a tutorial from the [http://www.gtaforums.com/index.php?showforum=109 GTAforums Tutorial Forum]
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# Turn off the read-only flag.
 +
# Click Apply.
  
'''Tutorial''': [http://www.gtaforums.com/index.php?showtopic=224951 Using the map editor]<br />
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==Introduction==
'''Author''': [http://www.gtaforums.com/index.php?showuser=49864 Eclipse_nl]<br />
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''''' Note: ''''' This is the updated tutorial to MEd. The original tutorial was written by Eclipse_nl on the 2nd of December, 2005, and updated by skull82 on the 25th of June, 2020.
'''About''': A tutorial showing the use of the map editor<br />
 
'''Date''': 2nd December 2005<br />
 
----
 
===Start===
 
  
====What you need:====
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==Tutorial==
* Grand Theft Auto III, VC or SA
 
* [http://www.gtagarage.com/mods/show.php?id=1053 MapEditor]
 
 
 
====Introduction:====
 
Map Editor (MEd) is a great tool with lots of abilities. It allows you to make your own maps for III/VC or SA in a short time.<br />
 
I'll explain you now only the basics. It the future I want to extend this tutorial.
 
  
====Before you go mapping:====
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Map Editor (MEd) is a tool that allows you to make or edit maps for III/VC or SA in a short time.<br />
First you've to turn of the read-only flag on the SA files:
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This is how you can use this tool to edit your game's maps.
  
# Click right on the SA-map.
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===Step 1===
# Click propperties.
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Install MEd. This tool is compatible with Windows 10. When launched, a popup will appear:
# Turn off the read-only flag.
 
# Click Apply.
 
  
====Step 1:====
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[[Image:usingmed1.jpg|none|thumb]]
First of all, you've to install your MEd. When you've launched it, you got this:
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*Click on '''Browse''' and select your GTA directory.
 
 
[[Image:usingmed1.jpg]]
 
*Click on '''Browse''' and select you gta directory.
 
 
*Click on '''Next''' to load the files.
 
*Click on '''Next''' to load the files.
  
====Step 2:====
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===Step 2===
When loading is done, you got a screen with lots of abilities. I'll explain you more about these functions in this tutorial. Firts we have to load some parts of the land into the editor. It isn't recommended to load more than 2 IPL's at the same time.
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After the loading is done, you will get a screen with many options. First, load your desired IPL into the editor. For users with lower-end machines, it isn't recommended to load more than two IPLs at the same time, as it may cause performance issues.
  
So go to the tab '''''"Visible Files"''''' and select an IPL to load.
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To load an IPL, go to the tab '''''"Visible Files"''''' and select an IPL to load. IPLs or item placements are segments of the map. The files' names tell which city or any other area of the map that segment goes to. For example, if you want to load the northern portion of San Fierro, you can choose the file "SFn.ipl", where "SF" is the city and "n" is where the IPL should be loaded, in this case, this IPL is the northern portion of San Fierro. Same goes to LAe.ipl, where "LA" is the city (note that cities in the game are internally named as their real-life counterparts) and "e" is where the IPL should be loaded, in this case, this IPL is the eastern portion of Los Santos.
  
[[Image:usingmed2.jpg]]
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[[Image:usingmed2.jpg|none|thumb]]
  
When you can see something of the map, you can move around. You can see the controls in the left-bottom of the screen.<br />
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You can move around after the IPL has finished loading. To move forward, press W, backwards, S, left, A and right, D. To speed up <br />
There's also a option to change your view mode. You can choose between Player view and Topdown.<br />
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movement you can use the Shift button. <br/>
When you view is f*cked up you can hit the "Reset view" button.<br />
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There's also an option to change your view mode. You can choose between Player view and top-down.<br />
If you want to zoom in/out, click on the buttons with the magnify glass. You can also do this with W and S or the scrollwheel on your mouse.
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You can press the "Reset view" button if you don't see anything. However if nothing seems to be loaded you can reload that IPL. <br />
 +
If you want to zoom in/out, click on the buttons with the magnify glass. You can also do this with the scroll wheel on your mouse.
  
When you've moved around a little, you can go to the next step.
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===Step 3===
 +
Now that the IPL has loaded we can select another IPL where we can get the object we wanted to add. You can make a new IPL, or you can add them to an existing IPL. In this case we're going to add our new object to an existing IPL.
  
====Step 3:====
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Go to the tab '''''"Item Placement"''''' and select an IPL to get your object from.
Now we have to select the IPL where we go store our new object. You can make a new IPL, or you can add them to a existing IPL. I choosed for the last option.
 
  
Go to the tab '''''"Item Placement"''''' and select '''''an IPL'''' to store your object into.
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[[Image:usingmed3.jpg|none|thumb]]
  
[]Image:usingmed3.jpg]]
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You can see all the objects that are already stored in this IPL.
  
You can see now '''''all the object''''' that are already stored in this IPL.
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To add you own object, click '''''"New"'''''.
  
To add you own object, click '''''"New"'''''
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===Step 4===
 +
When you clicked on "New", you will see the item browser. From here you can select the object that you want to place into your map.
  
====Step 4:====
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[[Image:usingmed4.jpg|none|thumb]]
When you've clicked on "New", you see the itembrowser. Here you can select the object that you want to place into your map.
 
  
[[Image:usingmed4.jpg]]
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You can see a preview on the right-hand side of the screen. After you selected your object, Click "OK".
  
You can see a preview on the display right. When you've selected a object, Click "OK".
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===Step 5===
 +
In this case we have selected a tree and now it's on the map. You may have also seen that a new window appeared here.
  
====Step 5:====
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[[Image:basicmap5.jpg|none|thumb]]
I've selected a tree and it's now in the map. You've also seen that there appeared a new window.
 
  
[[Image:basicmap5.jpg]]
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First, click on '''''"Center on Object"'''''. Now you can see your object.<br />
 
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Choose a place where you want to place your object. You can move your object around with your mouse or with the +/- buttons on your number pad.<br />
First click on '''''"Center on Object"'''''. Now you can see your object.<br />
 
Decide a place where you want to place your object. You can move your object around with your mouse or with the+/- buttons.<br />
 
 
You can rotate your object with the movement bars.<br />
 
You can rotate your object with the movement bars.<br />
If you do something wrong, click on the "Undo" button.<br />
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If you want to undo your new changes, click the "Undo" button.<br />
When your object is on the right place, click "Apply".<br />
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Once you're done, click "Apply".<br />
  
====Step 6:====
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===Step 6===
The only thing what you've to do now is save the IPL. Select your IPL (if the ipl isn't select anymore) and hit "Save File".
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The next thing to do is to save that IPL. Select your IPL (if the IPL isn't selected) and click "Save File".
  
[[Image:basicmap6.jpg]]
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[[Image:basicmap6.jpg|none|thumb]]
  
====Result:====
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===Result===
Now Close MEd and start your GTA. If you did nothing wrong, you got something like this:
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Now close MEd and start your GTA. If you did it right, you will get something that looks like this:
  
[[Image:usingmed7.jpg]]
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[[Image:usingmed7.jpg|none|thumb]]
  
I hope you liked this tutorial. More tutorials about this tool will appear soon. See you next time!
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We hope you liked this tutorial. More tutorials about this tool will appear soon. See you next time!
----
 
''Last updated: 4th March 2006''
 
  
 +
Tutorial last updated on 25th of June, 2020.
 
[[Category:Mapping]]
 
[[Category:Mapping]]
 +
 +
{{SA-navi}}

Latest revision as of 11:48, 25 June 2020

This tutorial provides a beginner's guide to getting started with the Map Editor by Tonywob. It covers setting up your GTA installations, how to display parts of the GTA landscape and how to add and edit generic objects.

Preparation

You will need the following before you can begin using MEd:

  • A functional installation of GTA III, GTA Vice City or GTA San Andreas.
  • A copy of MEd installed on your computer. (Download it from here.)


You also have to turn off the read-only flag on the SA files:

  1. Click right on the SA-map.
  2. Click properties.
  3. Turn off the read-only flag.
  4. Click Apply.

Introduction

Note: This is the updated tutorial to MEd. The original tutorial was written by Eclipse_nl on the 2nd of December, 2005, and updated by skull82 on the 25th of June, 2020.

Tutorial

Map Editor (MEd) is a tool that allows you to make or edit maps for III/VC or SA in a short time.
This is how you can use this tool to edit your game's maps.

Step 1

Install MEd. This tool is compatible with Windows 10. When launched, a popup will appear:

Usingmed1.jpg
  • Click on Browse and select your GTA directory.
  • Click on Next to load the files.

Step 2

After the loading is done, you will get a screen with many options. First, load your desired IPL into the editor. For users with lower-end machines, it isn't recommended to load more than two IPLs at the same time, as it may cause performance issues.

To load an IPL, go to the tab "Visible Files" and select an IPL to load. IPLs or item placements are segments of the map. The files' names tell which city or any other area of the map that segment goes to. For example, if you want to load the northern portion of San Fierro, you can choose the file "SFn.ipl", where "SF" is the city and "n" is where the IPL should be loaded, in this case, this IPL is the northern portion of San Fierro. Same goes to LAe.ipl, where "LA" is the city (note that cities in the game are internally named as their real-life counterparts) and "e" is where the IPL should be loaded, in this case, this IPL is the eastern portion of Los Santos.

Usingmed2.jpg

You can move around after the IPL has finished loading. To move forward, press W, backwards, S, left, A and right, D. To speed up
movement you can use the Shift button.
There's also an option to change your view mode. You can choose between Player view and top-down.
You can press the "Reset view" button if you don't see anything. However if nothing seems to be loaded you can reload that IPL.
If you want to zoom in/out, click on the buttons with the magnify glass. You can also do this with the scroll wheel on your mouse.

Step 3

Now that the IPL has loaded we can select another IPL where we can get the object we wanted to add. You can make a new IPL, or you can add them to an existing IPL. In this case we're going to add our new object to an existing IPL.

Go to the tab "Item Placement" and select an IPL to get your object from.

Usingmed3.jpg

You can see all the objects that are already stored in this IPL.

To add you own object, click "New".

Step 4

When you clicked on "New", you will see the item browser. From here you can select the object that you want to place into your map.

Usingmed4.jpg

You can see a preview on the right-hand side of the screen. After you selected your object, Click "OK".

Step 5

In this case we have selected a tree and now it's on the map. You may have also seen that a new window appeared here.

Basicmap5.jpg

First, click on "Center on Object". Now you can see your object.
Choose a place where you want to place your object. You can move your object around with your mouse or with the +/- buttons on your number pad.
You can rotate your object with the movement bars.
If you want to undo your new changes, click the "Undo" button.
Once you're done, click "Apply".

Step 6

The next thing to do is to save that IPL. Select your IPL (if the IPL isn't selected) and click "Save File".

Basicmap6.jpg

Result

Now close MEd and start your GTA. If you did it right, you will get something that looks like this:

Usingmed7.jpg

We hope you liked this tutorial. More tutorials about this tool will appear soon. See you next time!

Tutorial last updated on 25th of June, 2020.