Difference between revisions of "Script Path"
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[[File:VCSpath.jpg|thumb|right|250px|Vice City's <code>spath0.dat</code> map]] | [[File:VCSpath.jpg|thumb|right|250px|Vice City's <code>spath0.dat</code> map]] | ||
− | ''' | + | A '''Script Path''' (also named '''Object Path''') lets the [[main.scm|script]] in [[Vice City]] attach objects to a path and control their movement along it. The coordinates for the path are stored in a plain text file located in <code>{{Dir|vc}}\data\paths\spath0.dat</code>, which is used by Cortez's yacht in the mission "All Hands On Deck!" The game can read any number of script path files in the same directory (<code>spath1.dat</code>, <code>spath2.dat</code>, <code>spath3.dat</code>, etc.) but it can only have up to three script paths loaded at a time. Up to six objects can be attached to a script path at a time. Data on the state and properties of a loaded script path are saved in [[Saves (GTA VC)#Block 17: Script Paths|block 17 of the save file]]. The concept for script paths closely resembles [[flight.dat|flight]] paths used for airborne NPC vehicles. |
− | + | == Format for spath*.dat == | |
+ | {{Pre|1= | ||
+ | NumNodes | ||
+ | X Y Z | ||
+ | }} | ||
− | + | {|class="wikitable center-col-1 center-col-2" | |
− | {| | + | !style="width: 3em;" |{{Icon|VC}} |
− | ! | + | !style="width: 12em;" |Identifier |
− | ! width=" | + | !style="width: 6em;" |Type |
− | ! Description | + | !Description |
|- | |- | ||
− | ! colspan=" | + | !colspan="4" |Section 1: Number of path nodes |
|- | |- | ||
− | | | + | |A ||NumNodes ||integer ||The number of lines that are to be read from the file. |
|- | |- | ||
− | ! colspan=" | + | !colspan="4" |Section 2: Path nodes |
|- | |- | ||
− | | | + | |A,B,C ||X, Y, Z ||float[3] ||X, Y, Z coordinates, each line linked to create a path |
+ | |- | ||
+ | |colspan="4" {{a|l}} |Repeat up to the number of path nodes | ||
|} | |} | ||
− | Undefined lines of coordinates will use the center of the | + | Undefined lines of coordinates will use the center of the world (0, 0, 0) as the point for the path. |
+ | |||
+ | == Mission script == | ||
+ | The following example explains how <code>spath0.dat</code> is used in the original script in [[Sanny Builder]]'s format to move Cortez's yacht. First, the script path is initialized using opcode [[049C]]. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[049C]]: <span class="nv">$722</span> = scripted_path_file <span class="m">0</span> width <span class="m">90.0</span> | ||
+ | }} | ||
+ | |||
+ | Next, objects need to be created using opcode [[029B]] (opcode [[0107]] can also be used to create them). | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[029B]]: <span class="nv">$714</span> = init_object <span class="nt">#YT_MAIN_BODY</span> at -<span class="m">375.499</span> -<span class="m">1322.31</span> <span class="m">9.81124</span> | ||
+ | [[029B]]: <span class="nv">$715</span> = init_object <span class="nt">#YT_MAIN_BODY2</span> at -<span class="m">375.499</span> -<span class="m">1322.31</span> <span class="m">9.81124</span> | ||
+ | [[029B]]: <span class="nv">$717</span> = init_object <span class="nt">#YT_DOORS14</span> at -<span class="m">375.499</span> -<span class="m">1322.31</span> <span class="m">9.81124</span> | ||
+ | [[029B]]: <span class="nv">$718</span> = init_object <span class="nt">#YT_TMP_BOAT</span> at -<span class="m">375.499</span> -<span class="m">1322.31</span> <span class="m">9.81124</span> | ||
+ | [[029B]]: <span class="nv">$719</span> = init_object <span class="nt">#LODMAIN_BODY</span> at -<span class="m">375.499</span> -<span class="m">1322.31</span> <span class="m">9.81124</span> | ||
+ | }} | ||
+ | |||
+ | These objects are attached to the path using opcode [[049D]]. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[049D]]: attach_scripted_file <span class="nv">$722</span> with_object <span class="nv">$714</span> | ||
+ | [[049D]]: attach_scripted_file <span class="nv">$722</span> with_object <span class="nv">$715</span> | ||
+ | [[049D]]: attach_scripted_file <span class="nv">$722</span> with_object <span class="nv">$717</span> | ||
+ | [[049D]]: attach_scripted_file <span class="nv">$722</span> with_object <span class="nv">$718</span> | ||
+ | [[049D]]: attach_scripted_file <span class="nv">$722</span> with_object <span class="nv">$719</span> | ||
+ | }} | ||
+ | |||
+ | Lastly, opcode [[049E]] is used to prevent the yacht from moving along the path. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[049E]]: set_scripted_file <span class="nv">$722</span> speed_to <span class="m">0.0</span> | ||
+ | }} | ||
+ | |||
+ | During the mission, the yacht's speed varies and is warped along the path in two occasions using opcode [[049F]]. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[049E]]: set_scripted_file <span class="nv">$722</span> speed_to <span class="m">5.0</span> | ||
+ | <span class="c1">// ...</span> | ||
+ | [[049F]]: set_scripted_file <span class="nv">$722</span> distance_along_path_to <span class="m">2700.0</span> | ||
+ | }} | ||
+ | |||
+ | When you fail the mission, the yacht is reset back to the beginning. | ||
+ | {{Pre|class=sb-code|1= | ||
+ | [[049F]]: set_scripted_file <span class="nv">$722</span> distance_along_path_to <span class="m">0.0</span> | ||
+ | [[049E]]: set_scripted_file <span class="nv">$722</span> speed_to <span class="m">0.0</span> | ||
+ | }} | ||
− | + | When you pass the mission, the objects and path are no longer needed so they are removed from the game using opcodes [[0108]] and [[04A1]] respectively. | |
− | + | {{Pre|class=sb-code|1= | |
+ | 0108: destroy_object <span class="nv">$714</span> | ||
+ | 0108: destroy_object <span class="nv">$715</span> | ||
+ | 0108: destroy_object <span class="nv">$717</span> | ||
+ | 0108: destroy_object <span class="nv">$718</span> | ||
+ | 0108: destroy_object <span class="nv">$719</span> | ||
+ | 04A1: release_scripted_file <span class="nv">$722</span> | ||
+ | }} | ||
− | + | Note that if a script path is actively moving objects, replays will be disabled. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Note that if a script path is actively moving objects, replays will be disabled | ||
== See also == | == See also == | ||
− | * [[chase.dat| | + | * {{Icon|3}} [[chase.dat|Chase scene]] |
− | * [[Carrec| | + | * {{Icon|SA}} {{Icon|4}} [[Carrec|Car recording]] |
{{VC-navi}} | {{VC-navi}} | ||
− | [[Category:Map Formats]][[Category: | + | [[Category:Map Formats]][[Category:Mission Script]] |
Latest revision as of 09:44, 4 September 2017
A Script Path (also named Object Path) lets the script in Vice City attach objects to a path and control their movement along it. The coordinates for the path are stored in a plain text file located in .\data\paths\spath0.dat
, which is used by Cortez's yacht in the mission "All Hands On Deck!" The game can read any number of script path files in the same directory (spath1.dat
, spath2.dat
, spath3.dat
, etc.) but it can only have up to three script paths loaded at a time. Up to six objects can be attached to a script path at a time. Data on the state and properties of a loaded script path are saved in block 17 of the save file. The concept for script paths closely resembles flight paths used for airborne NPC vehicles.
Format for spath*.dat
NumNodes X Y Z
Undefined lines of coordinates will use the center of the world (0, 0, 0) as the point for the path.
Mission script
The following example explains how spath0.dat
is used in the original script in Sanny Builder's format to move Cortez's yacht. First, the script path is initialized using opcode 049C.
049C: $722 = scripted_path_file 0 width 90.0
Next, objects need to be created using opcode 029B (opcode 0107 can also be used to create them).
029B: $714 = init_object #YT_MAIN_BODY at -375.499 -1322.31 9.81124 029B: $715 = init_object #YT_MAIN_BODY2 at -375.499 -1322.31 9.81124 029B: $717 = init_object #YT_DOORS14 at -375.499 -1322.31 9.81124 029B: $718 = init_object #YT_TMP_BOAT at -375.499 -1322.31 9.81124 029B: $719 = init_object #LODMAIN_BODY at -375.499 -1322.31 9.81124
These objects are attached to the path using opcode 049D.
049D: attach_scripted_file $722 with_object $714 049D: attach_scripted_file $722 with_object $715 049D: attach_scripted_file $722 with_object $717 049D: attach_scripted_file $722 with_object $718 049D: attach_scripted_file $722 with_object $719
Lastly, opcode 049E is used to prevent the yacht from moving along the path.
049E: set_scripted_file $722 speed_to 0.0
During the mission, the yacht's speed varies and is warped along the path in two occasions using opcode 049F.
049E: set_scripted_file $722 speed_to 5.0 // ... 049F: set_scripted_file $722 distance_along_path_to 2700.0
When you fail the mission, the yacht is reset back to the beginning.
049F: set_scripted_file $722 distance_along_path_to 0.0 049E: set_scripted_file $722 speed_to 0.0
When you pass the mission, the objects and path are no longer needed so they are removed from the game using opcodes 0108 and 04A1 respectively.
0108: destroy_object $714 0108: destroy_object $715 0108: destroy_object $717 0108: destroy_object $718 0108: destroy_object $719 04A1: release_scripted_file $722
Note that if a script path is actively moving objects, replays will be disabled.