Difference between revisions of "Surfaud.dat"
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− | <code>surfaud.dat</code> is a '''surface audio''' file in San Andreas | + | <code>surfaud.dat</code> is a '''surface audio''' file located in the <code>.\data</code> directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface. |
− | == | + | == Format == |
− | {| | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" |
− | ! | + | !style="width: 3em;" |{{Icon|SA}} |
− | ! Description | + | !style="width: 12em;" |Identifier |
+ | !style="width: 6em;" |Type | ||
+ | !Description | ||
|- | |- | ||
− | | | + | |A ||Surface name ||string ||Name of the surface as defined in the [[surfinfo.dat]] |
− | | | ||
|- | |- | ||
− | | | + | |B ||Is concrete ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |C ||Is grass ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |D ||Is sand ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |E ||Is gravel ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |F ||Is wood ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |G ||Is water ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |H ||Is metal ||integer || |
− | | | ||
|- | |- | ||
− | | | + | |I ||Is long grass||integer || |
− | | tile | + | |- |
+ | |J ||Is tile ||integer || | ||
|} | |} | ||
− | + | To assign an audio to a surface, place a "1" in the corresponding column. You can assign more than one audio for each surface to create unique sound effects like creating mud. | |
− | |||
− | [[Category:Map Formats | + | {{SA-navi}} |
+ | [[Category:Map Formats]] |
Latest revision as of 05:01, 7 July 2017
surfaud.dat
is a surface audio file located in the .\data
directory for San Andreas. It assigns audio to a collision when objects interact with the surfaces. The interactions include the footsteps peds make and vehicles sliding on the surface.
Format
Identifier | Type | Description | |
---|---|---|---|
A | Surface name | string | Name of the surface as defined in the surfinfo.dat |
B | Is concrete | integer | |
C | Is grass | integer | |
D | Is sand | integer | |
E | Is gravel | integer | |
F | Is wood | integer | |
G | Is water | integer | |
H | Is metal | integer | |
I | Is long grass | integer | |
J | Is tile | integer |
To assign an audio to a surface, place a "1" in the corresponding column. You can assign more than one audio for each surface to create unique sound effects like creating mud.