Difference between revisions of "List of vehicles (III)"
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(sfx table breaks list numbering; so moved freebies) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="2" | ID || DFF/TXD name || GXT entry || Name || ||Air brakes{{ref| | + | ! colspan="2" | ID || DFF/TXD name || GXT entry || Name ||Freebies{{Ref|1}} ||Air brakes{{ref|2}} ||Police scanner{{ref|3}} ||Horn sound{{ref|4}} ||Door sound{{ref|5}} |
|- | |- | ||
|90 ||5A ||landstal ||LANDSTK ||Landstalker || ||✗ ||cruiser ||0 ||1 | |90 ||5A ||landstal ||LANDSTK ||Landstalker || ||✗ ||cruiser ||0 ||1 | ||
Line 36: | Line 36: | ||
|105 ||69 ||cheetah ||CHEETAH ||Cheetah || ||✗ ||sports car ||6 ||1 | |105 ||69 ||cheetah ||CHEETAH ||Cheetah || ||✗ ||sports car ||6 ||1 | ||
|- | |- | ||
− | |106 ||6A ||ambulan ||AMBULAN ||Ambulance || ||✗ ||ambulance ||0 ||2 | + | |106 ||6A ||ambulan ||AMBULAN ||Ambulance || +20 HP ||✗ ||ambulance ||0 ||2 |
|- | |- | ||
|107 ||6B ||fbicar ||FBICAR ||Fbi Car || ||✗ ||economy ||6 ||1 | |107 ||6B ||fbicar ||FBICAR ||Fbi Car || ||✗ ||economy ||6 ||1 | ||
Line 44: | Line 44: | ||
|109 ||6D ||esperant ||ESPERAN ||Esperanto || ||✗ ||coupe ||3 ||0 | |109 ||6D ||esperant ||ESPERAN ||Esperanto || ||✗ ||coupe ||3 ||0 | ||
|- | |- | ||
− | |110 ||6E ||taxi ||TAXI ||Taxi || ||✗ ||taxi ||1 ||1 | + | |110 ||6E ||taxi ||TAXI ||Taxi ||+25 dollars ||✗ ||taxi ||1 ||1 |
|- | |- | ||
|111 ||6F ||kuruma ||KURUMA ||Kuruma || ||✗ ||''none'' ||6 ||1 | |111 ||6F ||kuruma ||KURUMA ||Kuruma || ||✗ ||''none'' ||6 ||1 | ||
Line 56: | Line 56: | ||
|115 ||73 ||corpse ||MANANA ||Manana || ||✗ ||''none'' ||0 ||0 | |115 ||73 ||corpse ||MANANA ||Manana || ||✗ ||''none'' ||0 ||0 | ||
|- | |- | ||
− | |116 ||74 ||police ||POLICAR ||Police || ||✗ ||police car ||1 ||1 | + | |116 ||74 ||police ||POLICAR ||Police ||[[Weapon#GTA_III|shotgun]] with 5 ammo ||✗ ||police car ||1 ||1 |
|- | |- | ||
− | |117 ||75 ||enforcer ||ENFORCR ||Enforcer || ||✗ ||van ||2 ||2 | + | |117 ||75 ||enforcer ||ENFORCR ||Enforcer ||full armour ||✗ ||van ||2 ||2 |
|- | |- | ||
|118 ||76 ||securica ||SECURI ||Securicar || ||✗ ||van ||5 ||2 | |118 ||76 ||securica ||SECURI ||Securicar || ||✗ ||van ||5 ||2 | ||
Line 80: | Line 80: | ||
|127 ||7F ||coach ||COACH ||Coach || ||✓ ||bus ||2 ||3 | |127 ||7F ||coach ||COACH ||Coach || ||✓ ||bus ||2 ||3 | ||
|- | |- | ||
− | |128 ||80 ||cabbie ||CABBIE ||Cabbie || ||✗ ||taxi ||4 ||0 | + | |128 ||80 ||cabbie ||CABBIE ||Cabbie ||+25 dollars ||✗ ||taxi ||4 ||0 |
|- | |- | ||
|129 ||81 ||stallion ||STALION ||Stallion || ||✗ ||convertible ||4 ||0 | |129 ||81 ||stallion ||STALION ||Stallion || ||✗ ||convertible ||4 ||0 | ||
Line 120: | Line 120: | ||
|147 ||93 ||escape ||HELI ||Helicopter || ||✗ ||''none'' ||0 ||0 | |147 ||93 ||escape ||HELI ||Helicopter || ||✗ ||''none'' ||0 ||0 | ||
|- | |- | ||
− | |148 ||94 ||borgnine ||BORGNIN ||Borgnine || ||✗ ||taxi ||4 ||0 | + | |148 ||94 ||borgnine ||BORGNIN ||Borgnine ||+25 dollars ||✗ ||taxi ||4 ||0 |
|- | |- | ||
|149 ||95 ||toyz ||TOYZ ||TOYZ || ||✗ ||''none'' ||3 ||1 | |149 ||95 ||toyz ||TOYZ ||TOYZ || ||✗ ||''none'' ||3 ||1 | ||
Line 129: | Line 129: | ||
== Locations in memory == | == Locations in memory == | ||
For III v1.0: | For III v1.0: | ||
− | # {{note|1}} Function that checks for it is at 0x56CAB0. Vehicles using [[wikipedia:Air brake (road vehicle)|air brakes]] make an additional sound when stopping; it uses [[SFX#GTA III|SFX]] 27. These vehicles also have a [[wikipedia:Back-up beeper|backup-beeper]] (reverse warning sound), which makes a beeping noise when reversing; it uses SFX 24. The function that checks for it is at 0x56C600, which is nearly identical to the air brakes function check. | + | # {{note|1}} When the player sits in some vehicles as a driver he is granted one of the hardcoded bonuses. The bonus depends on the vehicle model, and is only given once per vehicle. |
− | # {{note| | + | # {{note|2}} Function that checks for it is at 0x56CAB0. Vehicles using [[wikipedia:Air brake (road vehicle)|air brakes]] make an additional sound when stopping; it uses [[SFX#GTA III|SFX]] 27. These vehicles also have a [[wikipedia:Back-up beeper|backup-beeper]] (reverse warning sound), which makes a beeping noise when reversing; it uses SFX 24. The function that checks for it is at 0x56C600, which is nearly identical to the air brakes function check. |
− | # {{note| | + | # {{note|3}} Array starts at 0x60EEF0. The police scanner describes the type of vehicle you are driving. The SFX are located between 261 and 279. |
− | # {{note| | + | # {{note|4}} Structure of size 28 bytes starts at 0x606204 offset 8 bytes. The horn sound is the SFX played when pressing the horn key. It corresponds directly with the SFX entry. |
+ | # {{note|5}} Structure of size 28 bytes starts at 0x606204 offset 24 bytes. The door sound is the SFX played when opening and closing the door of the vehicle if it exists. There are only four types of door sounds. | ||
::{| {{a|c}} | ::{| {{a|c}} | ||
| Door sound || Opening SFX || Closing SFX | | Door sound || Opening SFX || Closing SFX |
Latest revision as of 09:39, 26 July 2015
This is a list of vehicles in GTA III along with any properties associated to them.
ID | DFF/TXD name | GXT entry | Name | Freebies[1] | Air brakes[2] | Police scanner[3] | Horn sound[4] | Door sound[5] | |
---|---|---|---|---|---|---|---|---|---|
90 | 5A | landstal | LANDSTK | Landstalker | ✗ | cruiser | 0 | 1 | |
91 | 5B | idaho | IDAHO | Idaho | ✗ | convertible | 4 | 0 | |
92 | 5C | stinger | STINGER | Stinger | ✗ | sports car | 6 | 1 | |
93 | 5D | linerun | LINERUN | Linerunner | ✓ | none | 7 | 2 | |
94 | 5E | peren | PEREN | Perennial | ✗ | economy | 4 | 0 | |
95 | 5F | sentinel | SENTINL | Sentinel | ✗ | economy | 1 | 1 | |
96 | 60 | patriot | PATRIOT | Patriot | ✗ | pickup | 7 | 2 | |
97 | 61 | firetruk | FIRETRK | Firetruck | ✓ | firetruck | 7 | 2 | |
98 | 62 | trash | TRASHM | Trashmaster | ✓ | truck | 7 | 2 | |
99 | 63 | stretch | STRETCH | Stretch | ✗ | limo | 1 | 1 | |
100 | 64 | manana | MANANA | Manana | ✗ | coupe | 4 | 0 | |
101 | 65 | infernus | INFERNS | Infernus | ✗ | sports car | 1 | 1 | |
102 | 66 | blista | BLISTA | Blista | ✗ | cruiser | 0 | 1 | |
103 | 67 | pony | PONY | Pony | ✗ | van | 3 | 1 | |
104 | 68 | mule | MULE | Mule | ✗ | van | 2 | 2 | |
105 | 69 | cheetah | CHEETAH | Cheetah | ✗ | sports car | 6 | 1 | |
106 | 6A | ambulan | AMBULAN | Ambulance | +20 HP | ✗ | ambulance | 0 | 2 |
107 | 6B | fbicar | FBICAR | Fbi Car | ✗ | economy | 6 | 1 | |
108 | 6C | moonbeam | MOONBM | Moonbeam | ✗ | van | 4 | 1 | |
109 | 6D | esperant | ESPERAN | Esperanto | ✗ | coupe | 3 | 0 | |
110 | 6E | taxi | TAXI | Taxi | +25 dollars | ✗ | taxi | 1 | 1 |
111 | 6F | kuruma | KURUMA | Kuruma | ✗ | none | 6 | 1 | |
112 | 70 | bobcat | BOBCAT | Bobcat | ✗ | pickup | 5 | 1 | |
113 | 71 | mrwhoop | WHOOPEE | Mr Whoopee | ✗ | ice cream truck | 5 | 0 | |
114 | 72 | bfinject | BFINJC | BF Injection | ✗ | buggy | 0 | 1 | |
115 | 73 | corpse | MANANA | Manana | ✗ | none | 0 | 0 | |
116 | 74 | police | POLICAR | Police | shotgun with 5 ammo | ✗ | police car | 1 | 1 |
117 | 75 | enforcer | ENFORCR | Enforcer | full armour | ✗ | van | 2 | 2 |
118 | 76 | securica | SECURI | Securicar | ✗ | van | 5 | 2 | |
119 | 77 | banshee | BANSHEE | Banshee | ✗ | sports car | 6 | 1 | |
120 | 78 | predator | PREDATR | Predator | ✗ | boat | 0 | 0 | |
121 | 79 | bus | BUS | Bus | ✓ | bus | 3 | 3 | |
122 | 7A | rhino | RHINO | Rhino | ✗ | tank | 7 | 2 | |
123 | 7B | barracks | BARRCKS | Barracks OL | ✗ | truck | 7 | 2 | |
124 | 7C | train | TRAIN | Train | ✗ | subway car | 7 | 3 | |
125 | 7D | chopper | HELI | Helicopter | ✗ | none | 0 | 0 | |
126 | 7E | dodo | DODO | Dodo | ✗ | none | 0 | 0 | |
127 | 7F | coach | COACH | Coach | ✓ | bus | 2 | 3 | |
128 | 80 | cabbie | CABBIE | Cabbie | +25 dollars | ✗ | taxi | 4 | 0 |
129 | 81 | stallion | STALION | Stallion | ✗ | convertible | 4 | 0 | |
130 | 82 | rumpo | RUMPO | Rumpo | ✗ | van | 5 | 0 | |
131 | 83 | rcbandit | RCBANDT | RC Bandit | ✗ | none | 5 | 0 | |
132 | 84 | bellyup | BELLYUP | Triad Fish Van | ✗ | none | 0 | 0 | |
133 | 85 | mrwongs | MRWONGS | Mr Wongs | ✗ | none | 0 | 0 | |
134 | 86 | mafia | MAFIACR | Mafia Sentinel | ✗ | none | 1 | 1 | |
135 | 87 | yardie | YARDICR | Yardie Lobo | ✗ | none | 6 | 1 | |
136 | 88 | yakuza | YAKUZCR | Yakuza Stinger | ✗ | none | 3 | 1 | |
137 | 89 | diablos | DIABLCR | Diablo Stallion | ✗ | none | 3 | 0 | |
138 | 8A | columb | COLOMCR | Cartel Cruiser | ✗ | none | 5 | 0 | |
139 | 8B | hoods | HOODSCR | Hoods Rumpo XL | ✗ | none | 0 | 2 | |
140 | 8C | airtrain | AEROPL | Aeroplane | ✗ | none | 0 | 0 | |
141 | 8D | deaddodo | DODO | Dodo | ✗ | none | 0 | 0 | |
142 | 8E | speeder | SPEEDER | Speeder | ✗ | none | 0 | 0 | |
143 | 8F | reefer | REEFER | Reefer | ✗ | none | 0 | 0 | |
144 | 90 | panlant | PANLANT | Panlantic | ✗ | none | 0 | 0 | |
145 | 91 | flatbed | FLATBED | Flatbed | ✗ | none | 7 | 2 | |
146 | 92 | yankee | YANKEE | Yankee | ✗ | none | 2 | 2 | |
147 | 93 | escape | HELI | Helicopter | ✗ | none | 0 | 0 | |
148 | 94 | borgnine | BORGNIN | Borgnine | +25 dollars | ✗ | taxi | 4 | 0 |
149 | 95 | toyz | TOYZ | TOYZ | ✗ | none | 3 | 1 | |
150 | 96 | ghost | GHOST | Ghost | ✗ | none | 0 | 0 |
Locations in memory
For III v1.0:
- ^ When the player sits in some vehicles as a driver he is granted one of the hardcoded bonuses. The bonus depends on the vehicle model, and is only given once per vehicle.
- ^ Function that checks for it is at 0x56CAB0. Vehicles using air brakes make an additional sound when stopping; it uses SFX 27. These vehicles also have a backup-beeper (reverse warning sound), which makes a beeping noise when reversing; it uses SFX 24. The function that checks for it is at 0x56C600, which is nearly identical to the air brakes function check.
- ^ Array starts at 0x60EEF0. The police scanner describes the type of vehicle you are driving. The SFX are located between 261 and 279.
- ^ Structure of size 28 bytes starts at 0x606204 offset 8 bytes. The horn sound is the SFX played when pressing the horn key. It corresponds directly with the SFX entry.
- ^ Structure of size 28 bytes starts at 0x606204 offset 24 bytes. The door sound is the SFX played when opening and closing the door of the vehicle if it exists. There are only four types of door sounds.
Door sound Opening SFX Closing SFX 0 8 9 1 10 11 2 12 13 3 27 27