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- 15:20, 18 December 2017 (diff | hist) (+14,558) Carcols.dat (Added tables for III, VC and LCS) (current)
- 19:39, 12 November 2017 (diff | hist) (+20) Fixes and restorations (current)
- 19:37, 12 November 2017 (diff | hist) (-43) Fixes and restorations
- 12:26, 2 October 2017 (diff | hist) (+33) CARS (IDE Section) (Added missing info about steering angle for bikes)
- 09:33, 21 September 2017 (diff | hist) (+44) UV Animation PLG (RW Section)
- 10:27, 20 August 2017 (diff | hist) (+1) m Time cycle (→timecyc.dat and timecycp.dat)
- 10:24, 20 August 2017 (diff | hist) (+32) Time cycle (→timecyc.dat and timecycp.dat)
- 16:52, 9 August 2017 (diff | hist) (-26) MDL
- 16:23, 6 August 2017 (diff | hist) (+204) Fixes and restorations (hires III generic.txd)
- 15:37, 1 August 2017 (diff | hist) (+106) MDL
- 15:25, 1 August 2017 (diff | hist) (+6,198) MDL
- 15:01, 1 August 2017 (diff | hist) (-3) m Relocatable chunk
- 14:55, 1 August 2017 (diff | hist) (+1,945) N Relocatable chunk (Created page with "In GTA Liberty City Stories and Vice City Stories Rockstar Leeds used a reloctable chunk format for all types of data. struct base::sChunkHeader { uint32 ident; uint32...")
- 08:40, 16 July 2017 (diff | hist) (+443) TCYC (Corrected and completed documentation)
- 13:30, 15 July 2017 (diff | hist) (+1,178) Time cycle (→Timecycp.dat)
- 13:00, 15 July 2017 (diff | hist) (+181) Time cycle (→File hierarchy)
- 10:23, 27 May 2017 (diff | hist) (+265) UV Animation PLG (RW Section) (Corrected format)
- 19:22, 21 March 2017 (diff | hist) (+992) Rockstar PS2 pipelines (Corrected information about the VU code.) (current)
- 15:39, 9 September 2016 (diff | hist) (+4) Rockstar PS2 pipelines (Corrected information on group pipelines)
- 16:17, 8 September 2016 (diff | hist) (0) m Rockstar PS2 pipelines (fixed a pipeline id)
- 13:04, 1 September 2016 (diff | hist) (+24) N Material (RW Section) (The hero moved page Material (RW Section) to RpMaterial: Restructuring RW pages to be less stream-oriented) (current)
- 13:04, 1 September 2016 (diff | hist) (0) m RpMaterial (The hero moved page Material (RW Section) to RpMaterial: Restructuring RW pages to be less stream-oriented)
- 13:03, 1 September 2016 (diff | hist) (-104) RpMaterial (Cleaned up a bit and added version information to struct format.)
- 07:51, 16 August 2016 (diff | hist) (-129) RpGeometry (Undo revision 16013 by Slipyx (talk) RW clearly treats it as an int32. Better to document it that way.)
- 16:54, 19 July 2016 (diff | hist) (+91) PS2All (linked to Rockstar PS2 pipelines)
- 16:53, 19 July 2016 (diff | hist) (+428) Rockstar PS2 pipelines (added link to PS2All and clarified matrix offsets)
- 15:42, 13 July 2016 (diff | hist) (+22) m Native Data PLG (RW Section) (fixed links)
- 15:40, 13 July 2016 (diff | hist) (+10,571) N PS2 Native Geometry (Created page with "This page describes the format of pre-instanced DFFs in RenderWare for PS2. For an explanation of how geometry is rendered on the PS2 see PS2All. == Terminology == The P...")
- 15:39, 13 July 2016 (diff | hist) (+4,166) N PS2All (This page needs to be expanded....)
- 16:10, 4 July 2016 (diff | hist) (+283) Rockstar PS2 pipelines (Added names)
- 13:53, 16 June 2016 (diff | hist) (+41) N OpenGL Native Data (The hero moved page OpenGL Native Data to War Drum OpenGL Native Data: Page does not describe stock-RW OpenGL Native Data) (current)
- 13:53, 16 June 2016 (diff | hist) (0) m War Drum OpenGL Native Data (The hero moved page OpenGL Native Data to War Drum OpenGL Native Data: Page does not describe stock-RW OpenGL Native Data)
- 09:54, 13 June 2016 (diff | hist) (0) Rendering with RenderWare (fixed lighting equation)
- 19:11, 7 June 2016 (diff | hist) (+84) Right To Render (RW Section)
- 18:46, 7 June 2016 (diff | hist) (0) m Material Effects PLG (RW Section)
- 18:45, 7 June 2016 (diff | hist) (-284) Material Effects PLG (RW Section) (Replaced windows-specific types (DWORD etc.) and cleared up some points.)
- 18:19, 7 June 2016 (diff | hist) (+542) Material Effects PLG (RW Section) (Explained env mapping differences)
- 17:48, 7 June 2016 (diff | hist) (0) m RpClump (The hero moved page Clump (RW Section) to RpClump: Change RW pages to be less stream-oriented)
- 17:48, 7 June 2016 (diff | hist) (+21) N Clump (RW Section) (The hero moved page Clump (RW Section) to RpClump: Change RW pages to be less stream-oriented) (current)
- 17:48, 7 June 2016 (diff | hist) (-288) m RpClump (Cleaned up a bit.)
- 17:38, 7 June 2016 (diff | hist) (-30) Extension (RW Section) (Revised.)
- 17:29, 7 June 2016 (diff | hist) (-233) RpGeometry (Cleaned up a bit)
- 17:19, 7 June 2016 (diff | hist) (-331) m RpGeometry (Changing RW pages to be less stream-oriented)
- 17:15, 7 June 2016 (diff | hist) (0) m RpGeometry (The hero moved page Geometry (RW Section) to RpGeometry: Restructuring RW pages to be less stream-oriented)
- 17:15, 7 June 2016 (diff | hist) (0) m Talk:RpGeometry (The hero moved page Talk:Geometry (RW Section) to Talk:RpGeometry: Restructuring RW pages to be less stream-oriented) (current)
- 17:15, 7 June 2016 (diff | hist) (+24) N Geometry (RW Section) (The hero moved page Geometry (RW Section) to RpGeometry: Restructuring RW pages to be less stream-oriented) (current)
- 17:15, 7 June 2016 (diff | hist) (+29) N Talk:Geometry (RW Section) (The hero moved page Talk:Geometry (RW Section) to Talk:RpGeometry: Restructuring RW pages to be less stream-oriented) (current)
- 17:13, 7 June 2016 (diff | hist) (+4,755) N Rendering with RenderWare (Created page with "This article gives an overview over the rendering process in RenderWare. More information and references will be added here in the future. In RW the basic objects that are ne...")
- 16:07, 7 June 2016 (diff | hist) (+135) Talk:Main Page (→Edit permission: new section)
- 21:32, 11 February 2016 (diff | hist) (+21) m Leeds Engine
- 21:23, 11 February 2016 (diff | hist) (+30) Leeds Engine
- 20:31, 11 February 2016 (diff | hist) (+33) RenderWare
- 20:28, 11 February 2016 (diff | hist) (+1,253) N Leeds Engine (Created page with "The engine Rockstar Leeds used for Liberty City Stories and Vice City Stories is derived from RenderWare. Most of the functions have the same name except Rw/Rp/... are rep...")
- 11:24, 3 February 2016 (diff | hist) (+5,038) N Rockstar PS2 pipelines (Created page with "In GTA San Andreas for PS2 Rockstar used RenderWare's Pipeline Delivery System (RpPDS) that was introduced with RW 3.5 to create custom pipelines. This page is about Rockstar'...")
- 10:10, 3 February 2016 (diff | hist) (+15) PS2 Code Overlay
- 11:07, 1 February 2016 (diff | hist) (+857) N PS2 Code Overlay (Created page with "The PS2 version of San Andreas uses code overlays to save memory and swap code in only when it is actually needed. The files have the extension 'nm' for NTSC and 'pm' for PAL...")
- 15:34, 13 January 2016 (diff | hist) (0) m RenderWare
- 15:33, 13 January 2016 (diff | hist) (+297) RenderWare
- 09:05, 9 November 2015 (diff | hist) (+36) Item Definition (→GTA III)
- 05:07, 17 August 2015 (diff | hist) (+112) RenderWare
- 12:02, 16 August 2015 (diff | hist) (+15) RpClump
- 12:09, 13 August 2015 (diff | hist) (+2) m RpGeometry
- 12:08, 13 August 2015 (diff | hist) (-3) m RpGeometry
- 11:57, 13 August 2015 (diff | hist) (-2,379) RpGeometry (More compact and more correct description, also removed references to D3D specifics)
- 11:00, 13 August 2015 (diff | hist) (-21) RpClump (removed cute types again)
- 10:56, 13 August 2015 (diff | hist) (-23) m War Drum OpenGL Native Data (removed cute types)
- 10:54, 13 August 2015 (diff | hist) (+363) Bin Mesh PLG (RW Section) (reworked the page)
- 10:09, 13 August 2015 (diff | hist) (+7) m War Drum OpenGL Native Data
- 10:07, 13 August 2015 (diff | hist) (+10) War Drum OpenGL Native Data (→See also)
- 10:06, 13 August 2015 (diff | hist) (+193) War Drum OpenGL Native Data
- 10:00, 13 August 2015 (diff | hist) (+68) War Drum OpenGL Native Data
- 09:44, 13 August 2015 (diff | hist) (+1,480) N War Drum OpenGL Native Data (Created page with "This page describes the format of pre-instanced DFFs as used by the mobile GTA games. =Bin Mesh= The Bin Mesh's chunk format is almost the same...")
- 09:10, 13 August 2015 (diff | hist) (-1,197) Native Data PLG (RW Section)
- 08:35, 13 August 2015 (diff | hist) (+2,336) N Xbox Native Data (Moved contents of Native Data PLG to this xbox specific page)
- 22:06, 12 August 2015 (diff | hist) (+181) Talk:RenderWare
- 07:29, 12 August 2015 (diff | hist) (+394) Talk:RenderWare
- 07:22, 12 August 2015 (diff | hist) (+935) RpClump
- 07:22, 12 August 2015 (diff | hist) (0) m RenderWare (The hero moved page Renderware to RenderWare)
- 07:22, 12 August 2015 (diff | hist) (0) m Talk:RenderWare (The hero moved page Talk:Renderware to Talk:RenderWare)
- 07:22, 12 August 2015 (diff | hist) (+24) N Renderware (The hero moved page Renderware to RenderWare) (current)
- 07:22, 12 August 2015 (diff | hist) (+29) N Talk:Renderware (The hero moved page Talk:Renderware to Talk:RenderWare) (current)
- 06:32, 12 August 2015 (diff | hist) (+165) RenderWare
- 21:20, 11 August 2015 (diff | hist) (+2,379) RenderWare (Added basic structures)
- 20:58, 11 August 2015 (diff | hist) (+29) RenderWare (→Binary Streams)
- 20:57, 11 August 2015 (diff | hist) (+1,793) RenderWare (Added information about chunk headers)
- 18:34, 9 August 2015 (diff | hist) (+196) N Talk:RenderWare (Created page with "I'd like to structure the Renderware pages better, this is a start. Will hopefully work on it in the next time --~~~~")
- 18:08, 9 August 2015 (diff | hist) (+715) N RenderWare (Created page. Link to all other RW related pages from here.)
- 12:59, 11 April 2012 (diff | hist) (+23) IFP (→Frame)
- 14:18, 2 August 2011 (diff | hist) (0) m Breakable (RW Section) (→Material Data)
- 18:10, 1 August 2011 (diff | hist) (+9) RpGeometry (→Structure)
- 09:59, 13 July 2010 (diff | hist) (-14) RenderWare binary stream file (→Texture Archives PS2 (TXD))
- 18:13, 12 August 2009 (diff | hist) (+33) Geometry Struct (→Geometry Data)
- 18:10, 12 August 2009 (diff | hist) (+1) RenderWare binary stream file (→Texture Archives PS2 (TXD))
- 18:10, 12 August 2009 (diff | hist) (+46) RenderWare binary stream file (→Texture Archives PS2 (TXD))
- 18:09, 12 August 2009 (diff | hist) (+145) RenderWare binary stream file (→Model Files (DFF))
- 18:05, 12 August 2009 (diff | hist) (+73) RenderWare binary stream file (→Model Files (DFF))