Difference between revisions of "Fistfite.dat"

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==Format==
 
==Format==
 
{| {{prettytable}}
 
{| {{prettytable}}
 +
! {{Icon|3}}
 +
! {{Icon|VC}}
 
! Name
 
! Name
 
! Type
 
! Type
 
! Description
 
! Description
 
|-
 
|-
 +
| colspan="2"| <center>A</center>
 
| Move Name
 
| Move Name
 
| string
 
| string
 
| Any names can be used here. This is only used for identification.
 
| Any names can be used here. This is only used for identification.
 
|-
 
|-
 +
| colspan="2"| <center>B</center>
 
| Start Fire Time
 
| Start Fire Time
 
| float
 
| float
 
|  
 
|  
 
|-
 
|-
 +
| colspan="2"| <center>C</center>
 
| End Fire Time
 
| End Fire Time
 
| float
 
| float
 
|  
 
|  
 
|-
 
|-
 +
| colspan="2"| <center>D</center>
 
| Combo follow on time
 
| Combo follow on time
 
| float
 
| float
 
| Right after the first attack, the next attack will be the next move in the list within the group. Successive attacks (mashing attack button) will no longer follow the list until the attack is no longer successive. This was never used in the game by default.
 
| Right after the first attack, the next attack will be the next move in the list within the group. Successive attacks (mashing attack button) will no longer follow the list until the attack is no longer successive. This was never used in the game by default.
 
|-
 
|-
 +
| colspan="2"| <center>E</center>
 
| Strike Radius
 
| Strike Radius
 
| float
 
| float
 
| The effective distance to do damage. Can also affect victims behind you.
 
| The effective distance to do damage. Can also affect victims behind you.
 
|-
 
|-
 +
| <center>-</center>
 +
| <center>F</center>
 
| Extend Reach Multiplier
 
| Extend Reach Multiplier
 
| float
 
| float
| This option is in Vice City only, unavailable in GTA III.
+
|  
 
|-
 
|-
 +
| <center>F</center>
 +
| <center>G</center>
 
| Hit Level
 
| Hit Level
 
| character
 
| character
Line 41: Line 52:
 
N - none; does no damage
 
N - none; does no damage
 
|-
 
|-
 +
| <center>G</center>
 +
| <center>H</center>
 
| Animation Name
 
| Animation Name
 
| string
 
| string
 
| The name of the animation to use from the <code>[[ped.ifp]]</code> file. Any animation should work and do damage as long as the animation is loaded and the animation can reach the victim. You can use <i>default</i> as the name to use default animations.
 
| The name of the animation to use from the <code>[[ped.ifp]]</code> file. Any animation should work and do damage as long as the animation is loaded and the animation can reach the victim. You can use <i>default</i> as the name to use default animations.
 
|-
 
|-
 +
| <center>H</center>
 +
| <center>I</center>
 
| Damage
 
| Damage
 
| integer
 
| integer
 
| The higher the damage, the more health the victim loses and, if the victim's health is low enough, the father the victim flies into the air.
 
| The higher the damage, the more health the victim loses and, if the victim's health is low enough, the father the victim flies into the air.
 
|-
 
|-
 +
| <center>I</center>
 +
| <center>J</center>
 
| Flags
 
| Flags
 
| integer
 
| integer
Line 55: Line 72:
  
 
==List of moves==
 
==List of moves==
 +
The line number determines which move to use and which group the move belongs to.
 +
 
===GTA III===
 
===GTA III===
 
{{incomplete}}
 
{{incomplete}}
Line 60: Line 79:
 
{{incomplete}}
 
{{incomplete}}
  
The line number determines which group the move belongs to.
 
 
===Other===
 
===Other===
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 83: Line 101:
 
! Description
 
! Description
 
|-
 
|-
| 5 || knee || Attacks with the knee
+
| 5 || knee || Attacks with the right knee
 
|-
 
|-
| 6 || punch hook ||  
+
| 6 || punch hook || Attacks with the left fist
 
|-
 
|-
 
| 7 || jab || Attacks with the left fist
 
| 7 || jab || Attacks with the left fist
Line 97: Line 115:
  
 
===Directional attacks===
 
===Directional attacks===
 +
These moves are used when the victim is not in front.
 +
{| {{prettytable}}
 +
! Line
 +
! Move
 +
! Description
 +
|-
 +
| 11 || kick || front left attack
 +
|-
 +
| 12 || headbutt || front right attack
 +
|-
 +
| 13 || back kick || rear left attack
 +
|-
 +
| 14 || ||
 +
|-
 +
| 15 || elbow || left attack
 +
|-
 +
| 16 || back kick || rear right attack
 +
|-
 +
| 17 || elbow || right attack
 +
|}
 +
 
===Special attack===
 
===Special attack===
 +
{| {{prettytable}}
 +
! Line
 +
! Move
 +
! Description
 +
|-
 +
| 18 || ground kick || Kicks floor with right foot
 +
|}
 +
 
===Responses===
 
===Responses===
 +
These moves are responses from being attacked.
 +
 
===Melee weapon attacks===
 
===Melee weapon attacks===
  

Revision as of 16:39, 21 September 2010

The fistfite.dat file contains information on melee attacks, including damage and animation, in GTA III and Vice City. The file is located in the \data folder of the game's directory.

Format

GTA III Vice City Name Type Description
A
Move Name string Any names can be used here. This is only used for identification.
B
Start Fire Time float
C
End Fire Time float
D
Combo follow on time float Right after the first attack, the next attack will be the next move in the list within the group. Successive attacks (mashing attack button) will no longer follow the list until the attack is no longer successive. This was never used in the game by default.
E
Strike Radius float The effective distance to do damage. Can also affect victims behind you.
-
F
Extend Reach Multiplier float
F
G
Hit Level character

G - ground; feet, but can glitch the animation of the victim if the victim is standing.
L - low; attack the stomach.
M - mid; attack the face.
H - high; unlike to its name, this will automatically select which hit level to use based on the animation.
N - none; does no damage

G
H
Animation Name string The name of the animation to use from the ped.ifp file. Any animation should work and do damage as long as the animation is loaded and the animation can reach the victim. You can use default as the name to use default animations.
H
I
Damage integer The higher the damage, the more health the victim loses and, if the victim's health is low enough, the father the victim flies into the air.
I
J
Flags integer

List of moves

The line number determines which move to use and which group the move belongs to.

GTA III

This section is incomplete. You can help by fixing and expanding it.

Vice City

This section is incomplete. You can help by fixing and expanding it.

Other

Line Move Description
1 null
2 standard punch
3 idle
4 shuffle

Frontal attack

These moves are used when you are standing still attacking a victim in front with the fist or small weapons that can melee in close range.

Line Move Description
5 knee Attacks with the right knee
6 punch hook Attacks with the left fist
7 jab Attacks with the left fist
8 punch Attacks with the right fist
9 long kick Kicks high in the air with the right leg
10 round house Swings the right leg around in the air

Directional attacks

These moves are used when the victim is not in front.

Line Move Description
11 kick front left attack
12 headbutt front right attack
13 back kick rear left attack
14
15 elbow left attack
16 back kick rear right attack
17 elbow right attack

Special attack

Line Move Description
18 ground kick Kicks floor with right foot

Responses

These moves are responses from being attacked.

Melee weapon attacks