Difference between revisions of "PATH"
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path | path | ||
− | + | GroupType, -1 | |
NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate | ||
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! colspan="4" | Group | ! colspan="4" | Group | ||
|- | |- | ||
− | | A || | + | | A || GroupType || integer || |
− | * 0 = Pedestrian traffic | + | * ''0'' = Pedestrian traffic |
− | * 1 = Road traffic | + | * ''1'' = Road traffic |
− | * 2 = Water traffic | + | * ''2'' = Water traffic |
|- | |- | ||
− | | B || -1 || integer || always -1, used as a delimiter | + | | B || -1 || integer || always ''-1'', used as a delimiter |
|- | |- | ||
! colspan="4" | Node | ! colspan="4" | Node | ||
|- | |- | ||
| A || NodeType || integer || | | A || NodeType || integer || | ||
− | * 0 = Null | + | * ''0'' = Null |
− | * 1 = External | + | * ''1'' = External |
− | * 2 = Internal | + | * ''2'' = Internal |
|- | |- | ||
| B || NextNode || integer || | | B || NextNode || integer || | ||
− | * -1 = Do not link to any other node in this group | + | * ''-1'' = Do not link to any other node in this group |
− | * 0 to 11 = Link to this node number in this group | + | * ''0'' to ''11'' = Link to this node number in this group |
|- | |- | ||
| C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | | C || IsCrossRoad || integer || Boolean determining if there is a cross road in the imaginary line joined by two nodes | ||
|- | |- | ||
− | | D,E,F || X, Y, Z || float[3] || X, Y, Z coordinates of the node | + | | D,E,F || X, Y, Z || float[3] || X, Y, Z coordinates of the node * 16 |
|- | |- | ||
| G || Median || float || | | G || Median || float || | ||
Line 65: | Line 65: | ||
|- | |- | ||
| J || SpeedLimit || integer || Sets the speed of vehicles traveling through the path | | J || SpeedLimit || integer || Sets the speed of vehicles traveling through the path | ||
− | * 0 = Slow | + | * ''0'' = Slow |
− | * 1 = | + | * ''1'' = Medium |
− | * 2 = Fast | + | * ''2'' = Fast |
− | |||
|- | |- | ||
| K || Flags || integer || General node behavior | | K || Flags || integer || General node behavior | ||
− | * 0 = No flags | + | * ''0'' = No flags |
− | * 1 = Ignored by traffic | + | * ''1'' = Ignored by traffic |
− | * 2 = Police roadblock (only for road traffic node) | + | * ''2'' = Police roadblock (only for road traffic node) |
− | * 4 = Restricted node | + | * ''4'' = Restricted node |
− | * 8 = No effect, used by water traffic | + | * ''8'' = No effect, may be used by water traffic to increase maneuverability |
|- | |- | ||
− | | L || SpawnRate || float || Spawn rate frequency ranging from 0.0 to 1.0 | + | | L || SpawnRate || float || Spawn rate frequency ranging from ''0.0'' to ''1.0'' |
|} | |} | ||
Revision as of 06:21, 6 August 2015
Short description: | Used to define paths for traffic | |||||||||||||||||||||
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Supported games: | GTA VC | |||||||||||||||||||||
IPL Sections:
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PATH is a section in the item placement file. It is used to define paths for traffic. Paths are grouped into nodes, each with at most 12 sub-nodes. The group nodes define the type of vehicle going to be used by the sub nodes. Sub nodes contain path coordinates which are linked to each other. There are two kinds of links:
- internal links – connecting nodes within the same group.
- external links – connecting nodes over two different groups.
Format
path GroupType, -1 NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate NodeType, NextNode, IsCrossRoad, X, Y, Z, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate end
Description
First of all, consider a small segment of the line in a group node. The group node has to be defined and then there are the 12 sub-nodes inside it. The number of coordinates vary from 2 to 12. If the number of coordinates does not reach 12, then they are filled with null nodes which does not do anything just to make the group node hold always 12 nodes. The internal and external sub nodes are defined each with a special attribute in it. The internal sub nodes are the middle parts of a segment of the line, while the external sub nodes are the end points of the segment of the line. They are used to connect to other external sub-node or end point of another segment (another group) of the line. To connect the external sub-nodes or end points, they must and always must have the same coordinates. All the other group nodes link up together using this concept, thus you get a path which a vehicle or a ped follows from the beginning and to the end of the line. Spawns are made in the external nodes (always remember that fact) and then they follow the route of the line.
One can add a maximum of 24 group nodes in Vice City though this limit can be increased by Maxorator's Path hacks. [1]
Tools and scripts
- GTAForums: In-Game Paths Maker – by Swoorup
- ^ Maxorator's Path Limit Hack – by GTAForums: Maxorator
External links
- Description of the Vice City paths format – by Cerbera
- In-Game Paths Maker for VC – by Swoorup
- Flags description – by AK-73
- Statistics for paths.ipl – by Steve-m