Difference between revisions of "VC Limit Adjuster"
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==External links== | ==External links== | ||
* [http://www.steve-m.com/downloads/tools/limitadjuster/ Steve's GTA Page] - VC Limit Adjuster 1.0 | * [http://www.steve-m.com/downloads/tools/limitadjuster/ Steve's GTA Page] - VC Limit Adjuster 1.0 | ||
− | * [http://www.almost610.dmon.com/load/ | + | * [http://www.almost610.dmon.com/load/2-1-0-3 Download link] - VC Limit Adjuster 2.0 Beta 6 |
* [http://www.gtagarage.com/mods/show.php?id=17334 GTA Garage Download link] - SOL Limits | * [http://www.gtagarage.com/mods/show.php?id=17334 GTA Garage Download link] - SOL Limits | ||
* {{GTAF|106774|Release topic for v1.0}} | * {{GTAF|106774|Release topic for v1.0}} |
Revision as of 09:59, 30 October 2011
Current version: | 2.0 beta 6 |
---|---|
Developed by: | steve-m, Andy80586, X-Seti |
Supported games: | GTA VC |
Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City. A more stable version of the tool (The Beta 6 version, to be exact) has been released by X-Seti called SOL Limits
Settings
1.0
Item | Default Value | Description |
---|---|---|
Streaming Memory | 45 | Memory allocated to stream |
PtrNode | 50000 | Maximum number of pointer nodes |
EntryInfoNode | 3200 | Number of pickups, checkpoints and other pickable items you can create through the script |
Ped | 140 | Number of actors you can create through the script |
Vehicles | 110 | Number of cars that can be created through the script |
Buildings | 7000 | Number of static object instances (IPL objects not defined in object.dat) |
Treadables | 1 | |
Objects | 460 | Number of objects that can be created through the script (those objects defined in the first section of main.scm) |
Dummys | 2340 | Number of dynamic object instances (IPL lines of objects defined in object.dat) |
AudioScriptObj | 192 | Number of sounds that can be created through the script |
ColModel | 4400 | Maximum number of collision models |
2.0 beta 6
Section | Item | Default Value | Description |
---|---|---|---|
Boundaries | W | -2400 | West boundary of the game |
E | 1600 | East boundary | |
N | 2000 | North boundary | |
S | -2000 | South boundary | |
Z | 80 | Maximum height for aircraft | |
IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
STC | 7000 | Maximum number of static IPL objects allowed | |
DRW | 300 | Farthest allowed distance for non-LOD map objects | |
PTH | Not available | ||
Map Limits | IDE | 3885 | Maximum number of object definitions |
ID | 6500 | Highest ID allowed | |
TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
2dfx | 1210 | Maximum number of 2dfx objects allowed | |
TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
Streaming Memory | MB | 45 | Total streaming memory allocation |
Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
ENT | 3200 | Maximum number of entry info nodes | |
COL | 4400 | Maximum number of collision models | |
OBJ | 460 | Maximum number of object pointers |
SOL Limits
SOL Limits is X-Seti's updated version of Andy's Beta 6, it is the same interface and nothing notable has been changed but it is designed to be a more stable version, with only some coding changed it is more reliable as bugs in that Beta 6 that Crashed the game or Appeared in it no longer happen.
External links
- Steve's GTA Page - VC Limit Adjuster 1.0
- Download link - VC Limit Adjuster 2.0 Beta 6
- GTA Garage Download link - SOL Limits
- GTAForums: Release topic for v1.0
- GTAForums: Release topic for update