Difference between revisions of "VC Limit Adjuster"
Jump to navigation
Jump to search
(New page: {{ToolBox | version = 2.0 beta 6 | author = steve-m, Andy80586 | game = GTA VC | site = http://www.steve-m.com/ }} '''VC Limit Adjuster''' is...) |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ToolBox | {{ToolBox | ||
| version = 2.0 beta 6 | | version = 2.0 beta 6 | ||
− | | author = | + | | patrol = no |
+ | | author = {{Ui|steve-m}}, {{Ui|Andy80586}}, {{Ui|X-Seti}} | ||
| game = [[GTA VC]] | | game = [[GTA VC]] | ||
| site = http://www.steve-m.com/ | | site = http://www.steve-m.com/ | ||
+ | | image = [[Image:Limit.png|250px|Limit Adjuster 2.0 beta 6]] | ||
}} | }} | ||
− | '''VC Limit Adjuster''' is a tool created by | + | '''VC Limit Adjuster''' is a tool created by {{U|steve-m}} until version 1.0 and updated by {{U|Andy80586}} that lets you change the [[hardcoded]] limitations in Vice City. |
− | == | + | ==Settings== |
− | + | ||
+ | ===1.0=== | ||
+ | |||
+ | {| {{Prettytable}} | ||
+ | ! Item | ||
+ | ! Default Value | ||
+ | ! Description | ||
+ | |- | ||
+ | | Streaming Memory | ||
+ | | 45 | ||
+ | | Memory allocated to stream | ||
+ | |- | ||
+ | | PtrNode | ||
+ | | 50000 | ||
+ | | Maximum number of pointer nodes | ||
+ | |- | ||
+ | | EntryInfoNode | ||
+ | | 3200 | ||
+ | | Number of pickups, checkpoints and other pickable items you can create through the script | ||
+ | |- | ||
+ | | Ped | ||
+ | | 140 | ||
+ | | Number of actors you can create through the script | ||
+ | |- | ||
+ | | Vehicles | ||
+ | | 110 | ||
+ | | Number of cars that can be created through the script | ||
+ | |- | ||
+ | | Buildings | ||
+ | | 7000 | ||
+ | | Number of static object instances (IPL objects not defined in object.dat) | ||
+ | |- | ||
+ | | Treadables | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | Objects | ||
+ | | 460 | ||
+ | | Number of objects that can be created through the script (those objects defined in the first section of main.scm) | ||
+ | |- | ||
+ | | Dummys | ||
+ | | 2340 | ||
+ | | Number of dynamic object instances (IPL lines of objects defined in object.dat) | ||
+ | |- | ||
+ | | AudioScriptObj | ||
+ | | 192 | ||
+ | | Number of sounds that can be created through the script | ||
+ | |- | ||
+ | | ColModel | ||
+ | | 4400 | ||
+ | | Maximum number of collision models | ||
+ | |} | ||
+ | |||
+ | ===2.0 beta 6=== | ||
+ | |||
+ | {| {{Prettytable}} | ||
+ | ! Section | ||
+ | ! Item | ||
+ | ! Default Value | ||
+ | ! Description | ||
+ | |- | ||
+ | | Boundaries | ||
+ | | W | ||
+ | | -2400 | ||
+ | | West boundary of the game | ||
+ | |- | ||
+ | | | ||
+ | | E | ||
+ | | 1600 | ||
+ | | East boundary | ||
+ | |- | ||
+ | | | ||
+ | | N | ||
+ | | 2000 | ||
+ | | North boundary | ||
+ | |- | ||
+ | | | ||
+ | | S | ||
+ | | -2000 | ||
+ | | South boundary | ||
+ | |- | ||
+ | | | ||
+ | | Z | ||
+ | | 80 | ||
+ | | Maximum height for aircraft | ||
+ | |- | ||
+ | | IPLs | ||
+ | | DYN | ||
+ | | 2340 | ||
+ | | Maximum number of [[Dynamic_Object|dynamic IPL objects]] allowed | ||
+ | |- | ||
+ | | | ||
+ | | STC | ||
+ | | 7000 | ||
+ | | Maximum number of [[IPL#INST|static IPL objects]] allowed | ||
+ | |- | ||
+ | | | ||
+ | | DRW | ||
+ | | 300 | ||
+ | | Farthest allowed distance for non-[[LOD]] map objects | ||
+ | |- | ||
+ | | | ||
+ | | PTH | ||
+ | | Not available | ||
+ | | | ||
+ | |- | ||
+ | | Map Limits | ||
+ | | IDE | ||
+ | | 3885 | ||
+ | | Maximum number of [[IDE#OBJS|object definitions]] | ||
+ | |- | ||
+ | | | ||
+ | | ID | ||
+ | | 6500 | ||
+ | | Highest ID allowed | ||
+ | |- | ||
+ | | | ||
+ | | TXD | ||
+ | | 1385 | ||
+ | | Maximum number of [[TXD|TXDs]] allowed in [[gta3.img]] | ||
+ | |- | ||
+ | | | ||
+ | | 2dfx | ||
+ | | 1210 | ||
+ | | Maximum number of [[IDE#2DFX|2dfx objects]] allowed | ||
+ | |- | ||
+ | | | ||
+ | | TOBJ | ||
+ | | 385 | ||
+ | | Maximum number of [[IDE#TOBJ|time-defined tobj objects]] allowed | ||
+ | |- | ||
+ | | Streaming Memory | ||
+ | | MB | ||
+ | | 45 | ||
+ | | Total streaming memory allocation | ||
+ | |- | ||
+ | | Nodal Limits | ||
+ | | PTR | ||
+ | | 50000 | ||
+ | | Maximum number of pointer nodes | ||
+ | |- | ||
+ | | | ||
+ | | ENT | ||
+ | | 3200 | ||
+ | | Maximum number of entry info nodes | ||
+ | |- | ||
+ | | | ||
+ | | COL | ||
+ | | 4400 | ||
+ | | Maximum number of [[Collision_file|collision models]] | ||
+ | |- | ||
+ | | | ||
+ | | OBJ | ||
+ | | 460 | ||
+ | | Maximum number of object pointers | ||
+ | |} | ||
+ | |||
+ | ==External links== | ||
* [http://www.steve-m.com/downloads/tools/limitadjuster/ Steve's GTA Page] - VC Limit Adjuster 1.0 | * [http://www.steve-m.com/downloads/tools/limitadjuster/ Steve's GTA Page] - VC Limit Adjuster 1.0 | ||
− | * {{GTAF|106774 | + | * [http://almost610.ucoz.com/load/vc_limit_adjuster_2_beta_6/1-1-0-1 Download link] - VC Limit Adjuster 2.0 Beta 6 |
− | * {{GTAF|243513 | + | * [http://www.gtagarage.com/mods/show.php?id=17334 GTA Garage Download link] - SOL Limits |
+ | * {{GTAF|106774|Release topic for v1.0}} | ||
+ | * {{GTAF|243513|Release topic for update}} | ||
− | + | {{VC-navi}} |
Latest revision as of 17:23, 29 December 2012
Current version: | 2.0 beta 6 |
---|---|
Developed by: | steve-m, Andy80586, X-Seti |
Supported games: | GTA VC |
Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Contents
Settings
1.0
Item | Default Value | Description |
---|---|---|
Streaming Memory | 45 | Memory allocated to stream |
PtrNode | 50000 | Maximum number of pointer nodes |
EntryInfoNode | 3200 | Number of pickups, checkpoints and other pickable items you can create through the script |
Ped | 140 | Number of actors you can create through the script |
Vehicles | 110 | Number of cars that can be created through the script |
Buildings | 7000 | Number of static object instances (IPL objects not defined in object.dat) |
Treadables | 1 | |
Objects | 460 | Number of objects that can be created through the script (those objects defined in the first section of main.scm) |
Dummys | 2340 | Number of dynamic object instances (IPL lines of objects defined in object.dat) |
AudioScriptObj | 192 | Number of sounds that can be created through the script |
ColModel | 4400 | Maximum number of collision models |
2.0 beta 6
Section | Item | Default Value | Description |
---|---|---|---|
Boundaries | W | -2400 | West boundary of the game |
E | 1600 | East boundary | |
N | 2000 | North boundary | |
S | -2000 | South boundary | |
Z | 80 | Maximum height for aircraft | |
IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
STC | 7000 | Maximum number of static IPL objects allowed | |
DRW | 300 | Farthest allowed distance for non-LOD map objects | |
PTH | Not available | ||
Map Limits | IDE | 3885 | Maximum number of object definitions |
ID | 6500 | Highest ID allowed | |
TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
2dfx | 1210 | Maximum number of 2dfx objects allowed | |
TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
Streaming Memory | MB | 45 | Total streaming memory allocation |
Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
ENT | 3200 | Maximum number of entry info nodes | |
COL | 4400 | Maximum number of collision models | |
OBJ | 460 | Maximum number of object pointers |
External links
- Steve's GTA Page - VC Limit Adjuster 1.0
- Download link - VC Limit Adjuster 2.0 Beta 6
- GTA Garage Download link - SOL Limits
- GTAForums: Release topic for v1.0
- GTAForums: Release topic for update