Difference between revisions of "Trails in Vice City"

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This is a tutorial on how to enable the '''"trails" option in [[Vice City]]'''. This option is available to toggle in the console versions but is absent in the PC version. Trails is a visual effect that adds motion blur, enhances particle effects, and adds an orange glow to the atmosphere. There are multiple ways on how to enable this option.
+
This page shows various ways on how to enable the '''"trails" option in [[Vice City]]'''. This option is available to toggle in the console versions but is absent in the PC version. Trails is a visual effect that adds motion blur, enhances particle effects, and adds an orange glow to the atmosphere. There are multiple ways on how to enable this option.
 +
 
 +
== Plugins ==
 +
Plugins can enable this feature without the need to alter the executable file.
 +
* {{GTAG|22416|Vice City Trails}} by {{U|Silent}}. It allows you to toggle the feature through the in-game menu.
 +
* {{GTAF|819550|Sharptrails}} by {{U|The Hero}}. It also allows you to toggle the feature through the in-game menu while removing the blurring effect.
 +
* [https://web.archive.org/web/*/http://gregval.phpwebhosting.com/uploads/dexxspec.zip DexX's tool] by {{U|DexX}}, retrieved from archive.org. It controls various hardcoded and extra graphical settings. Open the <code>spec.ini</code> file and set the "Trails" setting to 1. This tools disables the functionality of the trails menu option if added through the Menu Editor.
  
 
== VC Menu Editor ==
 
== VC Menu Editor ==
Download the [http://www.steve-m.com/downloads/tools/menueditor/ Menu Editor] by {{U|steve-m}}. Extract the files, start the program, and read the ReadMe. When everything is done correctly, the "Menu Screens" should show legible texts. Select <code>04. FEH_DIS</code>. In "Menu Items", select <code>FEDS_TB</code>. Click the "Add" button. Select the duplicate <code>FEDS_TB</code> item and go to the "Associated Function" drop-down box and choose 009. In the "Target Menu" input box, set to 4. Set the X-position to 40 and the Y-position to 303. In the "Alignment" drop-down box, select "Left". In the "Menu Item Text" drop-down box, choose <code>FED_TRA</code> and click "Apply".
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This method involves directly editing the executable file using the [http://www.steve-m.com/downloads/tools/menueditor/ Menu Editor] by {{U|steve-m}}.
 +
* Download the program. Extract the files, start the program, and read the accompanying ReadMe. When everything is set up correctly, the "Menu Screens" should show legible texts.
 +
* Under "Menu Screens", select <code>04. FEH_DIS</code>.
 +
* Under "Menu Items", select <code>FEDS_TB</code>.
 +
* Click the "Add" button, which duplicates the item.
 +
* Select the duplicate <code>FEDS_TB</code> item and go to the "Associated Function" drop-down box and choose 009.
 +
* In the "Target Menu" input box, set to 4.
 +
* Set the "X-position" to 40 and the "Y-position" to 153.
 +
* In the "Alignment" drop-down box, select "Left".
 +
* In the "Menu Item Text" drop-down box, choose <code>FED_TRA</code>.
 +
* Click "Up" until <code>FED_TRA</code> is between <code>FEM_FRM</code> and <code>FED_SUB</code>.
 +
* Click "Apply".
 +
 
 +
[[File:VCMenuEditor.png]]
  
http://img.photobucket.com/albums/v41/spaceeinstein/MenuEditor.png
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* Set the "Y-position" of <code>FED_SUB</code> to 178 and click "Apply".
 +
* Set the "Y-position" of <code>FED_WIS</code> to 202 and click "Apply".
 +
* Set the "Y-position" of <code>MAP_LEG</code> to 228 and click "Apply".
 +
* Set the "Y-position" of <code>FED_RDR</code> to 253 and click "Apply".
 +
* Set the "Y-position" of <code>FED_HUD</code> to 278 and click "Apply".
 +
* Set the "Y-position" of <code>FED_RES</code> to 303 and click "Apply".
 +
* Set the "Y-position" of <code>FET_DEF</code> to 328 and click "Apply".
 +
* Set the "Y-position" of <code>FEDS_TB</code> to 353 and click "Apply".
 +
* Finally, click "Save Menu" button.
 +
* Close the program and start the game. If everything is done correctly, you should see this:
  
Set the Y-position of <code>FET_DEF</code> to 328 and click "Apply". Set the Y-position of FEDS_TB to 353 and click "Apply". Finally, click "Save Menu" button. Close the program and start the game. If everything is donw correctly, you should see this:
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[[File:VTrails.jpg|450px]]
  
http://img.photobucket.com/albums/v41/spaceeinstein/Trails.jpg
+
Note: If you use the original protected gta-vc.exe, you must start a new game. This is necessary, because the protected exe have trigger that disables all traffic and pedestrians after you load save file; this happens if any byte of exe file was changed. Use a cracked exe instead.
  
 
See also:
 
See also:
 
* [http://web.archive.org/web/20071014035610/http://gtaforums.com/index.php?showtopic=171536 Tutorial on GTAForums] &ndash; by Pagnell, retrieved from archive.org
 
* [http://web.archive.org/web/20071014035610/http://gtaforums.com/index.php?showtopic=171536 Tutorial on GTAForums] &ndash; by Pagnell, retrieved from archive.org
* [http://www.gtainside.com/en/download.php?do=download&id=2464 German tutorial].
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* [http://www.gtainside.com/en/download.php?do=download&id=2464 German tutorial] &ndash; @GTAInside.com.
  
== DexX's tool ==
+
== Memory editing ==
* [http://web.archive.org/web/20070222131233/http://gregval.phpwebhosting.com/uploads/dexxspec.zip Control various hardcoded and extra graphical settings] &ndash; by {{U|DexX}}, retrieved from archive.org
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These are addresses that you need to edit if you want to insert the trails option into the menu similar to above by yourself. They are for US v1.0.
Open the <code>spec.ini</code> file and set the "Trails" setting to 1. This tools disables the functionality of the trails menu option if added through the Menu Editor.
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{|class="wikitable mw-collapsible mw-collapsed"
 +
!Address ||Type ||Value
 +
|-
 +
|0x6D8F38 ||word ||9
 +
|-
 +
|0x6D8F3A ||char[8] ||"FED_TRA"
 +
|-
 +
|0x6D8F4A ||word ||10
 +
|-
 +
|0x6D8F4C ||char[8] ||"FED_SUB"
 +
|-
 +
|0x6D8F5C ||word ||11
 +
|-
 +
|0x6D8F5E ||char[8] ||"FED_WIS"
 +
|-
 +
|0x6D8F6E ||word ||31
 +
|-
 +
|0x6D8F70 ||char[8] ||"MAP_LEG"
 +
|-
 +
|0x6D8F80 ||word ||32
 +
|-
 +
|0x6D8F82 ||char[8] ||"FED_RDR"
 +
|-
 +
|0x6D8F92 ||word ||33
 +
|-
 +
|0x6D8F94 ||char[8] ||"FED_HUD"
 +
|-
 +
|0x6D8FA4 ||word ||43
 +
|-
 +
|0x6D8FA6 ||char[8] ||"FED_RES"
 +
|-
 +
|0x6D8FB0 ||word ||40
 +
|-
 +
|0x6D8FB4 ||word ||1
 +
|-
 +
|0x6D8FB6 ||word ||47
 +
|-
 +
|0x6D8FB8 ||char[8] ||"FET_DEF"
 +
|-
 +
|0x6D8FC1 ||byte ||4
 +
|-
 +
|0x6D8FC8 ||word ||34
 +
|-
 +
|0x6D8FCA ||char[8] ||"FEDS_TB"
 +
|-
 +
|0x6D8FD2 ||byte ||0
 +
|-
 +
|0x6D8FD3 ||byte ||33
 +
|-
 +
|0x6D8FD4 ||word ||320
 +
|-
 +
|0x6D8FD6 ||word ||353
 +
|-
 +
|0x6D8FD8 ||word ||3
 +
|}
  
== Warning ==
+
{{N|VC}}
Do not use original protected gta-vc.exe, use cracked exe instead! This is necessary, because protected exe have trigger that disables all traffic and pedestrians after you load save file, this happens in case if any byte of exe file was changed.
 
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 01:11, 14 June 2017

This page shows various ways on how to enable the "trails" option in Vice City. This option is available to toggle in the console versions but is absent in the PC version. Trails is a visual effect that adds motion blur, enhances particle effects, and adds an orange glow to the atmosphere. There are multiple ways on how to enable this option.

Plugins

Plugins can enable this feature without the need to alter the executable file.

  • GTA Net GTAGarage: Vice City Trails by Silent. It allows you to toggle the feature through the in-game menu.
  • GTA Net GTAForums: Sharptrails by The Hero. It also allows you to toggle the feature through the in-game menu while removing the blurring effect.
  • DexX's tool by DexX, retrieved from archive.org. It controls various hardcoded and extra graphical settings. Open the spec.ini file and set the "Trails" setting to 1. This tools disables the functionality of the trails menu option if added through the Menu Editor.

VC Menu Editor

This method involves directly editing the executable file using the Menu Editor by steve-m.

  • Download the program. Extract the files, start the program, and read the accompanying ReadMe. When everything is set up correctly, the "Menu Screens" should show legible texts.
  • Under "Menu Screens", select 04. FEH_DIS.
  • Under "Menu Items", select FEDS_TB.
  • Click the "Add" button, which duplicates the item.
  • Select the duplicate FEDS_TB item and go to the "Associated Function" drop-down box and choose 009.
  • In the "Target Menu" input box, set to 4.
  • Set the "X-position" to 40 and the "Y-position" to 153.
  • In the "Alignment" drop-down box, select "Left".
  • In the "Menu Item Text" drop-down box, choose FED_TRA.
  • Click "Up" until FED_TRA is between FEM_FRM and FED_SUB.
  • Click "Apply".

VCMenuEditor.png

  • Set the "Y-position" of FED_SUB to 178 and click "Apply".
  • Set the "Y-position" of FED_WIS to 202 and click "Apply".
  • Set the "Y-position" of MAP_LEG to 228 and click "Apply".
  • Set the "Y-position" of FED_RDR to 253 and click "Apply".
  • Set the "Y-position" of FED_HUD to 278 and click "Apply".
  • Set the "Y-position" of FED_RES to 303 and click "Apply".
  • Set the "Y-position" of FET_DEF to 328 and click "Apply".
  • Set the "Y-position" of FEDS_TB to 353 and click "Apply".
  • Finally, click "Save Menu" button.
  • Close the program and start the game. If everything is done correctly, you should see this:

VTrails.jpg

Note: If you use the original protected gta-vc.exe, you must start a new game. This is necessary, because the protected exe have trigger that disables all traffic and pedestrians after you load save file; this happens if any byte of exe file was changed. Use a cracked exe instead.

See also:

Memory editing

These are addresses that you need to edit if you want to insert the trails option into the menu similar to above by yourself. They are for US v1.0.

Address Type Value
0x6D8F38 word 9
0x6D8F3A char[8] "FED_TRA"
0x6D8F4A word 10
0x6D8F4C char[8] "FED_SUB"
0x6D8F5C word 11
0x6D8F5E char[8] "FED_WIS"
0x6D8F6E word 31
0x6D8F70 char[8] "MAP_LEG"
0x6D8F80 word 32
0x6D8F82 char[8] "FED_RDR"
0x6D8F92 word 33
0x6D8F94 char[8] "FED_HUD"
0x6D8FA4 word 43
0x6D8FA6 char[8] "FED_RES"
0x6D8FB0 word 40
0x6D8FB4 word 1
0x6D8FB6 word 47
0x6D8FB8 char[8] "FET_DEF"
0x6D8FC1 byte 4
0x6D8FC8 word 34
0x6D8FCA char[8] "FEDS_TB"
0x6D8FD2 byte 0
0x6D8FD3 byte 33
0x6D8FD4 word 320
0x6D8FD6 word 353
0x6D8FD8 word 3