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  • | description = Sets the player's minimum [[wanted level]] | p2d = Wanted level, range from 0 to 6
    2 KB (363 words) - 05:54, 15 April 2017
  • ...level like police helicopters, aggression, spawn rate, etc. Roadblocks at wanted levels 5 and 6 retain the usual Fbi Cars and Barracks OL, although this see 1@ += 0x53C // offset to wanted level pointer
    3 KB (421 words) - 02:36, 16 January 2016
  • : Sets the maximum [[wanted level]] :: Wanted level (0-6)
    555 bytes (75 words) - 11:44, 23 August 2015
  • : Checks if the wanted stars are suspended ...ipt called this opcode only once to display a help box about the suspended wanted level feature.
    589 bytes (85 words) - 06:18, 13 January 2015
  • : Sets the [[Wanted level|wanted]] multiplier :: The value of the wanted multiplier
    658 bytes (92 words) - 13:43, 16 August 2015
  • : Sets the player's current [[wanted level]] :: Wanted level (0-6)
    633 bytes (85 words) - 12:15, 16 August 2015
  • | description = Gets the maximum [[wanted level]] | p1d = Variable to store the max wanted level, an integer value
    2 KB (264 words) - 04:07, 26 November 2016
  • : Clears the player's [[wanted level]] This clears the player's current wanted level. Both the wanted level and [[Wanted_level#Chaos_Level|chaos level]] are set to 0. The crimes
    518 bytes (66 words) - 14:56, 22 August 2015
  • | description = Checks if the player's current [[wanted level]] is greater than the integer value ...f the player's current wanted level is greater than the integer value. The wanted level can be compared with any integer value, but only values between 0 and
    729 bytes (98 words) - 07:38, 7 November 2016
  • ...uld be the object "bribe" that can only be picked up when the player has a wanted level. The uniqueness of the object is based mostly on the model name of th ...ked up, can usually be picked up for most types only when the player has a wanted level
    17 KB (2,631 words) - 08:25, 15 August 2022
  • ...so if you enter the car in front of the police, you will be [[Wanted level|wanted]]. In San Andreas, parked vehicles will not be created while you are inside == Keywords ==
    3 KB (557 words) - 23:58, 19 November 2016
  • |wanted multiplier set to 1.0 || [[03C7]] |wanted multiplier set to 1.0 || [[03C7]]
    4 KB (563 words) - 17:01, 3 March 2018
  • |2 ||WANTED ||Police Station Info Scene == Keywords ==
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...car alone it would disappear, and jacking it near the police will make you wanted. The opcode needs to be called again if you want to spawn another random ca == Keywords ==
    3 KB (354 words) - 09:10, 2 September 2017
  • ...reaches three seconds, the timer flashes. Passing the rampage removes any wanted level. The name "kill frenzy" comes from [[GTA 2]] where rampages are calle == Keywords ==
    2 KB (394 words) - 02:42, 9 July 2017
  • ...e explosions are considered part of the player's action, so you can gain [[wanted level]]s through the destruction of the Bandit. The player is not immune to == Keywords ==
    3 KB (522 words) - 20:03, 6 December 2016
  • ..., weapon ammo will be set for that weapon instead. If this behavior is not wanted, you can use opcode [[0490]] to check if you have the weapon already. == Keywords ==
    1 KB (206 words) - 19:17, 7 July 2017
  • .... Everything else related to the police remains the same, like attaining [[wanted level]], police deploying spike strips, and spawn rate of the police. Using == Keywords ==
    1 KB (164 words) - 08:22, 23 January 2016
  • ...while the player is in a vehicle. Every pickup collected increases your [[Wanted level|chaos level]] by 10, increases the vehicle's resistance to accelerati == Keywords ==
    2 KB (250 words) - 00:36, 4 December 2016