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  • | description = Creates a 3d marker | p5d = Variable to store the handle of the 3d marker
    1,012 bytes (151 words) - 00:09, 3 December 2016
  • : Adds a [[blip]] and a marker to the pickup ...adds a square blip in the radar denoting the location of the pickup and a marker above the pickup. In GTA III the arrow is blue, in Vice City it is pink, an
    867 bytes (134 words) - 00:37, 20 November 2016
  • | description = Adds a sprite [[blip]] and a marker to the [[pickup]] ...0213#GTA_III|pickup types]] that allow the pickup to respawn, the blip and marker will not reappear when it respawns.
    910 bytes (139 words) - 09:32, 16 October 2016
  • | description = Removes the 3d marker | syntax1 = 0A41: destroy_entrance_marker [''3d marker handle'']
    355 bytes (47 words) - 00:15, 3 December 2016
  • : Adds a [[blip]] and a marker to the vehicle : [''var''] = Marker.CreateAboveCar( [''car handle''] )
    1 KB (161 words) - 00:15, 20 November 2016
  • : Adds a [[blip]] and a marker to the character : Marker.CreateAboveActor( [''var''], [''char handle''] )
    1 KB (162 words) - 00:16, 20 November 2016
  • : Adds a [[blip]] and a marker to the object ...adds a square blip in the radar denoting the location of the object and a marker above the object. In GTA III the arrow is blue, in Vice City it is pink, an
    1,006 bytes (155 words) - 00:16, 20 November 2016
  • | p6d = Show cylindrical marker ...ug mode]] is switched on, a debug square will also be drawn along with the marker denoting the boundaries of the area.
    1 KB (200 words) - 15:52, 13 December 2016
  • : Adds a sprite [[blip]] and a marker to the object ...he location of the object and a marker above the object. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [
    723 bytes (108 words) - 20:15, 1 September 2015
  • : Adds a sprite [[blip]] and a marker to the character ...ation of the character and a marker above the character. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [
    738 bytes (109 words) - 21:46, 1 September 2015
  • : Adds a sprite [[blip]] and a marker to the vehicle ...location of the vehicle and a marker above the vehicle. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [
    721 bytes (109 words) - 21:49, 1 September 2015
  • ...in the radar to the contact point and a marker at the point. The blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The * [[018B|Display]]: 3 (both blip and marker)
    1 KB (161 words) - 16:00, 2 December 2016
  • | p8d = Show cylindrical marker ...ebug mode]] is switched on, a debug cube will also be drawn along with the marker denoting the boundaries of the area.
    1 KB (219 words) - 16:01, 13 December 2016
  • ...0213#GTA_III|pickup types]] that allow the pickup to respawn, the blip and marker will not reappear when it respawns. This opcode was never called in the [[M == Keywords ==
    1 KB (170 words) - 01:07, 10 October 2016
  • This opcode adds a square blip in the radar to the coordinates point. A marker cannot be displayed for this blip. The default properties of the blip, whic * [[018B|Display]]: 3 (only blip though, marker cannot be displayed)
    987 bytes (138 words) - 00:16, 20 November 2016
  • ...adar's range; the blip still appears in the pause menu's map. The blip and marker disappear entirely during [[0180|missions]] and reappear when the mission e == Keywords ==
    1 KB (171 words) - 11:53, 26 November 2016
  • | p8d = Highlight area with marker ==Keywords==
    939 bytes (129 words) - 23:36, 19 November 2016
  • | description = Sets access to the [[ENEX|enex]] marker This opcode sets access to an enex marker. By default, enex markers are accessible.
    492 bytes (65 words) - 06:09, 28 January 2016
  • | p6d = Show cylindrical marker ...[[0001|wait]] is needed to detect this. Its area detection and cylindrical marker behave similarly to opcode [[0056]]. This opcode was never called in the [[
    1 KB (205 words) - 03:28, 30 November 2016
  • ...slucent cylinder that pulsates in size. The sphere serves only as a visual marker; it is not interactable. The center of the sphere will always place itself == Keywords ==
    2 KB (335 words) - 00:35, 20 November 2016

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