Difference between revisions of "List of opcodes (GTAMA)"

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Line 78: Line 78:
 
|0022 || {{Icon|trilogy}} || 2 || gtfg [''flt''], [''global var''] ||
 
|0022 || {{Icon|trilogy}} || 2 || gtfg [''flt''], [''global var''] ||
 
|-
 
|-
|0023 || {{Icon|trilogy}} || 2 || gtfl [''float''], [''local var''] ||
+
|0023 || {{Icon|trilogy}} || 2 || gtfl [''flt''], [''local var''] ||
 
|-
 
|-
 
|0024 || {{Icon|trilogy}} || 2 || gtggf [''global var flt''], [''global var flt''] ||
 
|0024 || {{Icon|trilogy}} || 2 || gtggf [''global var flt''], [''global var flt''] ||
Line 86: Line 86:
 
|0026 || {{Icon|trilogy}} || 2 || gtglf [''global var flt''], [''local var flt''] ||
 
|0026 || {{Icon|trilogy}} || 2 || gtglf [''global var flt''], [''local var flt''] ||
 
|-
 
|-
|0027 || {{Icon|trilogy}} || 2 || gtlgf [''float''], [''global var''] ||
+
|0027 || {{Icon|trilogy}} || 2 || gtlgf [''flt''], [''global var''] ||
 
|-
 
|-
 
|0028 || {{Icon|trilogy}} || 2 || gtegi [''global var''], [''int''] ||
 
|0028 || {{Icon|trilogy}} || 2 || gtegi [''global var''], [''int''] ||
Line 104: Line 104:
 
|002F || {{Icon|trilogy}} || 2 || gtelg [''local var int''], [''global var int''] ||
 
|002F || {{Icon|trilogy}} || 2 || gtelg [''local var int''], [''global var int''] ||
 
|-
 
|-
|0030 || {{Icon|trilogy}} || 2 || gtegf [''global var''], [''float''] ||
+
|0030 || {{Icon|trilogy}} || 2 || gtegf [''global var''], [''flt''] ||
 
|-
 
|-
|0031 || {{Icon|trilogy}} || 2 || gtelf [''local var''], [''float''] ||
+
|0031 || {{Icon|trilogy}} || 2 || gtelf [''local var''], [''flt''] ||
 
|-
 
|-
|0032 || {{Icon|trilogy}} || 2 || gtefg [''float''], [''global var''] ||
+
|0032 || {{Icon|trilogy}} || 2 || gtefg [''flt''], [''global var''] ||
 
|-
 
|-
|0033 || {{Icon|trilogy}} || 2 || gtefl [''float''], [''local var''] ||
+
|0033 || {{Icon|trilogy}} || 2 || gtefl [''flt''], [''local var''] ||
 
|-
 
|-
 
|0034 || {{Icon|trilogy}} || 2 || gteggf [''global var flt''], [''global var flt''] ||
 
|0034 || {{Icon|trilogy}} || 2 || gteggf [''global var flt''], [''global var flt''] ||
Line 140: Line 140:
 
|0041 || unsupported || - || ||
 
|0041 || unsupported || - || ||
 
|-
 
|-
|0042 || {{Icon|trilogy}} || 2 || egf [''global var''], [''float''] ||
+
|0042 || {{Icon|trilogy}} || 2 || egf [''global var''], [''flt''] ||
 
|-
 
|-
|0043 || {{Icon|trilogy}} || 2 || elf [''local var''], [''float''] ||
+
|0043 || {{Icon|trilogy}} || 2 || elf [''local var''], [''flt''] ||
 
|-
 
|-
 
|0044 || {{Icon|trilogy}} || 2 || eggf [''global var flt''], [''global var flt''] ||
 
|0044 || {{Icon|trilogy}} || 2 || eggf [''global var flt''], [''global var flt''] ||
Line 170: Line 170:
 
|0052 || {{Icon|3}} ||6 || || no operation
 
|0052 || {{Icon|3}} ||6 || || no operation
 
|-
 
|-
|0053 || {{Icon|trilogy}} ||5 || create_player [''int''], [''float''], [''float''], [''float''], [''var''] ||
+
|0053 || {{Icon|trilogy}} ||5 || create_player [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|-
 
|-
 
|0054 || {{Icon|3}} {{Icon|VC}} ||4 || get_player_coords [''player handle''], [''var''], [''var''], [''var''] ||
 
|0054 || {{Icon|3}} {{Icon|VC}} ||4 || get_player_coords [''player handle''], [''var''], [''var''], [''var''] ||
Line 176: Line 176:
 
|[[0055]] || {{Icon|3}} {{Icon|VC}} ||4 || put_player_at [''player handle''], [''int''], [''int''], [''int''] ||
 
|[[0055]] || {{Icon|3}} {{Icon|VC}} ||4 || put_player_at [''player handle''], [''int''], [''int''], [''int''] ||
 
|-
 
|-
|[[0056]] || {{Icon|3}} {{Icon|VC}} ||6 || is_player_in_rect [''player handle''], [''float''], [''float''], [''float''], [''float''], [''int''] ||
+
|[[0056]] || {{Icon|3}} {{Icon|VC}} ||6 || is_player_in_rect [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 
|-
 
|-
|0057 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_in_cube [''player handle''], [''float''], [''float''], [''float''], [''float''], [''float''], [''float''], [''int''] ||
+
|0057 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_in_cube [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 
|-
 
|-
 
|0058 || {{Icon|trilogy}} ||2 || addgg [''global var int''], [''global var int''] ||
 
|0058 || {{Icon|trilogy}} ||2 || addgg [''global var int''], [''global var int''] ||
Line 294: Line 294:
 
|0090 || {{Icon|trilogy}} ||2 || setgilf [''global var int''], [''local var flt''] |||
 
|0090 || {{Icon|trilogy}} ||2 || setgilf [''global var int''], [''local var flt''] |||
 
|-
 
|-
|0091 || {{Icon|trilogy}} ||2 || setgfli [''global var float''], [''local var int''] ||
+
|0091 || {{Icon|trilogy}} ||2 || setgfli [''global var flt''], [''local var int''] ||
 
|-
 
|-
 
|0092 || {{Icon|trilogy}} ||2 || setligf [''local var int''], [''local var flt''] |||
 
|0092 || {{Icon|trilogy}} ||2 || setligf [''local var int''], [''local var flt''] |||
Line 311: Line 311:
 
|-
 
|-
 
|0099 || {{Icon|trilogy}} ||1 || randi_0to65535 [''int''] ||
 
|0099 || {{Icon|trilogy}} ||1 || randi_0to65535 [''int''] ||
 +
|-
 +
|[[009A]] || {{Icon|trilogy}} ||6 || create_actor [''int''], [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|009B || {{Icon|trilogy}} ||1 || destroy_actor [''char handle''] ||
 +
|-
 +
|009C || {{Icon|3}} {{Icon|VC}} ||2 || set_wander_path [''char handle''], [''int''] ||
 +
|-
 +
|009D || unsupported || - || do_nothing ||
 +
|-
 +
|009E || {{Icon|3}} {{Icon|VC}} ||6 || set_ped_path [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|009F || {{Icon|3}} {{Icon|VC}} ||1 || set_ped_objective [''char handle''] ||
 +
|-
 +
|[[00A0]] || {{Icon|trilogy}} ||4 || get_actor_coords [''char handle''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|[[00A1]] || {{Icon|trilogy}} ||4 || put_actor_at [''char handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|00A2 || {{Icon|3}} ||1 || is_actor_alive [''char handle''] ||
 +
|-
 +
|00A3 || {{Icon|trilogy}} ||6 || is_actor_in_rect [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00A4 || {{Icon|trilogy}} ||8 || is_actor_in_cube [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|[[00A5]] || {{Icon|trilogy}} ||5 || create_car [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|00A6 || {{Icon|trilogy}} ||1 || destroy_car [''car handle''] ||
 +
|-
 +
|00A7 || {{Icon|trilogy}} ||4 || drive_car_to [''car handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|00A8 || {{Icon|trilogy}} ||1 || set_car_driver_psycho [''car handle''] ||
 +
|-
 +
|00A9 || {{Icon|trilogy}} ||1 || set_car_driver_normal [''car handle''] ||
 +
|-
 +
|00AA || {{Icon|trilogy}} ||4 || get_car_coords [''car handle''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|00AB || {{Icon|trilogy}} ||4 || put_car_at [''car handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|00AC || {{Icon|3}} ||1 || is_car_on_land [''car handle''] ||
 +
|-
 +
|[[00AD]] || {{Icon|trilogy}} ||2 || set_car_max_speed [''car handle''], [''flt''] ||
 +
|-
 +
|00AE || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|00AF || {{Icon|trilogy}} ||2 || set_car_driver_behaviour [''car handle''], [''int''] ||
 +
|-
 +
|00B0 || {{Icon|trilogy}} ||6 || is_car_in_rect [''car handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00B1 || {{Icon|trilogy}} ||8 || is_car_in_cube [''car handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00B2 || unsupported || - || ||
 +
|-
 +
|00B3 || unsupported || - || ||
 +
|-
 +
|00B4 || unsupported || - || ||
 +
|-
 +
|00B5 || unsupported || - || ||
 +
|-
 +
|00B6 || unsupported || - || ||
 +
|-
 +
|00B7 || unsupported || - || ||
 +
|-
 +
|00B8 || unsupported || - || ||
 +
|-
 +
|00B9 || unsupported || - || ||
 +
|-
 +
|[[00BA]] || {{Icon|trilogy}} ||3 || text_styled [''string''], [''int''], [''int''] ||
 +
|-
 +
|00BB || {{Icon|trilogy}} ||3 || text [''string''], [''int''], [''int''] ||
 +
|-
 +
|00BC || {{Icon|trilogy}} ||3 || text_now [''string''], [''int''], [''int''] ||
 +
|-
 +
|00BD || {{Icon|3}} ||3 || text_soon [''string''], [''int''], [''int''] ||
 +
|-
 +
|00BE || {{Icon|trilogy}} ||0 || text_clear_all ||
 +
|-
 +
|00BF || {{Icon|trilogy}} ||2 || get_current_time [''var''], [''var''] ||
 +
|-
 +
|[[00C0]] || {{Icon|trilogy}} ||2 || set_current_time [''int''], [''int''] ||
 +
|-
 +
|00C1 || {{Icon|trilogy}} ||3 || get_mins_to_current_time [''int''], [''int''], [''var''] ||
 +
|-
 +
|00C2 || {{Icon|trilogy}} ||4 || is_sphere_onscreen [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|00C3 || {{Icon|3}} {{Icon|VC}} ||0 || debug_on ||
 +
|-
 +
|00C4 || {{Icon|3}} {{Icon|VC}} ||0 || debug_off ||
 +
|-
 +
|00C5 || {{Icon|3}} ||0 || true ||
 +
|-
 +
|00C6 || {{Icon|3}} ||0 || false ||
 +
|-
 +
|00C7 || unsupported || - || ||
 +
|-
 +
|00C8 || unsupported || - || ||
 +
|-
 +
|00C9 || unsupported || - || ||
 +
|-
 +
|00CA || unsupported || - || ||
 +
|-
 +
|00CB || unsupported || - || ||
 +
|-
 +
|00CC || unsupported || - || ||
 +
|-
 +
|00CD || unsupported || - || ||
 +
|-
 +
|00CE || unsupported || - || ||
 +
|-
 +
|00CF || unsupported || - || ||
 +
|-
 +
|00D0 || unsupported || - || ||
 +
|-
 +
|00D1 || unsupported || - || ||
 +
|-
 +
|00D2 || unsupported || - || ||
 +
|-
 +
|00D3 || unsupported || - || ||
 +
|-
 +
|00D4 || unsupported || - || ||
 +
|-
 +
|00D5 || unsupported || - || ||
 +
|-
 +
|[[00D6]] || {{Icon|trilogy}} ||1 || if [''int''] ||
 +
|-
 +
|[[00D7]] || {{Icon|trilogy}} ||1 || create_thread_wb @[''label''] ||
 +
|-
 +
|[[00D8]] || {{Icon|trilogy}} ||0 || mission_cleanup ||
 +
|-
 +
|00D9 || {{Icon|trilogy}} ||2 || store_actor_car [''char handle''], [''var''] ||
 +
|-
 +
|00DA || {{Icon|3}} {{Icon|VC}} ||2 || store_player_car [''player handle''], [''var''] ||
 +
|-
 +
|00DB || {{Icon|trilogy}} ||2 || is_actor_driving_car [''char handle''], [''car handle''] ||
 +
|-
 +
|00DC || {{Icon|3}} {{Icon|VC}} ||2 || is_player_driving_car [''player handle''], [''car handle''] ||
 +
|-
 +
|00DD || {{Icon|trilogy}} ||2 || is_actor_driving_car_model [''char handle''], [''int''] ||
 +
|-
 +
|00DE || {{Icon|3}} {{Icon|VC}} ||2 || is_player_driving_car_model [''player handle''], [''int''] ||
 +
|-
 +
|00DF || {{Icon|trilogy}} ||1 || is_actor_driving [''char handle''] ||
 +
|-
 +
|00E0 || {{Icon|3}} {{Icon|VC}} ||1 || is_player_driving [''player handle''] ||
 +
|-
 +
|[[00E1]] || {{Icon|trilogy}} ||2 || is_key_pressed [''int''], [''int''] ||
 +
|-
 +
|00E2 || {{Icon|3}} {{Icon|SA}} ||2 || get_key_pressed [''int''], [''int''], [''var''] ||
 +
|-
 +
|00E3 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E4 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point_on_foot [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E5 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point_in_car [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E6 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E7 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point_on_foot_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E8 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_point_in_car_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00E9 || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_actor [''player handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00EA || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_actor_on_foot [''player handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00EB || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_actor_in_car [''player handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00EC || {{Icon|trilogy}} ||6 || is_actor_near_point [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00ED || {{Icon|trilogy}} ||6 || is_actor_near_point_on_foot [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00EE || {{Icon|trilogy}} ||6 || is_actor_near_point_in_car [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00EF || {{Icon|trilogy}} ||6 || is_actor_near_point_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F0 || {{Icon|trilogy}} ||6 || is_actor_near_point_on_foot_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F1 || {{Icon|trilogy}} ||6 || is_actor_near_point_in_car_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F2 || {{Icon|trilogy}} ||5 || is_actor_near_actor [''char handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F3 || {{Icon|trilogy}} ||5 || is_actor_near_actor_on_foot [''char handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F4 || {{Icon|trilogy}} ||5 || is_actor_near_actor_in_car [''char handle''], [''char handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F5 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F6 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d_on_foot [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F7 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d_in_car [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F8 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00F9 || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d_on_foot_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00FA || {{Icon|3}} {{Icon|VC}} ||8 || is_player_near_point_3d_in_car_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00FB || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_actor_3d [''player handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00FC || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_actor_3d_on_foot [''player handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00FD || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_actor_3d_in_car [''player handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|00FE || {{Icon|trilogy}} ||8 || is_actor_near_point_3d [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|[[00FF]] || {{Icon|trilogy}} ||8 || is_actor_near_point_3d_on_foot [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0100 || {{Icon|trilogy}} ||8 || is_actor_near_point_3d_in_car [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0101 || {{Icon|trilogy}} ||8 || is_actor_near_point_3d_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0102 || {{Icon|trilogy}} ||8 || is_actor_near_point_3d_on_foot_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0103 || {{Icon|trilogy}} ||8 || is_actor_near_point_3d_in_car_still [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0104 || {{Icon|trilogy}} ||6 || is_actor_near_actor_3d [''char handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0105 || {{Icon|trilogy}} ||6 || is_actor_near_actor_3d_on_foot [''char handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0106 || {{Icon|trilogy}} ||6 || is_actor_near_actor_3d_in_car [''char handle''], [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0107 || {{Icon|trilogy}} ||5 || create_object [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0108 || {{Icon|trilogy}} ||1 || destroy_object [''object handle''] ||
 +
|-
 +
|[[0109]] || {{Icon|trilogy}} ||2 || add_to_player_money [''player handle''], [''int''] ||
 +
|-
 +
|[[010A]] || {{Icon|trilogy}} ||2 || is_player_money_greater_than [''player handle''], [''int''] ||
 +
|-
 +
|010B || {{Icon|trilogy}} ||2 || get_player_money [''player handle''], [''var''] ||
 +
|-
 +
|[[010C]] || {{Icon|3}} {{Icon|VC}} ||5 || init_player_rc_buggy [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[010D]] || {{Icon|trilogy}} ||2 || set_player_wanted_level [''player handle''], [''int''] ||
 +
|-
 +
|[[010E]] || {{Icon|trilogy}} ||2 || set_player_wanted_level_no_drop [''player handle''], [''int''] ||
 +
|-
 +
|010F || {{Icon|trilogy}} ||2 || is_player_wanted_level_greater [''player handle''], [''int''] ||
 +
|-
 +
|0110 || {{Icon|trilogy}} ||1 || clear_player_wanted_level [''player handle''] ||
 +
|-
 +
|0111 || {{Icon|trilogy}} ||1 || toggle_wasted_busted_check [''int''] ||
 +
|-
 +
|[[0112]] || {{Icon|trilogy}} ||0 || is_wasted_or_busted  ||
 +
|-
 +
|0113 ||  {{Icon|3}} ||3 || give_player_ammo [''player handle''], [''int''], [''int''] ||
 +
|-
 +
|[[0114]] || {{Icon|trilogy}} ||3 || give_actor_ammo char [''handle''], [''int''], [''int''] ||
 +
|-
 +
|0115 || unsupported || - || ||
 +
|-
 +
|0116 || unsupported || - || ||
 +
|-
 +
|[[0117]] || {{Icon|trilogy}} ||1 || is_player_wasted [''player handle''] ||
 +
|-
 +
|0118 || {{Icon|trilogy}} ||1 || is_actor_dead [''char handle''] ||
 +
|-
 +
|0119 || {{Icon|trilogy}} ||1 || is_car_wrecked [''car handle''] ||
 +
|-
 +
|011A || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_flags [''char handle''], [''int''] ||
 +
|-
 +
|011B || unsupported || - || ||
 +
|-
 +
|011C || {{Icon|3}} {{Icon|VC}} ||1 || clear_actor_objective [''char handle''] ||
 +
|-
 +
|011D || unsupported || - || ||
 +
|-
 +
|011E || unsupported || - || ||
 +
|-
 +
|011F || unsupported || - || ||
 +
|-
 +
|0120 || unsupported || - || ||
 +
|-
 +
|0121 || {{Icon|3}} {{Icon|VC}} ||2 || is_player_in_zone [''player handle''], [''string''] ||
 +
|-
 +
|0122 || {{Icon|trilogy}} ||1 || is_player_pressing_horn [''player handle''] ||
 +
|-
 +
|0123 || {{Icon|3}} {{Icon|VC}} ||2 || has_actor_spotted_player [''char handle''], [''player handle''] ||
 +
|-
 +
|0124 || unsupported || - || ||
 +
|-
 +
|0125 || unsupported || - || ||
 +
|-
 +
|0126 || {{Icon|3}} {{Icon|VC}} ||1 || is_actor_walking [''char handle''] ||
 +
|-
 +
|0127 || unsupported || - || ||
 +
|-
 +
|0128 || unsupported || - || ||
 +
|-
 +
|[[0129]] || {{Icon|trilogy}} ||4 || create_actor_in_car_driverseat [''car handle''], [''char handle''], [''int''], [''char handle''] ||
 +
|-
 +
|012A || {{Icon|3}} {{Icon|VC}} ||4 || put_player_at_and_remove_from_car [''player handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|012B || unsupported || - || ||
 +
|-
 +
|012C || unsupported || - || ||
 +
|-
 +
|012D || unsupported || - || ||
 +
|-
 +
|012E || unsupported || - || ||
 +
|-
 +
|012F || unsupported || - || ||
 +
|-
 +
|0130 || {{Icon|3}} ||1 || is_player_busted [''player handle''] ||simulated in LC mod
 
|}
 
|}
  
Line 317: Line 619:
 
* [http://sourceforge.net/projects/vcme/files/SADisAsm/SADisAsm%202.0/sadisasm-2.0.zip/download scm_sa.ini]
 
* [http://sourceforge.net/projects/vcme/files/SADisAsm/SADisAsm%202.0/sadisasm-2.0.zip/download scm_sa.ini]
  
[[Category:OpCodes]]
+
[[Category:OpCodes| ]]

Revision as of 03:14, 19 August 2011

This is a list of all opcodes, including nops and unsupported ones, in GTAMA syntax for GTA III, Vice City, and San Andreas. The list is based on the opcode definition list by CyQ.

Opcode Games P Syntax Notes
0000 GTA III Vice City San Andreas 0 nop no operation
0001 GTA III Vice City San Andreas 1 wait [int]
0002 GTA III Vice City San Andreas 1 jump @[label]
0003 GTA III Vice City San Andreas 1 shake_cam [int]
0004 GTA III Vice City San Andreas 2 setgi [global var], [int]
0005 GTA III Vice City San Andreas 2 setgf [global var], [flt]
0006 GTA III Vice City San Andreas 2 setli [local var], [int]
0007 GTA III Vice City San Andreas 2 setlf [local var], [flt]
0008 GTA III Vice City San Andreas 2 addgi [global var], [int]
0009 GTA III Vice City San Andreas 2 addgf [global var], [flt]
000A GTA III Vice City San Andreas 2 addli [local var], [int]
000B GTA III Vice City San Andreas 2 addlf [local var], [flt]
000C GTA III Vice City San Andreas 2 subgi [global var], [int]
000D GTA III Vice City San Andreas 2 subgf [global var], [flt]
000E GTA III Vice City San Andreas 2 subli [local var], [int]
000F GTA III Vice City San Andreas 2 sublf [local var], [flt]
0010 GTA III Vice City San Andreas 2 mulgi [global var], [int]
0011 GTA III Vice City San Andreas 2 mulgf [global var], [flt]
0012 GTA III Vice City San Andreas 2 mulli [local var], [int]
0013 GTA III Vice City San Andreas 2 mullf [local var], [flt]
0014 GTA III Vice City San Andreas 2 divgi [global var], [int]
0015 GTA III Vice City San Andreas 2 divgf [global var], [flt]
0016 GTA III Vice City San Andreas 2 divli [local var], [int]
0017 GTA III Vice City San Andreas 2 divlf [local var], [flt]
0018 GTA III Vice City San Andreas 2 gtgi [global var], [int]
0019 GTA III Vice City San Andreas 2 gtli [local var], [int]
001A GTA III Vice City San Andreas 2 gtig [int], [global var]
001B GTA III Vice City San Andreas 2 gtil [int], [local var]
001C GTA III Vice City San Andreas 2 gtgg [global var int], [global var int]
001D GTA III Vice City San Andreas 2 gtll [local var int], [local var int]
001E GTA III Vice City San Andreas 2 gtgl [global var int], [local var int]
001F GTA III Vice City San Andreas 2 gtlg [local var int], [global var int]
0020 GTA III Vice City San Andreas 2 gtgf [global var], [flt]
0021 GTA III Vice City San Andreas 2 gtlf [local var], [flt]
0022 GTA III Vice City San Andreas 2 gtfg [flt], [global var]
0023 GTA III Vice City San Andreas 2 gtfl [flt], [local var]
0024 GTA III Vice City San Andreas 2 gtggf [global var flt], [global var flt]
0025 GTA III Vice City San Andreas 2 gtllf [local var flt], [local var flt]
0026 GTA III Vice City San Andreas 2 gtglf [global var flt], [local var flt]
0027 GTA III Vice City San Andreas 2 gtlgf [flt], [global var]
0028 GTA III Vice City San Andreas 2 gtegi [global var], [int]
0029 GTA III Vice City San Andreas 2 gteli [local var], [int]
002A GTA III Vice City San Andreas 2 gteig [int], [global var]
002B GTA III Vice City San Andreas 2 gteil [int], [local var]
002C GTA III Vice City San Andreas 2 gtegg [global var int], [global var int]
002D GTA III Vice City San Andreas 2 gtell [local var int], [local var int]
002E GTA III Vice City San Andreas 2 gtegl [global var int], [local var int]
002F GTA III Vice City San Andreas 2 gtelg [local var int], [global var int]
0030 GTA III Vice City San Andreas 2 gtegf [global var], [flt]
0031 GTA III Vice City San Andreas 2 gtelf [local var], [flt]
0032 GTA III Vice City San Andreas 2 gtefg [flt], [global var]
0033 GTA III Vice City San Andreas 2 gtefl [flt], [local var]
0034 GTA III Vice City San Andreas 2 gteggf [global var flt], [global var flt]
0035 GTA III Vice City San Andreas 2 gtellf [local var flt], [local var flt]
0036 GTA III Vice City San Andreas 2 gteglf [global var flt], [local var flt]
0037 GTA III Vice City San Andreas 2 gtelgf [local var flt], [global var flt]
0038 GTA III Vice City San Andreas 2 egi [global var], [int]
0039 GTA III Vice City San Andreas 2 eli [local var], [int]
003A GTA III Vice City San Andreas 2 egg [global var int], [global var int]
003B GTA III Vice City San Andreas 2 ell [local var int], [local var int]
003C GTA III Vice City San Andreas 2 egl [global var int], [local var int]
003D unsupported -
003E unsupported -
003F unsupported -
0040 unsupported -
0041 unsupported -
0042 GTA III Vice City San Andreas 2 egf [global var], [flt]
0043 GTA III Vice City San Andreas 2 elf [local var], [flt]
0044 GTA III Vice City San Andreas 2 eggf [global var flt], [global var flt]
0045 GTA III Vice City San Andreas 2 ellf [local var flt], [local var flt]
0046 GTA III Vice City San Andreas 2 eglf [global var flt], [local var flt]
0047 unsupported -
0048 unsupported -
0049 unsupported -
004A unsupported -
004B unsupported -
004E GTA III Vice City San Andreas 0 end_thread
004F GTA III Vice City San Andreas -1 create_thread @[label]
0050 GTA III Vice City San Andreas 1 gosub @[label]
0051 GTA III Vice City San Andreas 0 return
0052 GTA III 6 no operation
0053 GTA III Vice City San Andreas 5 create_player [int], [flt], [flt], [flt], [var]
0054 GTA III Vice City 4 get_player_coords [player handle], [var], [var], [var]
0055 GTA III Vice City 4 put_player_at [player handle], [int], [int], [int]
0056 GTA III Vice City 6 is_player_in_rect [player handle], [flt], [flt], [flt], [flt], [int]
0057 GTA III Vice City 8 is_player_in_cube [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0058 GTA III Vice City San Andreas 2 addgg [global var int], [global var int]
0059 GTA III Vice City San Andreas 2 addggf [global var flt], [global var flt]
005A GTA III Vice City San Andreas 2 addll [local var int], [local var int]
005B GTA III Vice City San Andreas 2 addllf [local var flt], [local var flt]
005C GTA III Vice City San Andreas 2 addlg [local var int], [global var int]
005D GTA III Vice City San Andreas 2 addlgf [local var flt], [global var flt]
005E GTA III Vice City San Andreas 2 addgl [global var int], [local var int]
005F GTA III Vice City San Andreas 2 addglf [global var flt], [local var flt]
0060 GTA III Vice City San Andreas 2 subgg [global var int], [global var int]
0061 GTA III Vice City San Andreas 2 subggf [global var flt], [global var flt]
0062 GTA III Vice City San Andreas 2 subll [local var int], [local var int]
0063 GTA III Vice City San Andreas 2 subllf [local var flt], [local var flt]
0064 GTA III Vice City San Andreas 2 sublg [local var int], [global var int]
0065 GTA III Vice City San Andreas 2 sublgf [local var flt], [global var flt]
0066 GTA III Vice City San Andreas 2 subgl [global var int], [local var int]
0067 GTA III Vice City San Andreas 2 subglf [global var flt], [local var flt]
0068 GTA III Vice City San Andreas 2 mulgg [global var int], [global var int]
0069 GTA III Vice City San Andreas 2 mulggf [global var flt], [global var flt]
006A GTA III Vice City San Andreas 2 mulll [local var int], [local var int]
006B GTA III Vice City San Andreas 2 mulllf [local var flt], [local var flt]
006C GTA III Vice City San Andreas 2 mullg [local var var int], [flt var int]
006D GTA III Vice City San Andreas 2 mullgf [global var var int], [flt var int]
006E GTA III Vice City San Andreas 2 mulgl [global var int], [local var int]
006F GTA III Vice City San Andreas 2 mulglf [global var flt], [local var flt]
0070 GTA III Vice City San Andreas 2 divgg [global var int], [global var int]
0071 GTA III Vice City San Andreas 2 divggf [global var flt], [global var flt]
0072 GTA III Vice City San Andreas 2 divll [local var int], [local var int]
0073 GTA III Vice City San Andreas 2 divllf [local var flt], [local var flt]
0074 GTA III Vice City San Andreas 2 divlg [local var int], [global var int]
0075 GTA III Vice City San Andreas 2 divlgf [local var flt], [global var flt]
0076 GTA III Vice City San Andreas 2 divgl [global var int], [local var int]
0077 GTA III Vice City San Andreas 2 divglf [global var flt], [local var flt]
0078 GTA III Vice City San Andreas 2 addgf_time [global var], [flt]
0079 GTA III Vice City San Andreas 2 addlf_time [local var], [flt]
007A GTA III Vice City San Andreas 2 addggf_time [global var flt], [global var flt]
007B GTA III Vice City San Andreas 2 addllf_time [local var flt], [local var flt]
007C GTA III Vice City San Andreas 2 addglf_time [global var flt], [local var flt]
007D GTA III Vice City San Andreas 2 addlgf_time [local var flt], [global var flt]
007E GTA III Vice City San Andreas 2 subgf_time [global var], [flt]
007F GTA III Vice City San Andreas 2 sublf_time [local var], [flt]
0080 GTA III Vice City San Andreas 2 subggf_time [global var flt], [global var flt]
0081 GTA III Vice City San Andreas 2 subllf_time [local var flt], [local var flt]
0082 GTA III Vice City San Andreas 2 subglf_time [global var flt], [local var flt]
0083 GTA III Vice City San Andreas 2 sublgf_time [local var flt], [global var flt]
0084 GTA III Vice City San Andreas 2 setgg [global var int], [global var int]
0085 GTA III Vice City San Andreas 2 setll [local var int], [local var int]
0086 GTA III Vice City San Andreas 2 setggf [global var flt], [global var flt]
0087 GTA III Vice City San Andreas 2 setllf [local var flt], [local var flt]
0088 GTA III Vice City San Andreas 2 setglf [global var flt], [local var flt]
0089 GTA III Vice City San Andreas 2 setlgf [local var flt], [global var flt]
008A GTA III Vice City San Andreas 2 setglg [global var int], [local var int]
008B GTA III Vice City San Andreas 2 setlg [local var int], [global var int]
008C GTA III Vice City San Andreas 2 setgigf [global var int], [global var flt]
008D GTA III Vice City San Andreas 2 setgfgi [global var flt], [global var int]
008E GTA III Vice City San Andreas 2 setlilf [local var int], [global var flt]
008F GTA III Vice City San Andreas 2 setlfli [local var flt], [global var int]
0090 GTA III Vice City San Andreas 2 setgilf [global var int], [local var flt]
0091 GTA III Vice City San Andreas 2 setgfli [global var flt], [local var int]
0092 GTA III Vice City San Andreas 2 setligf [local var int], [local var flt]
0093 GTA III Vice City San Andreas 2 setlfgi [local var flt], [local var int]
0094 GTA III Vice City San Andreas 1 absg [int]
0095 GTA III Vice City San Andreas 1 absl [int]
0096 GTA III Vice City San Andreas 1 absgf [flt]
0097 GTA III Vice City San Andreas 1 abslf [flt]
0098 GTA III Vice City San Andreas 1 randf_0to1 [flt]
0099 GTA III Vice City San Andreas 1 randi_0to65535 [int]
009A GTA III Vice City San Andreas 6 create_actor [int], [int], [flt], [flt], [flt], [var]
009B GTA III Vice City San Andreas 1 destroy_actor [char handle]
009C GTA III Vice City 2 set_wander_path [char handle], [int]
009D unsupported - do_nothing
009E GTA III Vice City 6 set_ped_path [char handle], [flt], [flt], [flt], [flt], [int]
009F GTA III Vice City 1 set_ped_objective [char handle]
00A0 GTA III Vice City San Andreas 4 get_actor_coords [char handle], [var], [var], [var]
00A1 GTA III Vice City San Andreas 4 put_actor_at [char handle], [flt], [flt], [flt]
00A2 GTA III 1 is_actor_alive [char handle]
00A3 GTA III Vice City San Andreas 6 is_actor_in_rect [char handle], [flt], [flt], [flt], [flt], [int]
00A4 GTA III Vice City San Andreas 8 is_actor_in_cube [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00A5 GTA III Vice City San Andreas 5 create_car [int], [flt], [flt], [flt], [var]
00A6 GTA III Vice City San Andreas 1 destroy_car [car handle]
00A7 GTA III Vice City San Andreas 4 drive_car_to [car handle], [flt], [flt], [flt]
00A8 GTA III Vice City San Andreas 1 set_car_driver_psycho [car handle]
00A9 GTA III Vice City San Andreas 1 set_car_driver_normal [car handle]
00AA GTA III Vice City San Andreas 4 get_car_coords [car handle], [var], [var], [var]
00AB GTA III Vice City San Andreas 4 put_car_at [car handle], [flt], [flt], [flt]
00AC GTA III 1 is_car_on_land [car handle]
00AD GTA III Vice City San Andreas 2 set_car_max_speed [car handle], [flt]
00AE GTA III Vice City San Andreas 2 [car handle], [int]
00AF GTA III Vice City San Andreas 2 set_car_driver_behaviour [car handle], [int]
00B0 GTA III Vice City San Andreas 6 is_car_in_rect [car handle], [flt], [flt], [flt], [flt], [int]
00B1 GTA III Vice City San Andreas 8 is_car_in_cube [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00B2 unsupported -
00B3 unsupported -
00B4 unsupported -
00B5 unsupported -
00B6 unsupported -
00B7 unsupported -
00B8 unsupported -
00B9 unsupported -
00BA GTA III Vice City San Andreas 3 text_styled [string], [int], [int]
00BB GTA III Vice City San Andreas 3 text [string], [int], [int]
00BC GTA III Vice City San Andreas 3 text_now [string], [int], [int]
00BD GTA III 3 text_soon [string], [int], [int]
00BE GTA III Vice City San Andreas 0 text_clear_all
00BF GTA III Vice City San Andreas 2 get_current_time [var], [var]
00C0 GTA III Vice City San Andreas 2 set_current_time [int], [int]
00C1 GTA III Vice City San Andreas 3 get_mins_to_current_time [int], [int], [var]
00C2 GTA III Vice City San Andreas 4 is_sphere_onscreen [flt], [flt], [flt], [flt]
00C3 GTA III Vice City 0 debug_on
00C4 GTA III Vice City 0 debug_off
00C5 GTA III 0 true
00C6 GTA III 0 false
00C7 unsupported -
00C8 unsupported -
00C9 unsupported -
00CA unsupported -
00CB unsupported -
00CC unsupported -
00CD unsupported -
00CE unsupported -
00CF unsupported -
00D0 unsupported -
00D1 unsupported -
00D2 unsupported -
00D3 unsupported -
00D4 unsupported -
00D5 unsupported -
00D6 GTA III Vice City San Andreas 1 if [int]
00D7 GTA III Vice City San Andreas 1 create_thread_wb @[label]
00D8 GTA III Vice City San Andreas 0 mission_cleanup
00D9 GTA III Vice City San Andreas 2 store_actor_car [char handle], [var]
00DA GTA III Vice City 2 store_player_car [player handle], [var]
00DB GTA III Vice City San Andreas 2 is_actor_driving_car [char handle], [car handle]
00DC GTA III Vice City 2 is_player_driving_car [player handle], [car handle]
00DD GTA III Vice City San Andreas 2 is_actor_driving_car_model [char handle], [int]
00DE GTA III Vice City 2 is_player_driving_car_model [player handle], [int]
00DF GTA III Vice City San Andreas 1 is_actor_driving [char handle]
00E0 GTA III Vice City 1 is_player_driving [player handle]
00E1 GTA III Vice City San Andreas 2 is_key_pressed [int], [int]
00E2 GTA III San Andreas 2 get_key_pressed [int], [int], [var]
00E3 GTA III Vice City 6 is_player_near_point [player handle], [flt], [flt], [flt], [flt], [int]
00E4 GTA III Vice City 6 is_player_near_point_on_foot [player handle], [flt], [flt], [flt], [flt], [int]
00E5 GTA III Vice City 6 is_player_near_point_in_car [player handle], [flt], [flt], [flt], [flt], [int]
00E6 GTA III Vice City 6 is_player_near_point_still [player handle], [flt], [flt], [flt], [flt], [int]
00E7 GTA III Vice City 6 is_player_near_point_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int]
00E8 GTA III Vice City 6 is_player_near_point_in_car_still [player handle], [flt], [flt], [flt], [flt], [int]
00E9 GTA III Vice City 5 is_player_near_actor [player handle], [char handle], [flt], [flt], [int]
00EA GTA III Vice City 5 is_player_near_actor_on_foot [player handle], [char handle], [flt], [flt], [int]
00EB GTA III Vice City 5 is_player_near_actor_in_car [player handle], [char handle], [flt], [flt], [int]
00EC GTA III Vice City San Andreas 6 is_actor_near_point [char handle], [flt], [flt], [flt], [flt], [int]
00ED GTA III Vice City San Andreas 6 is_actor_near_point_on_foot [char handle], [flt], [flt], [flt], [flt], [int]
00EE GTA III Vice City San Andreas 6 is_actor_near_point_in_car [char handle], [flt], [flt], [flt], [flt], [int]
00EF GTA III Vice City San Andreas 6 is_actor_near_point_still [char handle], [flt], [flt], [flt], [flt], [int]
00F0 GTA III Vice City San Andreas 6 is_actor_near_point_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int]
00F1 GTA III Vice City San Andreas 6 is_actor_near_point_in_car_still [char handle], [flt], [flt], [flt], [flt], [int]
00F2 GTA III Vice City San Andreas 5 is_actor_near_actor [char handle], [char handle], [flt], [flt], [int]
00F3 GTA III Vice City San Andreas 5 is_actor_near_actor_on_foot [char handle], [char handle], [flt], [flt], [int]
00F4 GTA III Vice City San Andreas 5 is_actor_near_actor_in_car [char handle], [char handle], [flt], [flt], [int]
00F5 GTA III Vice City 8 is_player_near_point_3d [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F6 GTA III Vice City 8 is_player_near_point_3d_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F7 GTA III Vice City 8 is_player_near_point_3d_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F8 GTA III Vice City 8 is_player_near_point_3d_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F9 GTA III Vice City 8 is_player_near_point_3d_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FA GTA III Vice City 8 is_player_near_point_3d_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FB GTA III Vice City 6 is_player_near_actor_3d [player handle], [char handle], [flt], [flt], [flt], [int]
00FC GTA III Vice City 6 is_player_near_actor_3d_on_foot [player handle], [char handle], [flt], [flt], [flt], [int]
00FD GTA III Vice City 6 is_player_near_actor_3d_in_car [player handle], [char handle], [flt], [flt], [flt], [int]
00FE GTA III Vice City San Andreas 8 is_actor_near_point_3d [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FF GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0100 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0101 GTA III Vice City San Andreas 8 is_actor_near_point_3d_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0102 GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0103 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0104 GTA III Vice City San Andreas 6 is_actor_near_actor_3d [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0105 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_on_foot [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0106 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_in_car [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0107 GTA III Vice City San Andreas 5 create_object [int], [flt], [flt], [flt], [var]
0108 GTA III Vice City San Andreas 1 destroy_object [object handle]
0109 GTA III Vice City San Andreas 2 add_to_player_money [player handle], [int]
010A GTA III Vice City San Andreas 2 is_player_money_greater_than [player handle], [int]
010B GTA III Vice City San Andreas 2 get_player_money [player handle], [var]
010C GTA III Vice City 5 init_player_rc_buggy [player handle], [flt], [flt], [flt], [flt]
010D GTA III Vice City San Andreas 2 set_player_wanted_level [player handle], [int]
010E GTA III Vice City San Andreas 2 set_player_wanted_level_no_drop [player handle], [int]
010F GTA III Vice City San Andreas 2 is_player_wanted_level_greater [player handle], [int]
0110 GTA III Vice City San Andreas 1 clear_player_wanted_level [player handle]
0111 GTA III Vice City San Andreas 1 toggle_wasted_busted_check [int]
0112 GTA III Vice City San Andreas 0 is_wasted_or_busted
0113 GTA III 3 give_player_ammo [player handle], [int], [int]
0114 GTA III Vice City San Andreas 3 give_actor_ammo char [handle], [int], [int]
0115 unsupported -
0116 unsupported -
0117 GTA III Vice City San Andreas 1 is_player_wasted [player handle]
0118 GTA III Vice City San Andreas 1 is_actor_dead [char handle]
0119 GTA III Vice City San Andreas 1 is_car_wrecked [car handle]
011A GTA III Vice City 2 set_actor_flags [char handle], [int]
011B unsupported -
011C GTA III Vice City 1 clear_actor_objective [char handle]
011D unsupported -
011E unsupported -
011F unsupported -
0120 unsupported -
0121 GTA III Vice City 2 is_player_in_zone [player handle], [string]
0122 GTA III Vice City San Andreas 1 is_player_pressing_horn [player handle]
0123 GTA III Vice City 2 has_actor_spotted_player [char handle], [player handle]
0124 unsupported -
0125 unsupported -
0126 GTA III Vice City 1 is_actor_walking [char handle]
0127 unsupported -
0128 unsupported -
0129 GTA III Vice City San Andreas 4 create_actor_in_car_driverseat [car handle], [char handle], [int], [char handle]
012A GTA III Vice City 4 put_player_at_and_remove_from_car [player handle], [flt], [flt], [flt]
012B unsupported -
012C unsupported -
012D unsupported -
012E unsupported -
012F unsupported -
0130 GTA III 1 is_player_busted [player handle] simulated in LC mod

References