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Create the page "Keywords marker" on this wiki! See also the search results found.
- | description = Creates a 3d marker | p5d = Variable to store the handle of the 3d marker1,012 bytes (151 words) - 00:09, 3 December 2016
- | description = Removes the 3d marker | syntax1 = 0A41: destroy_entrance_marker [''3d marker handle'']355 bytes (47 words) - 00:15, 3 December 2016
- : Adds a [[blip]] and a marker to the vehicle : [''var''] = Marker.CreateAboveCar( [''car handle''] )1 KB (161 words) - 00:15, 20 November 2016
- : Adds a [[blip]] and a marker to the character : Marker.CreateAboveActor( [''var''], [''char handle''] )1 KB (162 words) - 00:16, 20 November 2016
- : Adds a [[blip]] and a marker to the object ...adds a square blip in the radar denoting the location of the object and a marker above the object. In GTA III the arrow is blue, in Vice City it is pink, an1,006 bytes (155 words) - 00:16, 20 November 2016
- : Adds a [[blip]] and a marker to the pickup ...adds a square blip in the radar denoting the location of the pickup and a marker above the pickup. In GTA III the arrow is blue, in Vice City it is pink, an867 bytes (134 words) - 00:37, 20 November 2016
- | description = Adds a sprite [[blip]] and a marker to the [[pickup]] ...0213#GTA_III|pickup types]] that allow the pickup to respawn, the blip and marker will not reappear when it respawns.910 bytes (139 words) - 09:32, 16 October 2016
- : Adds a sprite [[blip]] and a marker to the character ...ation of the character and a marker above the character. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [738 bytes (109 words) - 21:46, 1 September 2015
- : Adds a sprite [[blip]] and a marker to the vehicle ...location of the vehicle and a marker above the vehicle. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [721 bytes (109 words) - 21:49, 1 September 2015
- ...in the radar to the contact point and a marker at the point. The blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The * [[018B|Display]]: 3 (both blip and marker)1 KB (161 words) - 16:00, 2 December 2016
- | p8d = Show cylindrical marker ...ebug mode]] is switched on, a debug cube will also be drawn along with the marker denoting the boundaries of the area.1 KB (219 words) - 16:01, 13 December 2016
- | p6d = Show cylindrical marker ...ug mode]] is switched on, a debug square will also be drawn along with the marker denoting the boundaries of the area.1 KB (200 words) - 15:52, 13 December 2016
- : Adds a sprite [[blip]] and a marker to the object ...he location of the object and a marker above the object. Both the blip and marker can be removed using opcode [[0164]]. This opcode was never called in the [723 bytes (108 words) - 20:15, 1 September 2015
- This opcode adds a square blip in the radar to the coordinates point. A marker cannot be displayed for this blip. The default properties of the blip, whic * [[018B|Display]]: 3 (only blip though, marker cannot be displayed)987 bytes (138 words) - 00:16, 20 November 2016
- ...adar's range; the blip still appears in the pause menu's map. The blip and marker disappear entirely during [[0180|missions]] and reappear when the mission e == Keywords ==1 KB (171 words) - 11:53, 26 November 2016
- ...0213#GTA_III|pickup types]] that allow the pickup to respawn, the blip and marker will not reappear when it respawns. This opcode was never called in the [[M == Keywords ==1 KB (170 words) - 01:07, 10 October 2016
- | p5d = Show cylindrical marker ...reater than the specified y-coordinate minus the y-radius. Its cylindrical marker does not reflect the bug and behaves similarly to opcode [[0056]]. This opc1 KB (191 words) - 12:26, 14 December 2016
- | p7d = Show cylindrical marker ...reater than the specified z-coordinate minus the z-radius. Its cylindrical marker does not reflect the bug and behaves similarly to opcode [[0057]]. This opc1 KB (220 words) - 12:26, 14 December 2016
- ...uivalent to opcode [[018A]] but without preset properties and, likewise, a marker cannot be displayed for this blip. The default [[0168|scale of the blip]] i == Keywords ==1 KB (176 words) - 00:01, 20 November 2016
- | p8d = Highlight area with marker ==Keywords==939 bytes (129 words) - 23:36, 19 November 2016