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  • ...aracter to run to its destination instead. It does not seem to work on the player character. Legacy documentations had incorrectly described this opcode as s == Keywords ==
    806 bytes (113 words) - 05:04, 20 January 2016
  • == Keywords == * {{Icon|VC}} [[04AC]], checks if the player is in a plane
    857 bytes (129 words) - 16:58, 16 June 2016
  • ...ehicles are created using [[010C]] or [[046E]], and both opcodes allow the player to manually detonate the vehicles by default, which can be done by pressing == Keywords ==
    824 bytes (115 words) - 09:56, 1 February 2016
  • ...works similar to this opcode. The car will be spawned as not owned by the player so if you enter the car in front of the police, you will be [[Wanted level| == Keywords ==
    3 KB (557 words) - 23:58, 19 November 2016
  • ...certain period of time. No matter who controls the vehicle - the AI or the player, or is there a driver at all. If the vehicle marked as stuck then travels e ==Keywords==
    975 bytes (158 words) - 17:56, 26 June 2015
  • ...ut some animations require to be looped in order to work. If played on the player, most animations allow some extent of control as the animations are trying == Keywords ==
    6 KB (903 words) - 21:15, 10 January 2012
  • ...lock the target vehicle by driving in front of it. A driver other than the player must be present for the opcode to work. Anytime the vehicle stops, it will == Keywords ==
    1 KB (181 words) - 23:50, 20 January 2016
  • In GTA III, the player is fully controllable while the credits plays. In Vice City, certain moveme == Keywords ==
    27 KB (1,973 words) - 21:12, 2 October 2015
  • ...the opcode is called, the name of the game save is only updated after the player saves the game. The data is saved in [[Saves (GTA 3)|blocks 0 and 17 of the == Keywords ==
    1 KB (237 words) - 23:09, 8 June 2016
  • == Keywords == player, made, add, mission, progress, point
    742 bytes (109 words) - 16:33, 11 April 2017
  • ...de spawns a pickup at the coordinates point that can be "collected" by the player. It is almost equivalent to opcode [[0213]] but with an additional paramete == Keywords ==
    3 KB (452 words) - 20:04, 7 July 2017
  • ...equivalent in effect to opcode [[032B]]. The opcode alone does not let the player change clothes; to change clothes see the [[clothes pickup|code snippet]] b == Keywords ==
    2 KB (212 words) - 11:03, 27 November 2016
  • ...s point. The fire emits particles, light, and sound, and can harm only the player. If ground z is used, the fire is placed by the center rather than the base == Keywords ==
    1 KB (183 words) - 00:26, 20 November 2016
  • This conditional opcode returns true if a player has set new language via the main menu. Mainly it is used to refresh the te == Keywords ==
    435 bytes (65 words) - 00:00, 31 July 2016
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span cl == Keywords ==
    3 KB (415 words) - 06:42, 15 January 2017
  • ...own timer and target kill counter appear on the right side of the HUD. The player is given the specified weapon with 30000 ammo, weapon scrolling is disabled == Keywords ==
    2 KB (394 words) - 02:42, 9 July 2017
  • .... The density is capped at 8; any value higher than 8 is treated as 8. The player character must be within about 500 units of the object in order for the par == Keywords ==
    1 KB (206 words) - 05:49, 22 December 2016
  • ...rk is that the vehicle needs to have a driver and the driver cannot be the player. Combinations of these behaviors can be used where physically possible. The == Keywords ==
    1 KB (198 words) - 05:18, 6 December 2015
  • ...er the Kaufman Cab is spawned. The marker is removed from the taxi and the player can no longer enter it as a passenger but can carjack it instead. The taxi == Keywords ==
    611 bytes (94 words) - 18:17, 30 July 2016
  • ...pcode returns true if night vision is active, which usually happens when a player wears night vision googles. == Keywords ==
    443 bytes (59 words) - 23:59, 30 July 2016

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